Version bump, remove redundant nullability checks, minor cleanup
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3ab1069ab7
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@ -1,5 +1,5 @@
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<Project>
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<PropertyGroup>
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<Version>4.1</Version>
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<Version>4.2</Version>
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</PropertyGroup>
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</Project>
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2
LLib
2
LLib
@ -1 +1 @@
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Subproject commit 70b0bef2459898a70f7b34b4d196bbaeb72397b1
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Subproject commit e4bbc05ede6f6f01e7028b24614ed8cb333e909c
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@ -756,12 +756,12 @@ internal sealed class InteractionUiController : IDisposable
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private bool TryFindWarp(ushort targetTerritoryId, string actualPrompt, [NotNullWhen(true)] out uint? warpId,
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[NotNullWhen(true)] out string? warpText)
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{
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var warps = _dataManager.GetExcelSheet<Warp>()!
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var warps = _dataManager.GetExcelSheet<Warp>()
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.Where(x => x.RowId > 0 && x.TerritoryType.RowId == targetTerritoryId);
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foreach (var entry in warps)
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{
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string? excelName = entry.Name.ToString();
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string? excelQuestion = entry.Question.ToString();
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string excelName = entry.Name.ToString();
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string excelQuestion = entry.Question.ToString();
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if (!string.IsNullOrEmpty(excelQuestion) && GameFunctions.GameStringEquals(excelQuestion, actualPrompt))
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{
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@ -11,7 +11,7 @@ internal sealed class AetherCurrentData
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public AetherCurrentData(IDataManager dataManager)
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{
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_overworldCurrents = dataManager.GetExcelSheet<AetherCurrentCompFlgSet>()!
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_overworldCurrents = dataManager.GetExcelSheet<AetherCurrentCompFlgSet>()
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.Where(x => x.RowId > 0)
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.Where(x => x.Territory.IsValid)
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.ToImmutableDictionary(
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@ -40,7 +40,7 @@ internal sealed class QuestData
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public QuestData(IDataManager dataManager)
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{
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Dictionary<uint, uint> questChapters =
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dataManager.GetExcelSheet<QuestChapter>()!
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dataManager.GetExcelSheet<QuestChapter>()
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.Where(x => x.RowId > 0 && x.Quest.RowId > 0)
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.ToDictionary(x => x.Quest.RowId, x => x.Redo.RowId);
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@ -46,7 +46,7 @@ internal sealed unsafe class ChatFunctions
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.Where(x => x.TextCommand.IsValid)
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.Select(x => (x.RowId, Command: x.TextCommand.Value.Command.ToString()))
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.Where(x => !string.IsNullOrEmpty(x.Command) && x.Command.StartsWith('/'))
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.ToDictionary(x => (EEmote)x.RowId, x => x.Command!)
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.ToDictionary(x => (EEmote)x.RowId, x => x.Command)
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.AsReadOnly();
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}
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@ -129,9 +129,6 @@ internal sealed unsafe class QuestFunctions
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var trackedQuest = questManager->TrackedQuests[i];
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switch (trackedQuest.QuestType)
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{
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default:
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break;
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case 1: // normal quest
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currentQuest = new QuestId(questManager->NormalQuests[trackedQuest.Index].QuestId);
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if (_questRegistry.IsKnownQuest(currentQuest))
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@ -629,7 +626,7 @@ internal sealed unsafe class QuestFunctions
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public bool IsClassJobUnlocked(EClassJob classJob)
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{
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var classJobRow = _dataManager.GetExcelSheet<ClassJob>()!.GetRow((uint)classJob)!;
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var classJobRow = _dataManager.GetExcelSheet<ClassJob>().GetRow((uint)classJob);
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var questId = (ushort)classJobRow.UnlockQuest.RowId;
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if (questId != 0)
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return IsQuestComplete(new QuestId(questId));
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@ -640,7 +637,7 @@ internal sealed unsafe class QuestFunctions
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public bool IsJobUnlocked(EClassJob classJob)
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{
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var classJobRow = _dataManager.GetExcelSheet<ClassJob>()!.GetRow((uint)classJob)!;
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var classJobRow = _dataManager.GetExcelSheet<ClassJob>().GetRow((uint)classJob);
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return IsClassJobUnlocked((EClassJob)classJobRow.ClassJobParent.RowId);
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}
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@ -15,7 +15,7 @@ internal sealed class SatisfactionSupplyInfo : IQuestInfo
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IssuerDataId = npc.Npc.RowId;
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Level = npc.LevelUnlock;
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SortKey = QuestId.Value;
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Expansion = (EExpansionVersion)npc.QuestRequired.Value!.Expansion.RowId;
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Expansion = (EExpansionVersion)npc.QuestRequired.Value.Expansion.RowId;
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PreviousQuests = [new PreviousQuestInfo(new QuestId((ushort)(npc.QuestRequired.RowId & 0xFFFF)))];
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}
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@ -108,9 +108,9 @@ internal sealed class GatheringJournalComponent
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.GroupBy(x => x.GatheringPointId)
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.ToDictionary(x => x.Key, x => x.First());
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var itemSheet = dataManager.GetExcelSheet<Item>()!;
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var itemSheet = dataManager.GetExcelSheet<Item>();
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_gatheringItems = dataManager.GetExcelSheet<GatheringItem>()!
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_gatheringItems = dataManager.GetExcelSheet<GatheringItem>()
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.Where(x => x.RowId != 0 && x.GatheringItemLevel.RowId != 0)
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.Select(x => new
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{
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@ -120,7 +120,7 @@ internal sealed class GatheringJournalComponent
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.Where(x => !string.IsNullOrEmpty(x.Name))
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.ToDictionary(x => x.GatheringItemId, x => x.Name!);
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_gatheringPointsByExpansion = dataManager.GetExcelSheet<GatheringPoint>()!
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_gatheringPointsByExpansion = dataManager.GetExcelSheet<GatheringPoint>()
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.Where(x => x.GatheringPointBase.RowId != 0)
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.Where(x => x.GatheringPointBase.RowId is < 653 or > 680) // exclude ishgard restoration phase 1
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.DistinctBy(x => x.GatheringPointBase.RowId)
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@ -128,7 +128,7 @@ internal sealed class GatheringJournalComponent
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{
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GatheringPointId = x.RowId,
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Point = new DefaultGatheringPoint(new GatheringPointId((ushort)x.GatheringPointBase.RowId),
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x.GatheringPointBase.Value!.GatheringType.RowId switch
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x.GatheringPointBase.Value.GatheringType.RowId switch
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{
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0 or 1 => EClassJob.Miner,
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2 or 3 => EClassJob.Botanist,
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@ -159,7 +159,7 @@ internal sealed class GatheringJournalComponent
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_gatheringPointRegistry.TryGetGatheringPoint(x.Point.Id, out GatheringRoot? gatheringRoot))
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{
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// for some reason the game doesn't know where this gathering location is
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var territoryType = territoryTypeSheet.GetRow(gatheringRoot.Steps.Last().TerritoryId)!;
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var territoryType = territoryTypeSheet.GetRow(gatheringRoot.Steps.Last().TerritoryId);
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return x.Point with
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{
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Expansion = (EExpansionVersion)territoryType.ExVersion.RowId,
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