Fix missing class switches for gathering from context me
Should have been in cc8f326d7e
, but kinda
forgot. Oops.
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parent
ea42b5b8df
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7382131246
@ -97,6 +97,9 @@ internal static class QuestStepExtensions
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.Status), step.Status, emptyStep.Status)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.TargetClass), step.TargetClass,
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emptyStep.TargetClass)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.EnemySpawnType), step.EnemySpawnType,
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emptyStep.EnemySpawnType)
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.AsSyntaxNodeOrToken(),
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@ -5,6 +5,11 @@
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{
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"Sequence": 0,
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"Steps": [
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{
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"TerritoryId": 478,
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"InteractionType": "SwitchClass",
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"TargetClass": "Blue Mage"
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},
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{
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"TerritoryId": 478,
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"InteractionType": "Gather",
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@ -5,6 +5,11 @@
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{
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"Sequence": 0,
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"Steps": [
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{
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"TerritoryId": 478,
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"InteractionType": "SwitchClass",
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"TargetClass": "Blue Mage"
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},
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{
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"TerritoryId": 478,
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"InteractionType": "Gather",
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@ -5,6 +5,11 @@
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{
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"Sequence": 0,
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"Steps": [
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{
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"TerritoryId": 613,
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"InteractionType": "SwitchClass",
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"TargetClass": "Blue Mage"
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},
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{
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"TerritoryId": 613,
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"InteractionType": "Gather",
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@ -5,6 +5,11 @@
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{
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"Sequence": 0,
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"Steps": [
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{
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"TerritoryId": 635,
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"InteractionType": "SwitchClass",
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"TargetClass": "Blue Mage"
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},
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{
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"TerritoryId": 635,
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"InteractionType": "Gather",
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@ -5,6 +5,11 @@
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{
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"Sequence": 0,
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"Steps": [
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{
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"TerritoryId": 886,
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"InteractionType": "SwitchClass",
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"TargetClass": "Blue Mage"
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},
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{
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"TerritoryId": 886,
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"InteractionType": "Gather",
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@ -5,6 +5,11 @@
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{
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"Sequence": 0,
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"Steps": [
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{
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"TerritoryId": 886,
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"InteractionType": "SwitchClass",
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"TargetClass": "Blue Mage"
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},
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{
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"TerritoryId": 886,
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"InteractionType": "Gather",
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@ -5,6 +5,11 @@
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{
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"Sequence": 0,
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"Steps": [
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{
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"TerritoryId": 820,
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"InteractionType": "SwitchClass",
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"TargetClass": "Blue Mage"
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},
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{
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"TerritoryId": 820,
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"InteractionType": "Gather",
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@ -5,6 +5,11 @@
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{
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"Sequence": 0,
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"Steps": [
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{
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"TerritoryId": 962,
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"InteractionType": "SwitchClass",
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"TargetClass": "Blue Mage"
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},
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{
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"TerritoryId": 962,
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"InteractionType": "Gather",
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@ -5,6 +5,11 @@
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{
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"Sequence": 0,
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"Steps": [
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{
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"TerritoryId": 816,
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"InteractionType": "SwitchClass",
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"TargetClass": "Blue Mage"
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},
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{
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"TerritoryId": 816,
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"InteractionType": "Gather",
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@ -5,6 +5,11 @@
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{
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"Sequence": 0,
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"Steps": [
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{
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"TerritoryId": 956,
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"InteractionType": "SwitchClass",
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"TargetClass": "Blue Mage"
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},
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{
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"TerritoryId": 956,
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"InteractionType": "Gather",
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@ -128,6 +128,7 @@
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"Craft",
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"Gather",
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"Snipe",
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"SwitchClass",
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"Instruction",
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"AcceptQuest",
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"CompleteQuest",
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@ -1365,6 +1366,25 @@
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"Comment"
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]
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}
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},
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{
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"if": {
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"properties": {
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"InteractionType": {
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"const": "SwitchClass"
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}
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}
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},
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"then": {
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"properties": {
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"TargetClass": {
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"$ref": "https://git.carvel.li/liza/Questionable/raw/branch/master/Questionable.Model/common-schema.json#/$defs/ClassJob"
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}
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},
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"required": [
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"TargetClass"
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]
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}
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}
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]
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}
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@ -7,6 +7,7 @@ internal sealed class ExtendedClassJobConverter() : EnumConverter<EExtendedClass
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{
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private static readonly Dictionary<EExtendedClassJob, string> Values = new()
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{
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{ EExtendedClassJob.None, "None" },
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{ EExtendedClassJob.Gladiator, "Gladiator" },
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{ EExtendedClassJob.Pugilist, "Pugilist" },
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{ EExtendedClassJob.Marauder, "Marauder" },
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@ -31,6 +31,7 @@ public sealed class InteractionTypeConverter() : EnumConverter<EInteractionType>
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{ EInteractionType.Craft, "Craft" },
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{ EInteractionType.Gather, "Gather" },
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{ EInteractionType.Snipe, "Snipe" },
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{ EInteractionType.SwitchClass, "SwitchClass" },
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{ EInteractionType.Instruction, "Instruction" },
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{ EInteractionType.AcceptQuest, "AcceptQuest" },
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{ EInteractionType.CompleteQuest, "CompleteQuest" },
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@ -6,6 +6,7 @@ namespace Questionable.Model.Questing;
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[JsonConverter(typeof(ExtendedClassJobConverter))]
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public enum EExtendedClassJob
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{
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None,
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Gladiator,
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Pugilist,
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Marauder,
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@ -53,3 +54,4 @@ public enum EExtendedClassJob
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DoH,
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DoL,
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}
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@ -30,6 +30,7 @@ public enum EInteractionType
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Craft,
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Gather,
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Snipe,
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SwitchClass,
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/// <summary>
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/// Needs to be manually continued.
