//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace CurrencyAlert.Localization { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Strings { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Strings() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CurrencyAlert.Localization.Strings", typeof(Strings).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Chat Notifications. /// internal static string ChatNotifications { get { return ResourceManager.GetString("ChatNotifications", resourceCulture); } } /// /// Looks up a localized string similar to Above threshold. /// internal static string ChatWarningText { get { return ResourceManager.GetString("ChatWarningText", resourceCulture); } } /// /// Looks up a localized string similar to Hide Currency Alert Overlay. /// internal static string Commands_HideOverlayHelp { get { return ResourceManager.GetString("Commands_HideOverlayHelp", resourceCulture); } } /// /// Looks up a localized string similar to Show Currency Alert Overlay. /// internal static string Commands_ShowOverlayHelp { get { return ResourceManager.GetString("Commands_ShowOverlayHelp", resourceCulture); } } /// /// Looks up a localized string similar to Toggle Currency Alert Overlay. /// internal static string Commands_ToggleOverlayHelp { get { return ResourceManager.GetString("Commands_ToggleOverlayHelp", resourceCulture); } } /// /// Looks up a localized string similar to Currency Configuration. /// internal static string CurrencyConfiguration { get { return ResourceManager.GetString("CurrencyConfiguration", resourceCulture); } } /// /// Looks up a localized string similar to Currently Selected. /// internal static string CurrentlySelected { get { return ResourceManager.GetString("CurrentlySelected", resourceCulture); } } /// /// Looks up a localized string similar to Default. /// internal static string Default { get { return ResourceManager.GetString("Default", resourceCulture); } } /// /// Looks up a localized string similar to Display Ascending. /// internal static string DisplayAscending { get { return ResourceManager.GetString("DisplayAscending", resourceCulture); } } /// /// Looks up a localized string similar to Display Settings. /// internal static string DisplaySettings { get { return ResourceManager.GetString("DisplaySettings", resourceCulture); } } /// /// Looks up a localized string similar to Enabled. /// internal static string Enabled { get { return ResourceManager.GetString("Enabled", resourceCulture); } } /// /// Looks up a localized string similar to General Settings. /// internal static string GeneralSettings { get { return ResourceManager.GetString("GeneralSettings", resourceCulture); } } /// /// Looks up a localized string similar to Lock Position. /// internal static string LockOverlay { get { return ResourceManager.GetString("LockOverlay", resourceCulture); } } /// /// Looks up a localized string similar to Minimal Display. /// internal static string MinimalOverlay { get { return ResourceManager.GetString("MinimalOverlay", resourceCulture); } } /// /// Looks up a localized string similar to Opacity. /// internal static string Opacity { get { return ResourceManager.GetString("Opacity", resourceCulture); } } /// /// Looks up a localized string similar to Overlay Settings. /// internal static string OverlaySettings { get { return ResourceManager.GetString("OverlaySettings", resourceCulture); } } /// /// Looks up a localized string similar to You need to spend your. /// internal static string OverlayWarningText { get { return ResourceManager.GetString("OverlayWarningText", resourceCulture); } } /// /// Looks up a localized string similar to Show Currency Icon. /// internal static string ShowCurrencyIcon { get { return ResourceManager.GetString("ShowCurrencyIcon", resourceCulture); } } /// /// Looks up a localized string similar to Show Currency Name. /// internal static string ShowCurrencyName { get { return ResourceManager.GetString("ShowCurrencyName", resourceCulture); } } /// /// Looks up a localized string similar to Show Overlay. /// internal static string ShowOverlay { get { return ResourceManager.GetString("ShowOverlay", resourceCulture); } } /// /// Looks up a localized string similar to Show Warning Text. /// internal static string ShowWarningText { get { return ResourceManager.GetString("ShowWarningText", resourceCulture); } } /// /// Looks up a localized string similar to Text Color. /// internal static string TextColor { get { return ResourceManager.GetString("TextColor", resourceCulture); } } /// /// Looks up a localized string similar to Threshold. /// internal static string Threshold { get { return ResourceManager.GetString("Threshold", resourceCulture); } } } }