Questionable/Questionable.Model/Questing
2024-08-16 01:21:15 +02:00
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Converter Allow for more complex gathering (preparation) steps; add firmament aetheryte 2024-08-16 01:21:15 +02:00
ChatMessage.cs Schema update 2024-08-02 18:30:21 +02:00
ComplexCombatData.cs Schema update 2024-08-02 18:30:21 +02:00
DialogueChoice.cs Automatic weekly custom delivery turn in + some gathering cleanup 2024-08-05 17:09:49 +02:00
EAction.cs Gathering leves proof-of-concept 2024-08-08 01:49:14 +02:00
EDialogChoiceType.cs Schema update 2024-08-02 18:30:21 +02:00
EEmote.cs Minor cleanup for SB part 2 2024-08-15 02:09:18 +02:00
EEnemySpawnType.cs Schema update 2024-08-02 18:30:21 +02:00
EExtraSkipCondition.cs Add SkipConditions to resume if duty-blocked at 'Good Intentions' and 'A Time to Every Purpose' 2024-08-11 02:44:29 +02:00
EInteractionType.cs Add some 90/96 MIN/BTN leves 2024-08-11 19:00:13 +02:00
EJumpType.cs Schema update 2024-08-02 18:30:21 +02:00
ElementId.cs Add basic support for gathering custom delivery items automatically 2024-08-04 16:03:23 +02:00
ELockedSkipCondition.cs Schema update 2024-08-02 18:30:21 +02:00
EQuestWorkMode.cs Schema update 2024-08-02 18:30:21 +02:00
ExcelRef.cs Schema update 2024-08-02 18:30:21 +02:00
GatheredItem.cs Gathering leves proof-of-concept 2024-08-08 01:49:14 +02:00
JumpDestination.cs Schema update 2024-08-02 18:30:21 +02:00
NearPositionCondition.cs Minor cleanup for ARR WHM 2024-08-14 11:40:49 +02:00
QuestRoot.cs Schema update 2024-08-02 18:30:21 +02:00
QuestSequence.cs Schema update 2024-08-02 18:30:21 +02:00
QuestStep.cs Migrate QuestIds; add more quest paths 2024-08-03 22:41:18 +02:00
QuestWorkValue.cs Schema update 2024-08-02 18:30:21 +02:00
SkipAetheryteCondition.cs Moonfire Faire + add logic for skipping steps depending on (un)locked aetherytes 2024-08-09 00:53:05 +02:00
SkipConditions.cs Schema update 2024-08-02 18:30:21 +02:00
SkipItemConditions.cs Schema update 2024-08-02 18:30:21 +02:00
SkipStepConditions.cs Minor cleanup for ARR WHM 2024-08-14 11:40:49 +02:00