PalacePal/Pal.Client/Plugin.cs

780 lines
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using Dalamud.Game;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Game.Command;
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using Dalamud.Game.Gui;
using Dalamud.Game.Text;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Interface.Windowing;
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using Dalamud.Logging;
using Dalamud.Plugin;
using ECommons;
using ECommons.Schedulers;
using ECommons.SplatoonAPI;
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using Grpc.Core;
using ImGuiNET;
using Lumina.Excel.GeneratedSheets;
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using Pal.Client.Windows;
using Pal.Common;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace Pal.Client
{
public class Plugin : IDalamudPlugin
{
private const long ON_TERRITORY_CHANGE = -2;
private const uint COLOR_INVISIBLE = 0;
private const string SPLATOON_TRAP_HOARD = "PalacePal.TrapHoard";
private const string SPLATOON_REGULAR_COFFERS = "PalacePal.RegularCoffers";
private readonly ConcurrentQueue<Sync> _pendingSyncResponses = new();
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private readonly static Dictionary<Marker.EType, MarkerConfig> _markerConfig = new Dictionary<Marker.EType, MarkerConfig>
{
{ Marker.EType.Trap, new MarkerConfig { Radius = 1.7f } },
{ Marker.EType.Hoard, new MarkerConfig { Radius = 1.7f, OffsetY = -0.03f } },
{ Marker.EType.SilverCoffer, new MarkerConfig { Radius = 1f } },
};
private bool _configUpdated = false;
private LocalizedChatMessages _localizedChatMessages = new();
internal ConcurrentDictionary<ushort, LocalState> FloorMarkers { get; } = new();
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internal ConcurrentBag<Marker> EphemeralMarkers { get; set; } = new();
internal ushort LastTerritory { get; private set; }
public SyncState TerritorySyncState { get; set; }
public PomanderState PomanderOfSight { get; set; } = PomanderState.Inactive;
public PomanderState PomanderOfIntuition { get; set; } = PomanderState.Inactive;
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public string? DebugMessage { get; set; }
public string Name => "Palace Pal";
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public Plugin(DalamudPluginInterface pluginInterface, ChatGui chat)
{
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PluginLog.Information($"Install source: {pluginInterface.SourceRepository}");
#if RELEASE
// You're welcome to remove this code in your fork, as long as:
// - none of the links accessible within FFXIV open the original repo (e.g. in the plugin installer), and
// - you host your own server instance
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if (!pluginInterface.IsDev
&& !pluginInterface.SourceRepository.StartsWith("https://raw.githubusercontent.com/carvelli/")
&& !pluginInterface.SourceRepository.StartsWith("https://github.com/carvelli/"))
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{
chat.PrintError("[Palace Pal] Please install this plugin from the official repository at https://github.com/carvelli/Dalamud-Plugins to continue using it.");
throw new InvalidOperationException();
}
#endif
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ECommonsMain.Init(pluginInterface, this, Module.SplatoonAPI);
pluginInterface.Create<Service>();
Service.Plugin = this;
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Service.Configuration = (Configuration?)pluginInterface.GetPluginConfig() ?? pluginInterface.Create<Configuration>()!;
Service.Configuration.Migrate();
var agreementWindow = pluginInterface.Create<AgreementWindow>();
if (agreementWindow is not null)
{
agreementWindow.IsOpen = Service.Configuration.FirstUse;
Service.WindowSystem.AddWindow(agreementWindow);
}
var configWindow = pluginInterface.Create<ConfigWindow>();
if (configWindow is not null)
{
Service.WindowSystem.AddWindow(configWindow);
}
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var statisticsWindow = pluginInterface.Create<StatisticsWindow>();
