2024-08-03 20:17:18 +00:00
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using System.Collections.Generic;
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using Questionable.Model.Common;
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namespace Questionable.Model.Questing;
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2024-07-27 13:39:47 +00:00
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public sealed class SkipAetheryteCondition
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{
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public bool Never { get; set; }
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public bool InSameTerritory { get; set; }
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public List<ushort> InTerritory { get; set; } = new();
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public EAetheryteLocation? AetheryteLocked { get; set; }
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public EAetheryteLocation? AetheryteUnlocked { get; set; }
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2024-08-17 18:59:42 +00:00
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public bool RequiredQuestVariablesNotMet { get; set; }
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public NearPositionCondition? NearPosition { get; set; }
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}
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