PalacePal/Pal.Client/Service.cs

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1.6 KiB
C#
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using Dalamud.Data;
using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.Command;
using Dalamud.Game.Gui;
using Dalamud.Interface.Windowing;
using Dalamud.IoC;
using Dalamud.Plugin;
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using Pal.Client.Configuration;
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using Pal.Client.Net;
namespace Pal.Client
{
public class Service
{
[PluginService] public static DalamudPluginInterface PluginInterface { get; private set; } = null!;
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[PluginService] public static ClientState ClientState { get; set; } = null!;
[PluginService] public static ChatGui Chat { get; private set; } = null!;
[PluginService] public static ObjectTable ObjectTable { get; private set; } = null!;
[PluginService] public static Framework Framework { get; set; } = null!;
[PluginService] public static Condition Condition { get; set; } = null!;
[PluginService] public static CommandManager CommandManager { get; set; } = null!;
[PluginService] public static DataManager DataManager { get; set; } = null!;
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[PluginService] public static GameGui GameGui { get; set; } = null!;
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internal static Plugin Plugin { get; set; } = null!;
internal static WindowSystem WindowSystem { get; } = new(typeof(Service).AssemblyQualifiedName);
internal static RemoteApi RemoteApi { get; } = new();
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internal static ConfigurationManager ConfigurationManager { get; set; } = null!;
internal static IPalacePalConfiguration Configuration { get; set; } = null!;
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internal static Hooks Hooks { get; set; } = null!;
}
}