if (statisticsWindow is not null)
{
Service.WindowSystem.AddWindow(statisticsWindow);
}
pluginInterface.UiBuilder.Draw += Service.WindowSystem.Draw;
pluginInterface.UiBuilder.OpenConfigUi += OnOpenConfigUi;
Service.Framework.Update += OnFrameworkUpdate;
Service.Configuration.Saved += OnConfigSaved;
Service.Chat.ChatMessage += OnChatMessage;
Service.CommandManager.AddHandler("/pal", new CommandInfo(OnCommand)
{
HelpMessage = "Open the configuration/debug window"
});
ReloadLanguageStrings();
}
public void OnOpenConfigUi()
{
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Window? configWindow;
if (Service.Configuration.FirstUse)
configWindow = Service.WindowSystem.GetWindow<AgreementWindow>();
else
configWindow = Service.WindowSystem.GetWindow<ConfigWindow>();
if (configWindow != null)
configWindow.IsOpen = true;
}
private void OnCommand(string command, string arguments)
{
if (Service.Configuration.FirstUse)
{
Service.Chat.PrintError("[Palace Pal] Please finish the first-time setup first.");
return;
}
try
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{
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arguments = arguments.Trim();
switch (arguments)
{
case "stats":
Task.Run(async () => await FetchFloorStatistics());
break;
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case "test-connection":
case "tc":
var configWindow = Service.WindowSystem.GetWindow<ConfigWindow>();
if (configWindow == null)
return;
configWindow.IsOpen = true;
configWindow.TestConnection();
break;
#if DEBUG
case "update-saves":
LocalState.UpdateAll();
Service.Chat.Print("Updated all locally cached marker files to latest version.");
break;
#endif
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case "":
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case "config":
Service.WindowSystem.GetWindow<ConfigWindow>()?.Toggle();
break;
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default:
Service.Chat.PrintError($"[Palace Pal] Unknown sub-command '{arguments}' for '{command}'.");
break;
}
}
catch (Exception e)
{
Service.Chat.PrintError($"[Palace Pal] {e}");
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}
}
#region IDisposable Support
protected virtual void Dispose(bool disposing)
{
if (!disposing) return;
Service.CommandManager.RemoveHandler("/pal");
Service.PluginInterface.UiBuilder.Draw -= Service.WindowSystem.Draw;
Service.PluginInterface.UiBuilder.OpenConfigUi -= OnOpenConfigUi;
Service.Framework.Update -= OnFrameworkUpdate;
Service.Configuration.Saved -= OnConfigSaved;
Service.Chat.ChatMessage -= OnChatMessage;
Service.WindowSystem.RemoveAllWindows();
Service.RemoteApi.Dispose();
try
{
Splatoon.RemoveDynamicElements(SPLATOON_TRAP_HOARD);
Splatoon.RemoveDynamicElements(SPLATOON_REGULAR_COFFERS);
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}
catch
{
// destroyed on territory change either way
}
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ECommonsMain.Dispose();
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
private void OnConfigSaved()
{
_configUpdated = true;
}
private void OnChatMessage(XivChatType type, uint senderId, ref SeString sender, ref SeString seMessage, ref bool isHandled)
{
if (Service.Configuration.FirstUse)
return;
if (type != (XivChatType)2105)
return;
string message = seMessage.ToString();
if (_localizedChatMessages.FloorChanged.IsMatch(message))
{
PomanderOfSight = PomanderState.Inactive;
if (PomanderOfIntuition == PomanderState.FoundOnCurrentFloor)
PomanderOfIntuition = PomanderState.Inactive;
}
else if (message.EndsWith(_localizedChatMessages.MapRevealed))
{
PomanderOfSight = PomanderState.Active;
}
else if (message.EndsWith(_localizedChatMessages.AllTrapsRemoved))
{
PomanderOfSight = PomanderState.PomanderOfSafetyUsed;
}
else if (message.EndsWith(_localizedChatMessages.HoardNotOnCurrentFloor) || message.EndsWith(_localizedChatMessages.HoardOnCurrentFloor))
{
// There is no functional difference between these - if you don't open the marked coffer,
// going to higher floors will keep the pomander active.
