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using System.Collections.Generic;
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using Questionable.Model.Common.Converter;
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2024-08-02 16:30:21 +00:00
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namespace Questionable.Model.Questing.Converter;
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public sealed class EmoteConverter() : EnumConverter<EEmote>(Values)
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{
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private static readonly Dictionary<EEmote, string> Values = new()
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{
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{ EEmote.Bow, "bow" },
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{ EEmote.Cheer, "cheer" },
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{ EEmote.Clap, "clap" },
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{ EEmote.Comfort, "comfort" },
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{ EEmote.Cry, "cry" },
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{ EEmote.Dance, "dance" },
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{ EEmote.Doubt, "doubt" },
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{ EEmote.Doze, "doze" },
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{ EEmote.Wave, "wave" },
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{ EEmote.Joy, "joy" },
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{ EEmote.Kneel, "kneel" },
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{ EEmote.Lookout, "lookout" },
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{ EEmote.Me, "me" },
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{ EEmote.Deny, "deny" },
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{ EEmote.Poke, "poke" },
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{ EEmote.Psych, "psych" },
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{ EEmote.Salute, "salute" },
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{ EEmote.Rally, "rally" },
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{ EEmote.Soothe, "soothe" },
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{ EEmote.Stretch, "stretch" },
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{ EEmote.Welcome, "welcome" },
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{ EEmote.ExamineSelf, "examineself" },
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{ EEmote.Happy, "happy" },
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{ EEmote.Disappointed, "disappointed" },
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{ EEmote.Pray, "pray" },
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{ EEmote.ImperialSalute, "imperialsalute" },
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{ EEmote.Pet, "pet" },
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{ EEmote.Slap, "slap" },
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{ EEmote.SundropDance, "sundropdance"},
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{ EEmote.BattleStance, "battlestance" },
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{ EEmote.VictoryPose, "victorypose" },
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{ EEmote.MogDance, "mogdance" },
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{ EEmote.Flex, "flex" },
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{ EEmote.Respect, "respect" },
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{ EEmote.Box, "box" },
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{ EEmote.Uchiwasshoi, "uchiwasshoi" }
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};
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}
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