154 lines
9.8 KiB
C#
154 lines
9.8 KiB
C#
using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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using Questionable.Model.Questing;
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using static Microsoft.CodeAnalysis.CSharp.SyntaxFactory;
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using static Questionable.QuestPathGenerator.RoslynShortcuts;
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namespace Questionable.QuestPathGenerator.RoslynElements;
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internal static class QuestStepExtensions
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{
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public static ExpressionSyntax ToExpressionSyntax(this QuestStep step)
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{
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var emptyStep = new QuestStep();
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return ObjectCreationExpression(
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IdentifierName(nameof(QuestStep)))
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.WithArgumentList(
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ArgumentList(
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SeparatedList<ArgumentSyntax>(
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new SyntaxNodeOrToken[]
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{
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Argument(LiteralValue(step.InteractionType)),
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Token(SyntaxKind.CommaToken),
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Argument(LiteralValue(step.DataId)),
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Token(SyntaxKind.CommaToken),
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Argument(LiteralValue(step.Position)),
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Token(SyntaxKind.CommaToken),
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Argument(LiteralValue(step.TerritoryId))
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})))
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.WithInitializer(
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InitializerExpression(
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SyntaxKind.ObjectInitializerExpression,
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SeparatedList<ExpressionSyntax>(
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SyntaxNodeList(
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Assignment(nameof(QuestStep.StopDistance), step.StopDistance,
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emptyStep.StopDistance)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.NpcWaitDistance), step.NpcWaitDistance,
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emptyStep.NpcWaitDistance)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.TargetTerritoryId), step.TargetTerritoryId,
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emptyStep.TargetTerritoryId)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.DelaySecondsAtStart), step.DelaySecondsAtStart,
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emptyStep.DelaySecondsAtStart)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.PickUpItemId), step.PickUpItemId, emptyStep.PickUpItemId)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.Disabled), step.Disabled, emptyStep.Disabled)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.DisableNavmesh), step.DisableNavmesh,
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emptyStep.DisableNavmesh)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.Mount), step.Mount, emptyStep.Mount)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.Fly), step.Fly, emptyStep.Fly)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.Land), step.Land, emptyStep.Land)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.Sprint), step.Sprint, emptyStep.Sprint)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.IgnoreDistanceToObject),
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step.IgnoreDistanceToObject, emptyStep.IgnoreDistanceToObject)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.RestartNavigationIfCancelled),
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step.RestartNavigationIfCancelled, emptyStep.RestartNavigationIfCancelled)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.Comment), step.Comment, emptyStep.Comment)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.Aetheryte), step.Aetheryte, emptyStep.Aetheryte)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.AethernetShard), step.AethernetShard,
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emptyStep.AethernetShard)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.AetheryteShortcut), step.AetheryteShortcut,
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emptyStep.AetheryteShortcut)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.AethernetShortcut), step.AethernetShortcut,
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emptyStep.AethernetShortcut)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.AetherCurrentId), step.AetherCurrentId,
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emptyStep.AetherCurrentId)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.ItemId), step.ItemId, emptyStep.ItemId)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.GroundTarget), step.GroundTarget,
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emptyStep.GroundTarget)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.ItemCount), step.ItemCount, emptyStep.ItemCount)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.Emote), step.Emote, emptyStep.Emote)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.ChatMessage), step.ChatMessage,
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emptyStep.ChatMessage)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.Action), step.Action, emptyStep.Action)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.Status), step.Status, emptyStep.Status)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.TargetClass), step.TargetClass,
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emptyStep.TargetClass)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.EnemySpawnType), step.EnemySpawnType,
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emptyStep.EnemySpawnType)
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.AsSyntaxNodeOrToken(),
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AssignmentList(nameof(QuestStep.KillEnemyDataIds), step.KillEnemyDataIds)
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.AsSyntaxNodeOrToken(),
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AssignmentList(nameof(QuestStep.ComplexCombatData), step.ComplexCombatData)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.CombatDelaySecondsAtStart),
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step.CombatDelaySecondsAtStart,
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emptyStep.CombatDelaySecondsAtStart)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.JumpDestination), step.JumpDestination,
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emptyStep.JumpDestination)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.ContentFinderConditionId),
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step.ContentFinderConditionId, emptyStep.ContentFinderConditionId)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.SkipConditions), step.SkipConditions,
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emptyStep.SkipConditions)
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.AsSyntaxNodeOrToken(),
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AssignmentList(nameof(QuestStep.RequiredQuestVariables),
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step.RequiredQuestVariables)
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.AsSyntaxNodeOrToken(),
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AssignmentList(nameof(QuestStep.RequiredCurrentJob),
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step.RequiredCurrentJob)
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.AsSyntaxNodeOrToken(),
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AssignmentList(nameof(QuestStep.RequiredQuestAcceptedJob),
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step.RequiredQuestAcceptedJob)
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.AsSyntaxNodeOrToken(),
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AssignmentList(nameof(QuestStep.ItemsToGather),
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step.ItemsToGather),
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AssignmentList(nameof(QuestStep.CompletionQuestVariablesFlags),
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step.CompletionQuestVariablesFlags)
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.AsSyntaxNodeOrToken(),
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AssignmentList(nameof(QuestStep.DialogueChoices), step.DialogueChoices)
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.AsSyntaxNodeOrToken(),
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AssignmentList(nameof(QuestStep.PointMenuChoices), step.PointMenuChoices)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.PurchaseMenu), step.PurchaseMenu, emptyStep.PurchaseMenu)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.PickUpQuestId), step.PickUpQuestId,
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emptyStep.PickUpQuestId)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.TurnInQuestId), step.TurnInQuestId,
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emptyStep.TurnInQuestId)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.NextQuestId), step.NextQuestId,
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emptyStep.NextQuestId)
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.AsSyntaxNodeOrToken()))));
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}
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}
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