PomanderOfIntuition = PomanderState.Active;
}
else if (message.EndsWith(_localizedChatMessages.HoardCofferOpened))
{
PomanderOfIntuition = PomanderState.FoundOnCurrentFloor;
}
else
return;
}
private void OnFrameworkUpdate(Framework framework)
{
if (Service.Configuration.FirstUse)
return;
try
{
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bool recreateLayout = false;
if (_configUpdated)
{
if (Service.Configuration.Mode == Configuration.EMode.Offline)
{
LocalState.UpdateAll();
FloorMarkers.Clear();
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EphemeralMarkers.Clear();
LastTerritory = 0;
}
_configUpdated = false;
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recreateLayout = true;
}
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bool saveMarkers = false;
if (LastTerritory != Service.ClientState.TerritoryType)
{
LastTerritory = Service.ClientState.TerritoryType;
TerritorySyncState = SyncState.NotAttempted;
if (IsInDeepDungeon())
FloorMarkers[LastTerritory] = LocalState.Load(LastTerritory) ?? new LocalState(LastTerritory);
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EphemeralMarkers.Clear();
PomanderOfSight = PomanderState.Inactive;
PomanderOfIntuition = PomanderState.Inactive;
recreateLayout = true;
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DebugMessage = null;
}
if (!IsInDeepDungeon())
return;
if (Service.Configuration.Mode == Configuration.EMode.Online && TerritorySyncState == SyncState.NotAttempted)
{
TerritorySyncState = SyncState.Started;
Task.Run(async () => await DownloadMarkersForTerritory(LastTerritory));
}
if (_pendingSyncResponses.Count > 0)
{
HandleSyncResponses();
recreateLayout = true;
saveMarkers = true;
}
if (!FloorMarkers.TryGetValue(LastTerritory, out var currentFloor))
FloorMarkers[LastTerritory] = currentFloor = new LocalState(LastTerritory);
IList<Marker> visibleMarkers = GetRelevantGameObjects();
HandlePersistentMarkers(currentFloor, visibleMarkers.Where(x => x.IsPermanent()).ToList(), saveMarkers, recreateLayout);
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HandleEphemeralMarkers(visibleMarkers.Where(x => !x.IsPermanent()).ToList(), recreateLayout);
}
catch (Exception e)
{
DebugMessage = $"{DateTime.Now}\n{e}";
}
}
private void HandlePersistentMarkers(LocalState currentFloor, IList<Marker> visibleMarkers, bool saveMarkers, bool recreateLayout)
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{
var config = Service.Configuration;
var currentFloorMarkers = currentFloor.Markers;
bool updateSeenMarkers = false;
var accountId = Service.RemoteApi.AccountId;
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foreach (var visibleMarker in visibleMarkers)
{
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Marker? knownMarker = currentFloorMarkers.SingleOrDefault(x => x == visibleMarker);
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if (knownMarker != null)
{
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if (!knownMarker.Seen)
{
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knownMarker.Seen = true;
saveMarkers = true;
}
// This requires you to have seen a trap/hoard marker once per floor to synchronize this for older local states,
// markers discovered afterwards are automatically marked seen.
if (accountId != null && knownMarker.NetworkId != null && !knownMarker.RemoteSeenRequested && !knownMarker.RemoteSeenOn.Contains(accountId.Value))
updateSeenMarkers = true;
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continue;
}
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currentFloorMarkers.Add(visibleMarker);
recreateLayout = true;
saveMarkers = true;
}
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if (!recreateLayout && currentFloorMarkers.Count > 0 && (config.OnlyVisibleTrapsAfterPomander || config.OnlyVisibleHoardAfterPomander))
{
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try
{
foreach (var marker in currentFloorMarkers)
{
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uint desiredColor = DetermineColor(marker, visibleMarkers);
