Compare commits
22 Commits
Author | SHA1 | Date | |
---|---|---|---|
49e16ab278 | |||
18c62ba0b7 | |||
e75e4b1248 | |||
58040f4b16 | |||
3a8f9b8f66 | |||
1845ebf701 | |||
ae706b0461 | |||
52a8ea6066 | |||
517dcd5ed5 | |||
bdffc18c39 | |||
92cf0f0ff3 | |||
6c172a84f4 | |||
c60c929502 | |||
85349573d9 | |||
74a798816c | |||
894c0d2f69 | |||
6dd5148599 | |||
21e3f7c0a9 | |||
7febb06f3e | |||
63f65e9589 | |||
e64e280851 | |||
a1574a8f27 |
3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
[submodule "LLib"]
|
||||
path = LLib
|
||||
url = https://git.carvel.li/liza/LLib
|
3
Gearsetter.IpcTest/.gitignore
vendored
Normal file
3
Gearsetter.IpcTest/.gitignore
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
/dist
|
||||
/obj
|
||||
/bin
|
8
Gearsetter.IpcTest/Gearsetter.IpcTest.csproj
Normal file
8
Gearsetter.IpcTest/Gearsetter.IpcTest.csproj
Normal file
@ -0,0 +1,8 @@
|
||||
<Project Sdk="Dalamud.NET.Sdk/9.0.2">
|
||||
<PropertyGroup>
|
||||
<Version>1.0</Version>
|
||||
<OutputPath>dist</OutputPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<Import Project="..\LLib\LLib.targets"/>
|
||||
</Project>
|
6
Gearsetter.IpcTest/Gearsetter.IpcTest.json
Normal file
6
Gearsetter.IpcTest/Gearsetter.IpcTest.json
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"Name": "Gearsetter (IPC Test)",
|
||||
"Author": "Liza Carvelli",
|
||||
"Punchline": "dev only plugin",
|
||||
"Description": "dev only plugin"
|
||||
}
|
47
Gearsetter.IpcTest/GearsetterIpcTestPlugin.cs
Normal file
47
Gearsetter.IpcTest/GearsetterIpcTestPlugin.cs
Normal file
@ -0,0 +1,47 @@
|
||||
using System.Collections.Generic;
|
||||
using Dalamud.Game.Command;
|
||||
using Dalamud.Plugin;
|
||||
using Dalamud.Plugin.Services;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
|
||||
|
||||
namespace Gearsetter.IpcTest;
|
||||
|
||||
public class GearsetterIpcTestPlugin : IDalamudPlugin
|
||||
{
|
||||
private readonly IDalamudPluginInterface _pluginInterface;
|
||||
private readonly ICommandManager _commandManager;
|
||||
private readonly IChatGui _chatGui;
|
||||
|
||||
public GearsetterIpcTestPlugin(IDalamudPluginInterface pluginInterface, ICommandManager commandManager,
|
||||
IChatGui chatGui)
|
||||
{
|
||||
_pluginInterface = pluginInterface;
|
||||
_commandManager = commandManager;
|
||||
_chatGui = chatGui;
|
||||
|
||||
_commandManager.AddHandler("/recommendedgear", new CommandInfo(ProcessCommand));
|
||||
}
|
||||
|
||||
private unsafe void ProcessCommand(string command, string arguments)
|
||||
{
|
||||
int currentGearsetIndex = RaptureGearsetModule.Instance()->CurrentGearsetIndex;
|
||||
var recommendations = _pluginInterface
|
||||
.GetIpcSubscriber<byte, List<(uint ItemId, InventoryType? SourceInventory, byte? SourceInventorySlot, RaptureGearsetModule.GearsetItemIndex TargetSlot)>>(
|
||||
"Gearsetter.GetRecommendationsForGearset").InvokeFunc((byte)currentGearsetIndex);
|
||||
if (recommendations.Count == 0)
|
||||
