Add 'forced jump' (e.g. when using the wind confluence in UT) to IsOccupied
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@ -629,7 +629,8 @@ internal sealed unsafe class GameFunctions
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_condition[ConditionFlag.Occupied39] || _condition[ConditionFlag.OccupiedInEvent] ||
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_condition[ConditionFlag.Occupied39] || _condition[ConditionFlag.OccupiedInEvent] ||
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_condition[ConditionFlag.OccupiedInQuestEvent] || _condition[ConditionFlag.OccupiedInCutSceneEvent] ||
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_condition[ConditionFlag.OccupiedInQuestEvent] || _condition[ConditionFlag.OccupiedInCutSceneEvent] ||
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_condition[ConditionFlag.Casting] || _condition[ConditionFlag.Unknown57] ||
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_condition[ConditionFlag.Casting] || _condition[ConditionFlag.Unknown57] ||
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_condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51];
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_condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51] ||
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_condition[ConditionFlag.Jumping61];
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}
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}
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public bool IsLoadingScreenVisible()
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public bool IsLoadingScreenVisible()
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