• v4.16 Stable

    liza released this 2025-01-25 19:01:32 +00:00 | 58 commits to master since this release

    The previous testing versions (v4.14 and v4.15) were mostly to see if the new way to handle being interrupted during interactions etc. is working, and it appears to catch a lot more cases than the previous logic. Additionally, killing regular overworld enemies for quests (that are always on the map, and not quest spawns) should involve much less waiting.

    There's been too many other changes to list here, so please feel free to look at the changelogs for v4.14 and v4.15 for additional details.

    In addition to that, here's the changes since the last testing version:

    • Add post-Dawntrail Role Quests
    • Add Yanxia quests to unlock the Namazu + Namazu dailies, thanks to Theo
    • Use Vesper Bay aetheryte tickets when the next MSQ is 'Operation Archon' (Lv49, after the last quest before that was Lv46) and you're no longer in the Waking Sands
    • Add an optional teleport before talking to Raubahn in 'Rock the Castrum' so that level 50 class quests for your current job will be done before Castrum Meridianum
    • Open all level 50 gear coffers from job quests + the level 49 weapon coffer (if available) before qeueing for Castrum Meridianum
    • When using AutoDuty to queue for dungeons, make sure the item level calculation actually respects equipping recommended gear
    • Automatically close prompts for when your job bar updates
    • Optimization for some ARR MSQ paths (extra waypoints, etc.)
    • Fix pathing in Southern Thanalan in 'Legacy of Allag'
    • Fix target switching logic in combat
    • Fix logic for using items on the Spotted Mudpuppy in 'Factual Folklore'
    • AutoDuty: Mark Haukke Manor and Brayflox's Longstop as not enabled by default
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