_chatGui.Print($"No recommendations for gearset #{currentGearsetIndex}.");
|
||||
else
|
||||
{
|
||||
foreach (var recommendation in recommendations)
|
||||
_chatGui.Print(
|
||||
$"Recommendation: Equip item {recommendation.ItemId} from {recommendation.SourceInventory} (slot {recommendation.SourceInventorySlot}) as {recommendation.TargetSlot}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_commandManager.RemoveHandler("/recommendedgear");
|
||||
}
|
||||
}
|
87
Gearsetter.IpcTest/packages.lock.json
Normal file
87
Gearsetter.IpcTest/packages.lock.json
Normal file
@ -0,0 +1,87 @@
|
||||
{
|
||||
"version": 1,
|
||||
"dependencies": {
|
||||
"net8.0-windows7.0": {
|
||||
"DalamudPackager": {
|
||||
"type": "Direct",
|
||||
"requested": "[2.1.13, )",
|
||||
"resolved": "2.1.13",
|
||||
"contentHash": "rMN1omGe8536f4xLMvx9NwfvpAc9YFFfeXJ1t4P4PE6Gu8WCIoFliR1sh07hM+bfODmesk/dvMbji7vNI+B/pQ=="
|
||||
},
|
||||
"DotNet.ReproducibleBuilds": {
|
||||
"type": "Direct",
|
||||
"requested": "[1.1.1, )",
|
||||
"resolved": "1.1.1",
|
||||
"contentHash": "+H2t/t34h6mhEoUvHi8yGXyuZ2GjSovcGYehJrS2MDm2XgmPfZL2Sdxg+uL2lKgZ4M6tTwKHIlxOob2bgh0NRQ==",
|
||||
"dependencies": {
|
||||
"Microsoft.SourceLink.AzureRepos.Git": "1.1.1",
|
||||
"Microsoft.SourceLink.Bitbucket.Git": "1.1.1",
|
||||
"Microsoft.SourceLink.GitHub": "1.1.1",
|
||||
"Microsoft.SourceLink.GitLab": "1.1.1"
|
||||
}
|
||||
},
|
||||
"Microsoft.SourceLink.Gitea": {
|
||||
"type": "Direct",
|
||||
"requested": "[8.0.0, )",
|
||||
"resolved": "8.0.0",
|
||||
"contentHash": "KOBodmDnlWGIqZt2hT47Q69TIoGhIApDVLCyyj9TT5ct8ju16AbHYcB4XeknoHX562wO1pMS/1DfBIZK+V+sxg==",
|
||||
"dependencies": {
|
||||
"Microsoft.Build.Tasks.Git": "8.0.0",
|
||||
"Microsoft.SourceLink.Common": "8.0.0"
|
||||
}
|
||||
},
|
||||
"Microsoft.Build.Tasks.Git": {
|
||||
"type": "Transitive",
|
||||
"resolved": "8.0.0",
|
||||
"contentHash": "bZKfSIKJRXLTuSzLudMFte/8CempWjVamNUR5eHJizsy+iuOuO/k2gnh7W0dHJmYY0tBf+gUErfluCv5mySAOQ=="
|
||||
},
|
||||
"Microsoft.SourceLink.AzureRepos.Git": {
|
||||
"type": "Transitive",
|
||||
"resolved": "1.1.1",
|
||||
"contentHash": "qB5urvw9LO2bG3eVAkuL+2ughxz2rR7aYgm2iyrB8Rlk9cp2ndvGRCvehk3rNIhRuNtQaeKwctOl1KvWiklv5w==",
|
||||
"dependencies": {
|
||||
"Microsoft.Build.Tasks.Git": "1.1.1",
|
||||
"Microsoft.SourceLink.Common": "1.1.1"
|
||||
}
|
||||
},
|
||||
"Microsoft.SourceLink.Bitbucket.Git": {
|
||||
"type": "Transitive",
|
||||
"resolved": "1.1.1",
|
||||
"contentHash": "cDzxXwlyWpLWaH0em4Idj0H3AmVo3L/6xRXKssYemx+7W52iNskj/SQ4FOmfCb8YQt39otTDNMveCZzYtMoucQ==",
|
||||
"dependencies": {
|
||||
"Microsoft.Build.Tasks.Git": "1.1.1",
|
||||
"Microsoft.SourceLink.Common": "1.1.1"
|
||||
}
|
||||
},
|
||||
"Microsoft.SourceLink.Common": {
|
||||
"type": "Transitive",
|
||||
"resolved": "8.0.0",
|
||||
"contentHash": "dk9JPxTCIevS75HyEQ0E4OVAFhB2N+V9ShCXf8Q6FkUQZDkgLI12y679Nym1YqsiSysuQskT7Z+6nUf3yab6Vw=="
|
||||
},
|
||||
"Microsoft.SourceLink.GitHub": {
|
||||
"type": "Transitive",
