e97fe36ba0
* Remove unused dalamud packager overrides * Use category tags, add actual description * Use .net7 * Update DalamudPackager, update for Api8 * Remove hardcoded images, we'll use lumina to get these dynamically * Add KamiLib * Refactor Currency Alert * Add LocalizationManager.cs * remove trailing comma * Add No Decoration flag * More touchups and features * Increase Version Number 0.5.0.0 * Move Chat Notifications to its own category * Hide overlay if not logged in or there are no warnings to show * Increase update frequency to 4x per second
270 lines
9.5 KiB
C#
270 lines
9.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace CurrencyAlert.Localization {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Strings {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Strings() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CurrencyAlert.Localization.Strings", typeof(Strings).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Chat Notifications.
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/// </summary>
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internal static string ChatNotifications {
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get {
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return ResourceManager.GetString("ChatNotifications", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Above threshold.
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/// </summary>
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internal static string ChatWarningText {
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get {
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return ResourceManager.GetString("ChatWarningText", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Hide Currency Alert Overlay.
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/// </summary>
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internal static string Commands_HideOverlayHelp {
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get {
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return ResourceManager.GetString("Commands_HideOverlayHelp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Show Currency Alert Overlay.
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/// </summary>
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internal static string Commands_ShowOverlayHelp {
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get {
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return ResourceManager.GetString("Commands_ShowOverlayHelp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Toggle Currency Alert Overlay.
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/// </summary>
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internal static string Commands_ToggleOverlayHelp {
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get {
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return ResourceManager.GetString("Commands_ToggleOverlayHelp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Currency Configuration.
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/// </summary>
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internal static string CurrencyConfiguration {
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get {
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return ResourceManager.GetString("CurrencyConfiguration", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Currently Selected.
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/// </summary>
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internal static string CurrentlySelected {
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get {
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return ResourceManager.GetString("CurrentlySelected", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Default.
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/// </summary>
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internal static string Default {
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get {
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return ResourceManager.GetString("Default", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Display Ascending.
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/// </summary>
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internal static string DisplayAscending {
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get {
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return ResourceManager.GetString("DisplayAscending", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Display Settings.
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/// </summary>
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internal static string DisplaySettings {
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get {
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return ResourceManager.GetString("DisplaySettings", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Enabled.
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/// </summary>
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internal static string Enabled {
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get {
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return ResourceManager.GetString("Enabled", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to General Settings.
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/// </summary>
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internal static string GeneralSettings {
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get {
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return ResourceManager.GetString("GeneralSettings", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Lock Position.
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/// </summary>
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internal static string LockOverlay {
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get {
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return ResourceManager.GetString("LockOverlay", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Minimal Display.
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/// </summary>
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internal static string MinimalOverlay {
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get {
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return ResourceManager.GetString("MinimalOverlay", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Opacity.
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/// </summary>
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internal static string Opacity {
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get {
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return ResourceManager.GetString("Opacity", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Overlay Settings.
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/// </summary>
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internal static string OverlaySettings {
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get {
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return ResourceManager.GetString("OverlaySettings", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You need to spend your.
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/// </summary>
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internal static string OverlayWarningText {
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get {
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return ResourceManager.GetString("OverlayWarningText", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Show Currency Icon.
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/// </summary>
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internal static string ShowCurrencyIcon {
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get {
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return ResourceManager.GetString("ShowCurrencyIcon", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Show Currency Name.
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/// </summary>
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internal static string ShowCurrencyName {
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get {
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return ResourceManager.GetString("ShowCurrencyName", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Show Overlay.
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/// </summary>
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internal static string ShowOverlay {
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get {
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return ResourceManager.GetString("ShowOverlay", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Show Warning Text.
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/// </summary>
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internal static string ShowWarningText {
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get {
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return ResourceManager.GetString("ShowWarningText", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Text Color.
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/// </summary>
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internal static string TextColor {
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get {
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return ResourceManager.GetString("TextColor", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Threshold.
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/// </summary>
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internal static string Threshold {
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get {
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return ResourceManager.GetString("Threshold", resourceCulture);
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}
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}
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}
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}
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