using System.Collections.Generic; using Questionable.Model.Common.Converter; namespace Questionable.Model.Questing.Converter; public sealed class EmoteConverter() : EnumConverter(Values) { private static readonly Dictionary Values = new() { { EEmote.Bow, "bow" }, { EEmote.Cheer, "cheer" }, { EEmote.Clap, "clap" }, { EEmote.Comfort, "comfort" }, { EEmote.Cry, "cry" }, { EEmote.Dance, "dance" }, { EEmote.Doubt, "doubt" }, { EEmote.Doze, "doze" }, { EEmote.Wave, "wave" }, { EEmote.Joy, "joy" }, { EEmote.Kneel, "kneel" }, { EEmote.Lookout, "lookout" }, { EEmote.Me, "me" }, { EEmote.Deny, "deny" }, { EEmote.Poke, "poke" }, { EEmote.Psych, "psych" }, { EEmote.Salute, "salute" }, { EEmote.Rally, "rally" }, { EEmote.Soothe, "soothe" }, { EEmote.Stretch, "stretch" }, { EEmote.Welcome, "welcome" }, { EEmote.ExamineSelf, "examineself" }, { EEmote.Happy, "happy" }, { EEmote.Disappointed, "disappointed" }, { EEmote.Pray, "pray" }, { EEmote.ImperialSalute, "imperialsalute" }, { EEmote.Pet, "pet" }, { EEmote.Slap, "slap" }, { EEmote.SundropDance, "sundropdance"}, { EEmote.BattleStance, "battlestance" }, { EEmote.VictoryPose, "victorypose" }, { EEmote.MogDance, "mogdance" }, { EEmote.Flex, "flex" }, { EEmote.Respect, "respect" }, { EEmote.Box, "box" }, { EEmote.Uchiwasshoi, "uchiwasshoi" } }; }