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v1.9 Stable
released this
2024-07-16 18:53:32 +00:00 | 585 commits to master since this release- Add A Realm Reborn MSQ (from 'All Good Things' to 'The Ultimate Weapon'), thanks to JerryWester
- Add Arcadion side quests
- Add logic to unmount if it was interrupted-ish (e.g. when entering a combat area) and you are in combat
- Show all currently-visible, unaccepted quests in /qst zone
- Debug Overlay will show steps in green if you're within range accorrding to StopDistance
- Fix StopDistance using the wrong values for 'WalkTo' steps
- (dev only) Update quest validation logic
Downloads
- 453 KiB Questionable-1.9.zip
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v1.8 Stable
released this
2024-07-15 22:55:39 +00:00 | 597 commits to master since this release- Add Yak T'el side quests
- Extend the UI showing quests starting at an NPC to also include quest chain details
- Check whether a quest can be accepted before setting it as next quest
- Add /qst zone to show all quests starting in the current zone
- Add fallback when not owning any Vesper Bay aetheryte tickets
- (dev only) Add some basic quest validation options to make sure files are structured somewhat consistently
- Disable certain tribal quests that aren't fully understood (and have RNG)
- Fix some invalid quest data
Downloads
- 445 KiB Questionable-1.8.zip
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v1.7 Stable
released this
2024-07-14 20:17:45 +00:00 | 605 commits to master since this release- Add combat logic for overworld enemies, along with more detailed quest-specific combat configuration
- Add new UI window to show which quests are starting from a targeted NPC (instead of outputting it to chat) along with more details (such as whether you've completed the quest or if there's a quest path for it) and actions (copy as filename, start quest)
- Add Kozama'uka side quests
- Add/Update (a few) Arkasodara beast tribe daily quests
- Add/Update (a few) Pixie beast tribe daily quests
- Fix landing action for certain quests
Downloads
- 429 KiB Questionable-1.7.zip
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v1.6 Stable
released this
2024-07-14 10:44:56 +00:00 | 608 commits to master since this release- Add Pixie beast tribe unlock + (a few) daily quests
- Add Arkasodara tribe unlock + (a few) daily quests
- Very experimental combat implementation (requires RSR)
- Remove 'ShouldBeAJump' interaction, as all previous uses have been converted to real jumps
Downloads
- 422 KiB Questionable-1.6.zip
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v1.5 Stable
released this
2024-07-13 20:57:01 +00:00 | 613 commits to master since this release- Update Endwalker main scenario quests to remove all outdated aether currents
- Add Dawntrail melee role quests
- Add Urqopacha side quests
- Add Living Memory side quests
- Add (a few) Arkasodara beast tribe daily quests
- Add UI tooltips to certain buttons
- Add a new way to blacklist certain areas from being used by navmesh
- Add /welcome and /imperialsalute as usable emotes
- Add an option for certain interactions to ignore the Y (height) difference between the player and the object
- Update Mare Lamentorum aether current unlock quests to remove outdated aether currents + add missing jumps
- Fix flying steps being stuck when too close to use a mount
- FIx being stuck when trying to accept a specific quest
- Fix not being able to attune to aetherytes/aethernet shard if e.g. a companion or minion with the same dataId is in the area
- Hide windows in PVP areas
- Reduce the wait time after a jump
- Reorganize quests internally
Downloads
- 414 KiB Questionable-1.5.zip
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v1.4 Stable
released this
2024-07-12 00:42:56 +00:00 | 623 commits to master since this release- Add side quest chain logic (experimental; automatically picks up the next quest if possible)
- Automatically pick dialogue choices when starting certain side quests
- Add extra logic for Solution Nine aetheryte/aethernet usage
- Add 'action' to use abilities/spells (only Esuna for now, will mostly be relevant in job quests later)
- Update quest window to replace some text buttons with icon buttons
- Add button to list all quests originating with the target NPC
- Hide quest window in all instanced duties
- Skip aetheryte teleport if you're actually standing next to your target
- Add quest simulation (uses navmesh for quest paths even if it isn't your active quest, mostly for testing/debugging)
- Add more quest paths for Dawntrail role quests (not complete)
- Add quest paths for all regular side quests in Tuliyollal/Solution Nine
- Wrap vnavmesh calls in try/catch
Downloads
- 406 KiB Questionable-1.4.zip
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v1.3 Stable
released this
2024-07-10 08:34:59 +00:00 | 633 commits to master since this release- Path updates (Dawntrail lv97 dungeon until lv100)
- ESC no longer stops movement/navmesh if no quest is active
Downloads
- 392 KiB Questionable-1.3.zip
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v1.2 Stable
released this
2024-07-09 18:16:56 +00:00 | 635 commits to master since this release- Path updates (Dawntrail until lv97 dungeon)
- Support new cutscene menu (e.g. "A Saga in Stone")
- Add some placeholder elements (whose necessity depends on SE's server) for auto-questing
Downloads
- 391 KiB Questionable-1.2.zip
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v1.1 Stable
released this
2024-07-08 18:46:33 +00:00 | 638 commits to master since this release- Dawntrail quest paths for all remaining zones
- Dawntrail quest paths for optional aether current quests
- Endwalker quest paths re-enabled (you'll receive a chat message for invalid aether currents, that is expected)
Downloads
- 389 KiB Questionable-1.1.zip
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v1.0 Stable
released this
2024-07-07 16:37:11 +00:00 | 639 commits to master since this release- Dawntrail quest paths for Kozama'uka and Urqopacha
- Automatically pick a random instance when switching to an instanced zone
- Add more supported emotes
For technical reasons, this release does NOT include any Endwalker quests.
Downloads
- 334 KiB Questionable-1.0.zip