|
||||
"resolved": "1.1.1",
|
||||
"contentHash": "IaJGnOv/M7UQjRJks7B6p7pbPnOwisYGOIzqCz5ilGFTApZ3ktOR+6zJ12ZRPInulBmdAf1SrGdDG2MU8g6XTw==",
|
||||
"dependencies": {
|
||||
"Microsoft.Build.Tasks.Git": "1.1.1",
|
||||
"Microsoft.SourceLink.Common": "1.1.1"
|
||||
}
|
||||
},
|
||||
"Microsoft.SourceLink.GitLab": {
|
||||
"type": "Transitive",
|
||||
"resolved": "1.1.1",
|
||||
"contentHash": "tvsg47DDLqqedlPeYVE2lmiTpND8F0hkrealQ5hYltSmvruy/Gr5nHAKSsjyw5L3NeM/HLMI5ORv7on/M4qyZw==",
|
||||
"dependencies": {
|
||||
"Microsoft.Build.Tasks.Git": "1.1.1",
|
||||
"Microsoft.SourceLink.Common": "1.1.1"
|
||||
}
|
||||
},
|
||||
"llib": {
|
||||
"type": "Project",
|
||||
"dependencies": {
|
||||
"DalamudPackager": "[2.1.13, )"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
3
Gearsetter.Test/.gitignore
vendored
Normal file
3
Gearsetter.Test/.gitignore
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
/dist
|
||||
/obj
|
||||
/bin
|
26
Gearsetter.Test/Gearsetter.Test.csproj
Normal file
26
Gearsetter.Test/Gearsetter.Test.csproj
Normal file
@ -0,0 +1,26 @@
|
||||
<Project Sdk="Dalamud.NET.Sdk/9.0.2">
|
||||
<PropertyGroup>
|
||||
<IsPackable>false</IsPackable>
|
||||
<IsTestProject>true</IsTestProject>
|
||||
</PropertyGroup>
|
||||
|
||||
<Import Project="..\LLib\LLib.targets"/>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="coverlet.collector" Version="6.0.0"/>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0"/>
|
||||
<PackageReference Include="xunit" Version="2.5.3"/>
|
||||
<PackageReference Include="xunit.runner.visualstudio" Version="2.5.3"/>
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Need to be explicitly added for test projects, as it otherwise won't find the DLLs -->
|
||||
<ItemGroup>
|
||||
<Reference Include="Dalamud"/>
|
||||
<Reference Include="Lumina"/>
|
||||
<Reference Include="Lumina.Excel"/>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Gearsetter\Gearsetter.csproj"/>
|
||||
</ItemGroup>
|
||||
</Project>
|
6
Gearsetter.Test/Gearsetter.Test.json
Normal file
6
Gearsetter.Test/Gearsetter.Test.json
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"Name": "Gearsetter.Test",
|
||||
"Author": "Liza Carvelli",
|
||||
"Punchline": "",
|
||||
"Description": ""
|
||||
}
|
65
Gearsetter.Test/ItemSortingTest.cs
Normal file
65
Gearsetter.Test/ItemSortingTest.cs
Normal file
@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Gearsetter.GameData;
|
||||
using Gearsetter.Model;
|
||||
using LLib.GameData;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
using Xunit;
|
||||
|
||||
namespace Gearsetter.Test;
|
||||
|
||||
public sealed class ItemSortingTest
|
||||
{
|
||||
Lumina.GameData _lumina = new("C:/Program Files (x86)/steam/steamapps/common/FINAL FANTASY XIV Online/game/sqpack");
|
||||
|
||||
[Fact]
|
||||
public void Test1()
|
||||
{
|
||||
var items = _lumina.GetExcelSheet<Item>()!;
|
||||
List<uint> initialItemIds =
|
||||
[
|
||||
11851,
|
||||
11853,
|
||||