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@ -64,6 +64,7 @@ public sealed class QuestStep
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public ChatMessage? ChatMessage { get; set; }
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public EAction? Action { get; set; }
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public EStatus? Status { get; set; }
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public EExtendedClassJob TargetClass { get; set; } = EExtendedClassJob.None;
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public EEnemySpawnType? EnemySpawnType { get; set; }
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public List<uint> KillEnemyDataIds { get; set; } = [];
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@ -71,14 +71,16 @@ internal sealed class ContextMenuController : IDisposable
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if (_gatheringData.TryGetCustomDeliveryNpc(itemId, out uint npcId))
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{
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AddContextMenuEntry(args, itemId, npcId, EClassJob.Miner, "Mine");
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AddContextMenuEntry(args, itemId, npcId, EClassJob.Botanist, "Harvest");
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AddContextMenuEntry(args, itemId, npcId, EExtendedClassJob.Miner, "Mine");
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AddContextMenuEntry(args, itemId, npcId, EExtendedClassJob.Botanist, "Harvest");
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}
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}
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private void AddContextMenuEntry(IMenuOpenedArgs args, uint itemId, uint npcId, EClassJob classJob, string verb)
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private void AddContextMenuEntry(IMenuOpenedArgs args, uint itemId, uint npcId, EExtendedClassJob extendedClassJob,
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string verb)
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{
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EClassJob currentClassJob = (EClassJob)_clientState.LocalPlayer!.ClassJob.Id;
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EClassJob classJob = ClassJobUtils.AsIndividualJobs(extendedClassJob).Single();
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if (classJob != currentClassJob && currentClassJob is EClassJob.Miner or EClassJob.Botanist)
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return;
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@ -123,19 +125,25 @@ internal sealed class ContextMenuController : IDisposable
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Prefix = SeIconChar.Hyadelyn,
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PrefixColor = 52,
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Name = name,
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OnClicked = _ => StartGathering(npcId, itemId, quantityToGather, collectability),
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OnClicked = _ => StartGathering(npcId, itemId, quantityToGather, collectability, extendedClassJob),
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IsEnabled = string.IsNullOrEmpty(lockedReasonn),
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});
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}
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private void StartGathering(uint npcId, uint itemId, int quantity, ushort collectability)
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private void StartGathering(uint npcId, uint itemId, int quantity, ushort collectability,
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EExtendedClassJob extendedClassJob)
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{
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var info = (SatisfactionSupplyInfo)_questData.GetAllByIssuerDataId(npcId)
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.Single(x => x is SatisfactionSupplyInfo);
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if (_questRegistry.TryGetQuest(info.QuestId, out Quest? quest))
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{
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var step = quest.FindSequence(0)!.Steps.Single(x => x.InteractionType == EInteractionType.Gather);
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step.ItemsToGather =
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var sequence = quest.FindSequence(0)!;
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var switchClassStep = sequence.Steps.Single(x => x.InteractionType == EInteractionType.SwitchClass);
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switchClassStep.TargetClass = extendedClassJob;
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var gatherStep = sequence.Steps.Single(x => x.InteractionType == EInteractionType.Gather);
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gatherStep.ItemsToGather =
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[
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new GatheredItem
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{
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@ -1,13 +1,27 @@
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using System.Linq;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.UI.Misc;
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using LLib.GameData;
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using Questionable.Controller.Steps.Common;
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using Questionable.Data;
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using Questionable.Model;
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using Questionable.Model.Questing;
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namespace Questionable.Controller.Steps.Shared;
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internal static class SwitchClassJob
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{
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internal sealed class Factory : SimpleTaskFactory
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{
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public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
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{
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if (step.InteractionType != EInteractionType.SwitchClass)
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return null;
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EClassJob classJob = ClassJobUtils.AsIndividualJobs(step.TargetClass).Single();
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return new Task(classJob);
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}
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}
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internal sealed record Task(EClassJob ClassJob) : ITask
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{
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public override string ToString() => $"SwitchJob({ClassJob})";
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@ -137,7 +137,8 @@ public sealed class QuestionablePlugin : IDalamudPlugin
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.AddTaskExecutor<MoveToLandingLocation.Task, MoveToLandingLocation.MoveToLandingLocationExecutor>();
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serviceCollection.AddTaskExecutor<DoGather.Task, DoGather.GatherExecutor>();
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serviceCollection.AddTaskExecutor<DoGatherCollectable.Task, DoGatherCollectable.GatherCollectableExecutor>();
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serviceCollection.AddTaskExecutor<SwitchClassJob.Task, SwitchClassJob.SwitchClassJobExecutor>();
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serviceCollection.AddTaskFactoryAndExecutor<SwitchClassJob.Task, SwitchClassJob.Factory,
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SwitchClassJob.SwitchClassJobExecutor>();
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serviceCollection.AddTaskExecutor<Mount.MountTask, Mount.MountExecutor>();
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serviceCollection.AddTaskExecutor<Mount.UnmountTask, Mount.UnmountExecutor>();
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