if (marker.SplatoonElement == null || !marker.SplatoonElement.IsValid())
{
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recreateLayout = true;
break;
}
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if (marker.SplatoonElement.color != desiredColor)
marker.SplatoonElement.color = desiredColor;
}
}
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catch (Exception e)
{
DebugMessage = $"{DateTime.Now}\n{e}";
recreateLayout = true;
}
}
if (updateSeenMarkers && accountId != null)
{
var markersToUpdate = currentFloorMarkers.Where(x => x.Seen && x.NetworkId != null && !x.RemoteSeenRequested && !x.RemoteSeenOn.Contains(accountId.Value)).ToList();
foreach (var marker in markersToUpdate)
marker.RemoteSeenRequested = true;
Task.Run(async () => await SyncSeenMarkersForTerritory(LastTerritory, markersToUpdate));
}
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if (saveMarkers)
{
currentFloor.Save();
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if (TerritorySyncState == SyncState.Complete)
{
var markersToUpload = currentFloorMarkers.Where(x => x.IsPermanent() && x.NetworkId == null && !x.UploadRequested).ToList();
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if (markersToUpload.Count > 0)
{
foreach (var marker in markersToUpload)
marker.UploadRequested = true;
Task.Run(async () => await UploadMarkersForTerritory(LastTerritory, markersToUpload));
}
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}
}
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if (recreateLayout)
{
Splatoon.RemoveDynamicElements(SPLATOON_TRAP_HOARD);
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List<Element> elements = new List<Element>();
foreach (var marker in currentFloorMarkers)
{
if (marker.Seen || config.Mode == Configuration.EMode.Online)
{
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if (marker.Type == Marker.EType.Trap && config.ShowTraps)
{
var element = CreateSplatoonElement(marker.Type, marker.Position, DetermineColor(marker, visibleMarkers));
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marker.SplatoonElement = element;
elements.Add(element);
}
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else if (marker.Type == Marker.EType.Hoard && config.ShowHoard)
{
var element = CreateSplatoonElement(marker.Type, marker.Position, DetermineColor(marker, visibleMarkers));
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marker.SplatoonElement = element;
elements.Add(element);
}
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}
}
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if (elements.Count == 0)
return;
// we need to delay this, as the current framework update could be before splatoon's, in which case it would immediately delete the layout
new TickScheduler(delegate
{
try
{
Splatoon.AddDynamicElements(SPLATOON_TRAP_HOARD, elements.ToArray(), new long[] { Environment.TickCount64 + 60 * 60 * 1000, ON_TERRITORY_CHANGE });
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}
catch (Exception e)
{
DebugMessage = $"{DateTime.Now}\n{e}";
}
});
}
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}
private uint DetermineColor(Marker marker, IList<Marker> visibleMarkers)
{
if (marker.Type == Marker.EType.Trap)
{
if (PomanderOfSight == PomanderState.Inactive || !Service.Configuration.OnlyVisibleTrapsAfterPomander || visibleMarkers.Any(x => x == marker))
return ImGui.ColorConvertFloat4ToU32(Service.Configuration.TrapColor);
else
return COLOR_INVISIBLE;
}
else
{
if (PomanderOfIntuition == PomanderState.Inactive || !Service.Configuration.OnlyVisibleHoardAfterPomander || visibleMarkers.Any(x => x == marker))
return ImGui.ColorConvertFloat4ToU32(Service.Configuration.HoardColor);
else
return COLOR_INVISIBLE;
}
}
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private void HandleEphemeralMarkers(IList<Marker> visibleMarkers, bool recreateLayout)
{
recreateLayout |= EphemeralMarkers.Any(existingMarker => !visibleMarkers.Any(x => x == existingMarker));