14447,
|
||||
15131,
|
||||
16039,
|
||||
16240,
|
||||
17436,
|
||||
25928,
|
||||
32558,
|
||||
];
|
||||
|
||||
var itemList = new ItemList
|
||||
{
|
||||
ClassJob = EClassJob.Marauder,
|
||||
EquipSlotCategory = EEquipSlotCategory.Ears,
|
||||
ItemUiCategory = 41,
|
||||
Items = initialItemIds.Select(rowId => new EquipmentItem(items.GetRow(rowId)!, false))
|
||||
.Cast<BaseItem>()
|
||||
.ToList(),
|
||||
};
|
||||
|
||||
var primaryStats = _lumina.GetExcelSheet<ClassJob>()!
|
||||
.Where(x => x.RowId > 0 && Enum.IsDefined(typeof(EClassJob), x.RowId))
|
||||
.Where(x => x.PrimaryStat > 0)
|
||||
.ToDictionary(x => (EClassJob)x.RowId, x => (EBaseParam)x.PrimaryStat);
|
||||
|
||||
itemList.UpdateStats(primaryStats, new Configuration());
|
||||
itemList.Sort();
|
||||
|
||||
List<uint> expectedItems =
|
||||
[
|
||||
32558,
|
||||
25928,
|
||||
11851,
|
||||
17436,
|
||||
16240,
|
||||
14447,
|
||||
11853,
|
||||
16039,
|
||||
15131, // weathered earrings benefit from having primary stats
|
||||
];
|
||||
Assert.Equal(expectedItems, itemList.Items.Select(x => x.ItemId).ToList());
|
||||
}
|
||||
}
|
1108
Gearsetter.Test/packages.lock.json
Normal file
1108
Gearsetter.Test/packages.lock.json
Normal file
File diff suppressed because it is too large
Load Diff
@ -2,6 +2,12 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Gearsetter", "Gearsetter\Gearsetter.csproj", "{3E87693D-1FEE-486D-80E9-C6D95E68160F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Gearsetter.Test", "Gearsetter.Test\Gearsetter.Test.csproj", "{19044F87-4C6D-4926-B5C8-5BB7760DC44C}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LLib", "LLib\LLib.csproj", "{66144F9D-AC38-4F16-B269-A610F8EB7A3F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Gearsetter.IpcTest", "Gearsetter.IpcTest\Gearsetter.IpcTest.csproj", "{D5BFA879-0A33-4640-B75E-D92D8F23D6F1}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@ -12,5 +18,17 @@ Global
|
||||
{3E87693D-1FEE-486D-80E9-C6D95E68160F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3E87693D-1FEE-486D-80E9-C6D95E68160F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3E87693D-1FEE-486D-80E9-C6D95E68160F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{19044F87-4C6D-4926-B5C8-5BB7760DC44C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{19044F87-4C6D-4926-B5C8-5BB7760DC44C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{19044F87-4C6D-4926-B5C8-5BB7760DC44C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{19044F87-4C6D-4926-B5C8-5BB7760DC44C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{66144F9D-AC38-4F16-B269-A610F8EB7A3F}.Debug|Any CPU.ActiveCfg = Debug|x64
|
||||
{66144F9D-AC38-4F16-B269-A610F8EB7A3F}.Debug|Any CPU.Build.0 = Debug|x64
|
||||
{66144F9D-AC38-4F16-B269-A610F8EB7A3F}.Release|Any CPU.ActiveCfg = Debug|x64
|
||||
{66144F9D-AC38-4F16-B269-A610F8EB7A3F}.Release|Any CPU.Build.0 = Debug|x64
|
||||
