Fix bad item use condition on vesper bay tickets
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@ -131,7 +131,7 @@ internal static class UseItem
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}
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int itemCount = inventoryManager->GetInventoryItemCount(ItemId);
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if (itemCount == _itemCount)
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if (!_usedItem && itemCount == _itemCount)
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{
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// TODO Better handling for game-provided errors, i.e. reacting to the 'Could not use' messages. UseItem() is successful in this case (and returns 0)
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logger.LogInformation(
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