Fix distance logic for gathering nodes

pull/15/head^2
Liza 2024-08-11 21:22:19 +02:00
parent ffc24b246b
commit 606b9d52ba
Signed by: liza
GPG Key ID: 7199F8D727D55F67
4 changed files with 34 additions and 17 deletions

View File

@ -219,8 +219,8 @@ public sealed class RendererPlugin : IDalamudPlugin
refY = x.Position.Z,
refZ = x.Position.Y,
Filled = true,
radius = x.CalculateMinimumDistance(),
Donut = x.CalculateMaximumDistance() - x.CalculateMinimumDistance(),
radius = locationOverride?.MinimumDistance ?? x.CalculateMinimumDistance(),
Donut = (locationOverride?.MaximumDistance ?? x.CalculateMaximumDistance()) - (locationOverride?.MinimumDistance ?? x.CalculateMinimumDistance()),
color = _colors[location.Root.Groups.IndexOf(group) % _colors.Count],
Enabled = true,
coneAngleMin = minimumAngle,

View File

@ -89,7 +89,8 @@ internal sealed class EditorWindow : Window
return;
}
_target ??= _objectTable.Where(x => x.ObjectKind == ObjectKind.GatheringPoint && x.DataId == location.Node.DataId)
_target ??= _objectTable
.Where(x => x.ObjectKind == ObjectKind.GatheringPoint && x.DataId == location.Node.DataId)
.Select(x => new
{
Object = x,
@ -129,18 +130,20 @@ internal sealed class EditorWindow : Window
}
int minAngle = locationOverride.MinimumAngle ?? location.MinimumAngle.GetValueOrDefault();
if (ImGui.DragInt("Min Angle", ref minAngle, 5, -360, 360))
int maxAngle = locationOverride.MaximumAngle ?? location.MaximumAngle.GetValueOrDefault();
if (ImGui.DragIntRange2("Angle", ref minAngle, ref maxAngle, 5, -360, 360))
{
locationOverride.MinimumAngle = minAngle;
locationOverride.MaximumAngle ??= location.MaximumAngle.GetValueOrDefault();
locationOverride.MaximumAngle = maxAngle;
_plugin.Redraw();
}
int maxAngle = locationOverride.MaximumAngle ?? location.MaximumAngle.GetValueOrDefault();
if (ImGui.DragInt("Max Angle", ref maxAngle, 5, -360, 360))
float minDistance = locationOverride.MinimumDistance ?? location.CalculateMinimumDistance();
float maxDistance = locationOverride.MaximumDistance ?? location.CalculateMaximumDistance();
if (ImGui.DragFloatRange2("Distance", ref minDistance, ref maxDistance, 0.1f, 1f, 3f))
{
locationOverride.MinimumAngle ??= location.MinimumAngle.GetValueOrDefault();
locationOverride.MaximumAngle = maxAngle;
locationOverride.MinimumDistance = minDistance;
locationOverride.MaximumDistance = maxDistance;
_plugin.Redraw();
}
@ -150,8 +153,18 @@ internal sealed class EditorWindow : Window
ImGui.PushStyleColor(ImGuiCol.Button, ImGuiColors.DalamudRed);
if (ImGui.Button("Save"))
{
location.MinimumAngle = locationOverride.MinimumAngle;
location.MaximumAngle = locationOverride.MaximumAngle;
if (locationOverride is { MinimumAngle: not null, MaximumAngle: not null })
{
location.MinimumAngle = locationOverride.MinimumAngle ?? location.MinimumAngle;
location.MaximumAngle = locationOverride.MaximumAngle ?? location.MaximumAngle;
}
if (locationOverride is { MinimumDistance: not null, MaximumDistance: not null })
{
location.MinimumDistance = locationOverride.MinimumDistance;
location.MaximumDistance = locationOverride.MaximumDistance;
}
_plugin.Save(context.File, context.Root);
}
@ -243,6 +256,6 @@ internal sealed class LocationOverride
public bool NeedsSave()
{
return MinimumAngle != null && MaximumAngle != null;
return (MinimumAngle != null && MaximumAngle != null) || (MinimumDistance != null && MaximumDistance != null);
}
}

View File

@ -7,6 +7,7 @@
"[Kugane] Aetheryte Plaza",
"[Kugane] The Ruby Price"
],
"FlyBetweenNodes": true,
"Groups": [
{
"Nodes": [
@ -33,8 +34,10 @@
"Y": 0.503479,
"Z": 634.821
},
"MinimumAngle": 60,
"MaximumAngle": 150
"MinimumAngle": 45,
"MaximumAngle": 90,
"MinimumDistance": 1.6,
"MaximumDistance": 3
},
{
"Position": {
@ -132,4 +135,4 @@
]
}
]
}
}

View File

@ -19,8 +19,9 @@ public static class GatheringMath
degrees = Rng.Next(0, 360);
float range = Rng.Next(
(int)(location.CalculateMinimumDistance() * 100),
(int)((location.CalculateMaximumDistance() - location.CalculateMinimumDistance()) * 100)) / 100f;
(int)(location.CalculateMinimumDistance() * 100),
(int)(location.CalculateMaximumDistance() * 100))
/ 100f;
return (CalculateLandingLocation(location.Position, degrees, range), degrees, range);
}