{D5BFA879-0A33-4640-B75E-D92D8F23D6F1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D5BFA879-0A33-4640-B75E-D92D8F23D6F1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D5BFA879-0A33-4640-B75E-D92D8F23D6F1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D5BFA879-0A33-4640-B75E-D92D8F23D6F1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
4
Gearsetter.sln.DotSettings
Normal file
4
Gearsetter.sln.DotSettings
Normal file
@ -0,0 +1,4 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Bozja/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Gearsets/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Gearsetter/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
1017
Gearsetter/.editorconfig
Normal file
1017
Gearsetter/.editorconfig
Normal file
File diff suppressed because it is too large
Load Diff
3
Gearsetter/AssemblyInfo.cs
Normal file
3
Gearsetter/AssemblyInfo.cs
Normal file
@ -0,0 +1,3 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
[assembly: InternalsVisibleTo("Gearsetter.Test")]
|
@ -1,147 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Gearsetter;
|
||||
|
||||
internal sealed class CachedItem : IEquatable<CachedItem>
|
||||
{
|
||||
public required Item Item { get; init; }
|
||||
public required uint ItemId { get; init; }
|
||||
public required bool Hq { get; init; }
|
||||
public required string Name { get; init; }
|
||||
public required byte Level { get; init; }
|
||||
public required uint ItemLevel { get; init; }
|
||||
public required byte Rarity { get; init; }
|
||||
public required uint EquipSlotCategory { get; init; }
|
||||
public required IReadOnlyList<ClassJob> ClassJobs { get; set; }
|
||||
|
||||
public int CalculateScore(ClassJob classJob, short level)
|
||||
{
|
||||
var stats = new Stats(Item, Hq);
|
||||
|
||||
int score = 0;
|
||||
if (classJob is >= ClassJob.Miner and <= ClassJob.Fisher)
|
||||
{
|
||||
score += stats.Get(BaseParam.Gathering) + stats.Get(BaseParam.Perception) + stats.Get(BaseParam.GP);
|
||||
}
|
||||
else if (classJob is >= ClassJob.Carpenter and <= ClassJob.Culinarian)
|
||||
{
|
||||
score += stats.Get(BaseParam.Craftsmanship) + stats.Get(BaseParam.Control) + stats.Get(BaseParam.CP);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ItemId == 33648 && level < 80)
|
||||
return int.MaxValue - 1;
|
||||
else if (ItemId == 24589 && level < 70)
|
||||
return int.MaxValue - 2;
|
||||
else if (ItemId == 16039 && level < 50)
|
||||
return int.MaxValue - 3;
|
||||
|
||||
if (classJob is ClassJob.Conjurer or ClassJob.WhiteMage or ClassJob.Scholar or ClassJob.Astrologian
|
||||
or ClassJob.Sage or ClassJob.Thaumaturge or ClassJob.BlackMage or ClassJob.Arcanist or ClassJob.Summoner
|
||||
or ClassJob.RedMage or ClassJob.BlueMage)
|
||||
{
|
||||
score += 1_000_000 * (Item.DamageMag + stats.Get(BaseParam.DamageMag));
|
||||
}
|
||||
else
|
||||
score += 1_000_000 * (Item.DamagePhys + stats.Get(BaseParam.DamagePhys));
|
||||
|
||||
score += Item.DefensePhys + stats.Get(BaseParam.DefensePhys);
|
||||