recreateLayout |= visibleMarkers.Any(visibleMarker => !EphemeralMarkers.Any(x => x == visibleMarker));
if (recreateLayout)
{
Splatoon.RemoveDynamicElements(SPLATOON_REGULAR_COFFERS);
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EphemeralMarkers.Clear();
var config = Service.Configuration;
List<Element> elements = new List<Element>();
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foreach (var marker in visibleMarkers)
{
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EphemeralMarkers.Add(marker);
if (marker.Type == Marker.EType.SilverCoffer && config.ShowSilverCoffers)
{
var element = CreateSplatoonElement(marker.Type, marker.Position, config.SilverCofferColor, config.FillSilverCoffers);
marker.SplatoonElement = element;
elements.Add(element);
}
}
if (elements.Count == 0)
return;
new TickScheduler(delegate
{
try
{
Splatoon.AddDynamicElements(SPLATOON_REGULAR_COFFERS, elements.ToArray(), new long[] { Environment.TickCount64 + 60 * 60 * 1000, ON_TERRITORY_CHANGE });
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}
catch (Exception e)
{
DebugMessage = $"{DateTime.Now}\n{e}";
}
});
}
}
private async Task DownloadMarkersForTerritory(ushort territoryId)
{
try
{
var (success, downloadedMarkers) = await Service.RemoteApi.DownloadRemoteMarkers(territoryId);
_pendingSyncResponses.Enqueue(new Sync
{
Type = SyncType.Download,
TerritoryType = territoryId,
Success = success,
Markers = downloadedMarkers
});
}
catch (Exception e)
{
DebugMessage = $"{DateTime.Now}\n{e}";
}
}
private async Task UploadMarkersForTerritory(ushort territoryId, List<Marker> markersToUpload)
{
try
{
var (success, uploadedMarkers) = await Service.RemoteApi.UploadMarker(territoryId, markersToUpload);
_pendingSyncResponses.Enqueue(new Sync
{
Type = SyncType.Upload,
TerritoryType = territoryId,
Success = success,
Markers = uploadedMarkers
});
}
catch (Exception e)
{
DebugMessage = $"{DateTime.Now}\n{e}";
}
}
private async Task SyncSeenMarkersForTerritory(ushort territoryId, List<Marker> markersToUpdate)
{
try
{
var success = await Service.RemoteApi.MarkAsSeen(territoryId, markersToUpdate);
_pendingSyncResponses.Enqueue(new Sync
{
Type = SyncType.MarkSeen,
TerritoryType = territoryId,
Success = success,
Markers = markersToUpdate,
});
}
catch (Exception e)
{
DebugMessage = $"{DateTime.Now}\n{e}";
}
}
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private async Task FetchFloorStatistics()
{
if (Service.Configuration.Mode != Configuration.EMode.Online)
{
Service.Chat.Print($"[Palace Pal] You can view statistics for the floor you're currently on by opening the 'Debug' tab in the configuration window.");
return;
}
try
{
var (success, floorStatistics) = await Service.RemoteApi.FetchStatistics();
if (success)
{
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var statisticsWindow = Service.WindowSystem.GetWindow<StatisticsWindow>()!;
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statisticsWindow.SetFloorData(floorStatistics);
statisticsWindow.IsOpen = true;
}
else
{
Service.Chat.PrintError("[Palace Pal] Unable to fetch statistics.");
}
}
catch (RpcException e) when (e.StatusCode == StatusCode.PermissionDenied)
{
Service.Chat.Print($"[Palace Pal] You can view statistics for the floor you're currently on by opening the 'Debug' tab in the configuration window.");
}
catch (Exception e)
{
Service.Chat.PrintError($"[Palace Pal] {e}");
}
}
private void HandleSyncResponses()
{
while (_pendingSyncResponses.TryDequeue(out Sync? sync) && sync != null)
{
try
{
var territoryId = sync.TerritoryType;
var remoteMarkers = sync.Markers;
if (Service.Configuration.Mode == Configuration.EMode.Online && sync.Success && FloorMarkers.TryGetValue(territoryId, out var currentFloor) && remoteMarkers.Count > 0)
{
switch (sync.Type)
{
case SyncType.Download:
case SyncType.Upload:
foreach (var remoteMarker in remoteMarkers)
{
// Both uploads and downloads return the network id to be set, but only the downloaded marker is new as in to-be-saved.
