CurrencyAlertClassic/CurrencyAlert/Localization/Strings.Designer.cs

270 lines
9.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CurrencyAlert.Localization {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Strings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Strings() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CurrencyAlert.Localization.Strings", typeof(Strings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Chat Notifications.
/// </summary>
internal static string ChatNotifications {
get {
return ResourceManager.GetString("ChatNotifications", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Above threshold.
/// </summary>
internal static string ChatWarningText {
get {
return ResourceManager.GetString("ChatWarningText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide Currency Alert Overlay.
/// </summary>
internal static string Commands_HideOverlayHelp {
get {
return ResourceManager.GetString("Commands_HideOverlayHelp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show Currency Alert Overlay.
/// </summary>
internal static string Commands_ShowOverlayHelp {
get {
return ResourceManager.GetString("Commands_ShowOverlayHelp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Toggle Currency Alert Overlay.
/// </summary>
internal static string Commands_ToggleOverlayHelp {
get {
return ResourceManager.GetString("Commands_ToggleOverlayHelp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Currency Configuration.
/// </summary>
internal static string CurrencyConfiguration {
get {
return ResourceManager.GetString("CurrencyConfiguration", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Currently Selected.
/// </summary>
internal static string CurrentlySelected {
get {
return ResourceManager.GetString("CurrentlySelected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Default.
/// </summary>
internal static string Default {
get {
return ResourceManager.GetString("Default", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Display Ascending.
/// </summary>
internal static string DisplayAscending {
get {
return ResourceManager.GetString("DisplayAscending", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Display Settings.
/// </summary>
internal static string DisplaySettings {
get {
return ResourceManager.GetString("DisplaySettings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enabled.
/// </summary>
internal static string Enabled {
get {
return ResourceManager.GetString("Enabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to General Settings.
/// </summary>
internal static string GeneralSettings {
get {
return ResourceManager.GetString("GeneralSettings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lock Position.
/// </summary>
internal static string LockOverlay {
get {
return ResourceManager.GetString("LockOverlay", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Minimal Display.
/// </summary>
internal static string MinimalOverlay {
get {
return ResourceManager.GetString("MinimalOverlay", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Opacity.
/// </summary>
internal static string Opacity {
get {
return ResourceManager.GetString("Opacity", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Overlay Settings.
/// </summary>
internal static string OverlaySettings {
get {
return ResourceManager.GetString("OverlaySettings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You need to spend your.
/// </summary>
internal static string OverlayWarningText {
get {
return ResourceManager.GetString("OverlayWarningText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show Currency Icon.
/// </summary>
internal static string ShowCurrencyIcon {
get {
return ResourceManager.GetString("ShowCurrencyIcon", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show Currency Name.
/// </summary>
internal static string ShowCurrencyName {
get {
return ResourceManager.GetString("ShowCurrencyName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show Overlay.
/// </summary>
internal static string ShowOverlay {
get {
return ResourceManager.GetString("ShowOverlay", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show Warning Text.
/// </summary>
internal static string ShowWarningText {
get {
return ResourceManager.GetString("ShowWarningText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Text Color.
/// </summary>
internal static string TextColor {
get {
return ResourceManager.GetString("TextColor", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Threshold.
/// </summary>
internal static string Threshold {
get {
return ResourceManager.GetString("Threshold", resourceCulture);
}
}
}
}