Only count successful jumps for for repeatedJumps
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@ -1,4 +1,5 @@
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using System;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using Microsoft.Extensions.DependencyInjection;
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@ -15,6 +16,7 @@ internal static class Jump
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MovementController movementController,
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IClientState clientState,
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IFramework framework,
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ICondition condition,
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ILoggerFactory loggerFactory) : SimpleTaskFactory
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{
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public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
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@ -38,7 +40,7 @@ internal static class Jump
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public ITask RepeatedJumps(uint? dataId, JumpDestination jumpDestination, string? comment)
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{
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return new DoRepeatedJumps(dataId, jumpDestination, comment, movementController, clientState, framework,
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loggerFactory.CreateLogger<DoRepeatedJumps>());
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condition, loggerFactory.CreateLogger<DoRepeatedJumps>());
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}
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}
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@ -91,6 +93,7 @@ internal static class Jump
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MovementController movementController,
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IClientState clientState,
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IFramework framework,
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ICondition condition,
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ILogger<DoRepeatedJumps> logger)
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: DoSingleJump(dataId, jumpDestination, comment, movementController, clientState, framework)
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{
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@ -108,7 +111,7 @@ internal static class Jump
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public override ETaskResult Update()
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{
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if (DateTime.Now < _continueAt)
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if (DateTime.Now < _continueAt || condition[ConditionFlag.Jumping])
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return ETaskResult.StillRunning;
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float stopDistance = _jumpDestination.CalculateStopDistance();
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@ -120,10 +123,10 @@ internal static class Jump
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_jumpDestination.Position.Y - 0.5f);
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unsafe
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{
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ActionManager.Instance()->UseAction(ActionType.GeneralAction, 2);
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if (ActionManager.Instance()->UseAction(ActionType.GeneralAction, 2))
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++_attempts;
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}
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++_attempts;
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if (_attempts >= 50)
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throw new TaskException("Tried to jump too many times, didn't reach the target");
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