Marker? localMarker = currentFloor.Markers.SingleOrDefault(x => x == remoteMarker);
if (localMarker != null)
{
localMarker.NetworkId = remoteMarker.NetworkId;
continue;
}
if (sync.Type == SyncType.Download)
currentFloor.Markers.Add(remoteMarker);
}
break;
case SyncType.MarkSeen:
var accountId = Service.RemoteApi.AccountId;
if (accountId == null)
break;
foreach (var remoteMarker in remoteMarkers)
{
Marker? localMarker = currentFloor.Markers.SingleOrDefault(x => x == remoteMarker);
if (localMarker != null)
localMarker.RemoteSeenOn.Add(accountId.Value);
}
break;
}
}
// don't modify state for outdated floors
if (LastTerritory != territoryId)
continue;
if (sync.Type == SyncType.Download)
{
if (sync.Success)
TerritorySyncState = SyncState.Complete;
else
TerritorySyncState = SyncState.Failed;
}
}
catch (Exception e)
{
DebugMessage = $"{DateTime.Now}\n{e}";
if (sync.Type == SyncType.Download)
TerritorySyncState = SyncState.Failed;
}
}
}
private IList<Marker> GetRelevantGameObjects()
{
List<Marker> result = new();
for (int i = 246; i < Service.ObjectTable.Length; i++)
{
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GameObject? obj = Service.ObjectTable[i];
if (obj == null)
continue;
switch ((uint)Marshal.ReadInt32(obj.Address + 128))
{
case 2007182:
case 2007183:
case 2007184:
case 2007185:
case 2007186:
case 2009504:
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result.Add(new Marker(Marker.EType.Trap, obj.Position) { Seen = true });
break;
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case 2007542:
case 2007543:
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result.Add(new Marker(Marker.EType.Hoard, obj.Position) { Seen = true });
break;
case 2007357:
result.Add(new Marker(Marker.EType.SilverCoffer, obj.Position) { Seen = true });
break;
}
}
return result;
}
internal bool IsInDeepDungeon() =>
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Service.ClientState.IsLoggedIn
&& Service.Condition[ConditionFlag.InDeepDungeon]
&& typeof(ETerritoryType).IsEnumDefined(Service.ClientState.TerritoryType);
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internal static Element CreateSplatoonElement(Marker.EType type, Vector3 pos, Vector4 color, bool fill = false)
=> CreateSplatoonElement(type, pos, ImGui.ColorConvertFloat4ToU32(color), fill);
internal static Element CreateSplatoonElement(Marker.EType type, Vector3 pos, uint color, bool fill = false)
{
return new Element(ElementType.CircleAtFixedCoordinates)
{
refX = pos.X,
refY = pos.Z, // z and y are swapped
refZ = pos.Y,
offX = 0,
offY = 0,
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offZ = _markerConfig[type].OffsetY,
Filled = fill,
radius = _markerConfig[type].Radius,
FillStep = 1,
color = color,
thicc = 2,
};
}
private void ReloadLanguageStrings()
{
_localizedChatMessages = new LocalizedChatMessages
{
MapRevealed = GetLocalizedString(7256),
AllTrapsRemoved = GetLocalizedString(7255),
HoardOnCurrentFloor = GetLocalizedString(7272),
HoardNotOnCurrentFloor = GetLocalizedString(7273),
HoardCofferOpened = GetLocalizedString(7274),
FloorChanged = new Regex("^" + GetLocalizedString(7270).Replace("\u0002 \u0003\ufffd\u0002\u0003", @"(\d+)") + "$"),
};
}
private string GetLocalizedString(uint id)
{
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return Service.DataManager.GetExcelSheet<LogMessage>()?.GetRow(id)?.Text?.ToString() ?? "Unknown";
}
internal class Sync
{
public SyncType Type { get; set; }
public ushort TerritoryType { get; set; }
public bool Success { get; set; }
public List<Marker> Markers { get; set; } = new();
}
public enum SyncState
{
NotAttempted,
NotNeeded,
Started,
Complete,
Failed,
}
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public enum SyncType
{
Upload,
Download,
MarkSeen,
}
public enum PomanderState
{
Inactive,
Active,
FoundOnCurrentFloor,
PomanderOfSafetyUsed,
}
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private class MarkerConfig
{
public float OffsetY { get; set; } = 0;
public float Radius { get; set; } = 0.25f;
}
private class LocalizedChatMessages
{
public string MapRevealed { get; set; } = "???"; //"The map for this floor has been revealed!";
public string AllTrapsRemoved { get; set; } = "???"; // "All the traps on this floor have disappeared!";
public string HoardOnCurrentFloor { get; set; } = "???"; // "You sense the Accursed Hoard calling you...";
public string HoardNotOnCurrentFloor { get; set; } = "???"; // "You do not sense the call of the Accursed Hoard on this floor...";
public string HoardCofferOpened { get; set; } = "???"; // "You discover a piece of the Accursed Hoard!";
public Regex FloorChanged { get; set; } = new Regex(@"This isn't a game message, but will be replaced"); // new Regex(@"^Floor (\d+)$");
}
}
}