• v1.13 36ed78bcea

    v1.13 Stable

    liza released this 2024-07-20 12:35:08 +00:00 | 952 commits to master since this release

    • Show some specific data for disabled quests instead of pretending they don't exist at all
    Downloads
  • v1.12 42ec4ed355

    v1.12 Stable

    liza released this 2024-07-19 19:29:06 +00:00 | 953 commits to master since this release

    • Add A Realm Reborn MSQ (from 'We Come in Peace' until 'Lord of Crags'), thanks to JerryWester
    • Add Stone/Sky/Sea and related quests
    • Add ability to equip soul crystal
    • Add ability to use items on ground without game providing a marker
    • Combat can now attack passive mobs
    • Minor updates to existing A Realm Reborn quest paths
    • Minor updates to existing Dawntrail quest paths
    • The 'Quests starting here' UI can now tell you if a quest completes instantly
    Downloads
  • v1.11 da2c505c13

    v1.11 Stable

    liza released this 2024-07-18 23:20:13 +00:00 | 964 commits to master since this release

    • Add Shaaloani side quests
    • Add Heritage Found side quests
    • Add Physical Ranged role quests
    • Fix /qst do checking if you have unlocked the quest even though it should not
    Downloads
  • v1.10 8ec3583ffc

    v1.10 Stable

    liza released this 2024-07-17 18:41:33 +00:00 | 969 commits to master since this release

    • Shadowbringers quest paths from the start until Dhon Mheg
    • Reorganize aetheryte/aethernet shard attunements
    • Fix movement issue if you're close to a target position (but in another zone before teleporting)
    • Fix some aetheryte data
    • (dev only) Show JSON validation issues in UI
    • (dev only) Load Heavensward/Stormblood quests if any exist
    Downloads
  • v1.9 01f9b48062

    v1.9 Stable

    liza released this 2024-07-16 18:53:32 +00:00 | 975 commits to master since this release

    • Add A Realm Reborn MSQ (from 'All Good Things' to 'The Ultimate Weapon'), thanks to JerryWester
    • Add Arcadion side quests
    • Add logic to unmount if it was interrupted-ish (e.g. when entering a combat area) and you are in combat
    • Show all currently-visible, unaccepted quests in /qst zone
    • Debug Overlay will show steps in green if you're within range accorrding to StopDistance
    • Fix StopDistance using the wrong values for 'WalkTo' steps
    • (dev only) Update quest validation logic
    Downloads
  • v1.8 9960f971db

    v1.8 Stable

    liza released this 2024-07-15 22:55:39 +00:00 | 987 commits to master since this release

    • Add Yak T'el side quests
    • Extend the UI showing quests starting at an NPC to also include quest chain details
    • Check whether a quest can be accepted before setting it as next quest
    • Add /qst zone to show all quests starting in the current zone
    • Add fallback when not owning any Vesper Bay aetheryte tickets
    • (dev only) Add some basic quest validation options to make sure files are structured somewhat consistently
    • Disable certain tribal quests that aren't fully understood (and have RNG)
    • Fix some invalid quest data
    Downloads
  • v1.7 c521860851

    v1.7 Stable

    liza released this 2024-07-14 20:17:45 +00:00 | 995 commits to master since this release

    • Add combat logic for overworld enemies, along with more detailed quest-specific combat configuration
    • Add new UI window to show which quests are starting from a targeted NPC (instead of outputting it to chat) along with more details (such as whether you've completed the quest or if there's a quest path for it) and actions (copy as filename, start quest)
    • Add Kozama'uka side quests
    • Add/Update (a few) Arkasodara beast tribe daily quests
    • Add/Update (a few) Pixie beast tribe daily quests
    • Fix landing action for certain quests
    Downloads
  • v1.6 3c1ebdb403

    v1.6 Stable

    liza released this 2024-07-14 10:44:56 +00:00 | 998 commits to master since this release

    • Add Pixie beast tribe unlock + (a few) daily quests
    • Add Arkasodara tribe unlock + (a few) daily quests
    • Very experimental combat implementation (requires RSR)
    • Remove 'ShouldBeAJump' interaction, as all previous uses have been converted to real jumps
    Downloads
  • v1.5 d8836237d7

    v1.5 Stable

    liza released this 2024-07-13 20:57:01 +00:00 | 1003 commits to master since this release

    • Update Endwalker main scenario quests to remove all outdated aether currents
    • Add Dawntrail melee role quests
    • Add Urqopacha side quests
    • Add Living Memory side quests
    • Add (a few) Arkasodara beast tribe daily quests
    • Add UI tooltips to certain buttons
    • Add a new way to blacklist certain areas from being used by navmesh
    • Add /welcome and /imperialsalute as usable emotes
    • Add an option for certain interactions to ignore the Y (height) difference between the player and the object
    • Update Mare Lamentorum aether current unlock quests to remove outdated aether currents + add missing jumps
    • Fix flying steps being stuck when too close to use a mount
    • FIx being stuck when trying to accept a specific quest
    • Fix not being able to attune to aetherytes/aethernet shard if e.g. a companion or minion with the same dataId is in the area
    • Hide windows in PVP areas
    • Reduce the wait time after a jump
    • Reorganize quests internally
    Downloads
  • v1.4 77168a9ee6

    v1.4 Stable

    liza released this 2024-07-12 00:42:56 +00:00 | 1013 commits to master since this release

    • Add side quest chain logic (experimental; automatically picks up the next quest if possible)
    • Automatically pick dialogue choices when starting certain side quests
    • Add extra logic for Solution Nine aetheryte/aethernet usage
    • Add 'action' to use abilities/spells (only Esuna for now, will mostly be relevant in job quests later)
    • Update quest window to replace some text buttons with icon buttons
    • Add button to list all quests originating with the target NPC
    • Hide quest window in all instanced duties
    • Skip aetheryte teleport if you're actually standing next to your target
    • Add quest simulation (uses navmesh for quest paths even if it isn't your active quest, mostly for testing/debugging)
    • Add more quest paths for Dawntrail role quests (not complete)
    • Add quest paths for all regular side quests in Tuliyollal/Solution Nine
    • Wrap vnavmesh calls in try/catch
    Downloads