score += Item.DefenseMag + stats.Get(BaseParam.DefenseMag);
|
||||
|
||||
score += 100 * (stats.Get(BaseParam.Strength) + stats.Get(BaseParam.Dexterity) +
|
||||
stats.Get(BaseParam.Intelligence) + stats.Get(BaseParam.Mind));
|
||||
|
||||
score += Rarity;
|
||||
}
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
public bool Equals(CachedItem? other)
|
||||
{
|
||||
if (ReferenceEquals(null, other)) return false;
|
||||
if (ReferenceEquals(this, other)) return true;
|
||||
return ItemId == other.ItemId && Hq == other.Hq;
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return ReferenceEquals(this, obj) || obj is CachedItem other && Equals(other);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(ItemId, Hq);
|
||||
}
|
||||
|
||||
public static bool operator ==(CachedItem? left, CachedItem? right)
|
||||
{
|
||||
return Equals(left, right);
|
||||
}
|
||||
|
||||
public static bool operator !=(CachedItem? left, CachedItem? right)
|
||||
{
|
||||
return !Equals(left, right);
|
||||
}
|
||||
|
||||
public enum BaseParam : byte
|
||||
{
|
||||
Strength = 1,
|
||||
Dexterity = 2,
|
||||
Vitality = 3,
|
||||
Intelligence = 4,
|
||||
Mind = 5,
|
||||
Piety = 6,
|
||||
|
||||
GP = 10,
|
||||
CP = 11,
|
||||
|
||||
DamagePhys = 12,
|
||||
DamageMag = 13,
|
||||
|
||||
DefensePhys = 21,
|
||||
DefenseMag = 24,
|
||||
|
||||
Tenacity = 19,
|
||||
Crit = 27,
|
||||
DirectHit = 22,
|
||||
Determination = 44,
|
||||
SpellSpeed = 24,
|
||||
|
||||
Craftsmanship = 70,
|
||||
Control = 71,
|
||||
Gathering = 72,
|
||||
Perception = 73,
|
||||
}
|
||||
|
||||
private sealed class Stats
|
||||
{
|
||||
private readonly Dictionary<BaseParam, short> _values;
|
||||
|
||||
public Stats(Item item, bool hq)
|
||||
{
|
||||
_values = item.UnkData59.Where(x => x.BaseParam > 0)
|
||||
.ToDictionary(x => (BaseParam)x.BaseParam, x => x.BaseParamValue);
|
||||
if (hq)
|
||||
{
|
||||
foreach (var hqstat in item.UnkData73.Select(x =>
|
||||
((BaseParam)x.BaseParamSpecial, x.BaseParamValueSpecial)))
|
||||
{
|
||||
if (_values.TryGetValue(hqstat.Item1, out var stat))
|
||||
_values[hqstat.Item1] = (short)(stat + hqstat.BaseParamValueSpecial);
|
||||
else
|
||||
_values[hqstat.Item1] = hqstat.BaseParamValueSpecial;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public short Get(BaseParam param)
|
||||
{
|
||||
_values.TryGetValue(param, out short v);
|
||||
return v;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,46 +0,0 @@
|
||||
namespace Gearsetter;
|
||||
|
||||
internal enum ClassJob
|
||||
{
|
||||
Adventurer = 0,
|
||||
Gladiator = 1,
|
||||
Pugilist = 2,
|
||||
Marauder = 3,
|
||||
Lancer = 4,
|
||||
Archer = 5,
|
||||
Conjurer = 6,
|
||||
Thaumaturge = 7,
|
||||
Carpenter = 8,
|
||||
Blacksmith = 9,
|
||||
Armorer = 10,
|
||||
Goldsmith = 11,
|
||||
Leatherworker = 12,
|
||||
Weaver = 13,
|
||||
Alchemist = 14,
|
||||
Culinarian = 15,
|
||||
Miner = 16,
|
||||
Botanist = 17,
|
||||
Fisher = 18,
|
||||
Paladin = 19,
|
||||
