Restart movement if you're unmounted while moving (Logistics of War)
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@ -120,7 +120,8 @@ internal sealed class MovementController : IDisposable
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{
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Destination.NavmeshCalculations++;
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Destination.PartialRoute.AddRange(navPoints);
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_logger.LogInformation("Running navmesh recalculation with fudged point ({From} to {To})", navPoints.Last(), Destination.Position);
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_logger.LogInformation("Running navmesh recalculation with fudged point ({From} to {To})",
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navPoints.Last(), Destination.Position);
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_cancellationTokenSource = new();
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_cancellationTokenSource.CancelAfter(TimeSpan.FromSeconds(30));
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@ -161,20 +162,12 @@ internal sealed class MovementController : IDisposable
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if (Destination is { IsFlying: true } && _condition[ConditionFlag.Swimming])
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{
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_logger.LogInformation("Flying but swimming, restarting as non-flying path...");
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var dest = Destination;
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Stop();
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if (dest.UseNavmesh)
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{
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NavigateTo(EMovementType.None, dest.DataId, dest.Position, false, false, dest.StopDistance,
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dest.IgnoreDistanceToObject);
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}
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else
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{
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NavigateTo(EMovementType.None, dest.DataId, [dest.Position], false, false, dest.StopDistance,
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dest.IgnoreDistanceToObject);
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}
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Restart(Destination);
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}
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else if (Destination is { IsFlying: true } && !_condition[ConditionFlag.Mounted])
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{
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_logger.LogInformation("Flying but not mounted, restarting as non-flying path...");
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Restart(Destination);
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return;
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}
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@ -260,6 +253,22 @@ internal sealed class MovementController : IDisposable
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}
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}
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private void Restart(DestinationData destination)
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{
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Stop();
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if (destination.UseNavmesh)
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{
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NavigateTo(EMovementType.None, destination.DataId, destination.Position, false, false,
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destination.StopDistance, destination.IgnoreDistanceToObject);
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}
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else
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{
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NavigateTo(EMovementType.None, destination.DataId, [destination.Position], false, false,
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destination.StopDistance, destination.IgnoreDistanceToObject);
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}
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}
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private bool IsOnFlightPath(Vector3 p)
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{
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Vector3? pointOnFloor = _navmeshIpc.GetPointOnFloor(p, true);
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