Monk = 20,
|
||||
Warrior = 21,
|
||||
Dragoon = 22,
|
||||
Bard = 23,
|
||||
WhiteMage = 24,
|
||||
BlackMage = 25,
|
||||
Arcanist = 26,
|
||||
Summoner = 27,
|
||||
Scholar = 28,
|
||||
Rogue = 29,
|
||||
Ninja = 30,
|
||||
Machinist = 31,
|
||||
DarkKnight = 32,
|
||||
Astrologian = 33,
|
||||
Samurai = 34,
|
||||
RedMage = 35,
|
||||
BlueMage = 36,
|
||||
Gunbreaker = 37,
|
||||
Dancer = 38,
|
||||
Reaper = 39,
|
||||
Sage = 40,
|
||||
}
|
38
Gearsetter/Configuration.cs
Normal file
38
Gearsetter/Configuration.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using System.Collections.Generic;
|
||||
using Dalamud.Configuration;
|
||||
using Gearsetter.GameData;
|
||||
|
||||
namespace Gearsetter;
|
||||
|
||||
internal sealed class Configuration : IPluginConfiguration
|
||||
{
|
||||
public int Version { get; set; } = 1;
|
||||
|
||||
public bool ShowRecommendationsWhenEnteringGcArea { get; set; } = true;
|
||||
public List<EBaseParam> StatPriorityTanks { get; set; } = new();
|
||||
public List<EBaseParam> StatPriorityHealer { get; set; } = new();
|
||||
public List<EBaseParam> StatPriorityMelee { get; set; } = new();
|
||||
public List<EBaseParam> StatPriorityPhysicalRanged { get; set; } = new();
|
||||
public List<EBaseParam> StatPriorityCaster { get; set; } = new();
|
||||
public List<EBaseParam> StatPriorityCrafter { get; set; } = new();
|
||||
public List<EBaseParam> StatPriorityGatherer { get; set; } = new();
|
||||
|
||||
public static Configuration Create()
|
||||
{
|
||||
// this isn't ideal in all cases, but it's a starting point in case we ever want to make this class-specific
|
||||
return new Configuration
|
||||
{
|
||||
StatPriorityTanks = [EBaseParam.Crit, EBaseParam.DirectHit, EBaseParam.Determination, EBaseParam.Tenacity],
|
||||
StatPriorityHealer =
|
||||
[EBaseParam.Crit, EBaseParam.DirectHit, EBaseParam.Determination, EBaseParam.SpellSpeed],
|
||||
StatPriorityMelee =
|
||||
[EBaseParam.Crit, EBaseParam.Determination, EBaseParam.DirectHit, EBaseParam.SkillSpeed],
|
||||
StatPriorityPhysicalRanged =
|
||||
[EBaseParam.Crit, EBaseParam.Determination, EBaseParam.DirectHit, EBaseParam.SkillSpeed],
|
||||
StatPriorityCaster =
|
||||
[EBaseParam.Crit, EBaseParam.Determination, EBaseParam.DirectHit, EBaseParam.SpellSpeed],
|
||||
StatPriorityCrafter = [EBaseParam.CP, EBaseParam.Craftsmanship, EBaseParam.Control],
|
||||
StatPriorityGatherer = [EBaseParam.GP, EBaseParam.Gathering, EBaseParam.Perception]
|
||||
};
|
||||
}
|
||||
}
|
64
Gearsetter/External/GearsetterIpc.cs
vendored
Normal file
64
Gearsetter/External/GearsetterIpc.cs
vendored
Normal file
@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Dalamud.Plugin;
|
||||
using Dalamud.Plugin.Ipc;
|
||||
using Dalamud.Plugin.Services;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
|
||||
|
||||
namespace Gearsetter.External;
|
||||
|
||||
internal sealed class GearsetterIpc : IDisposable
|
||||
{
|
||||
private const string IpcGetRecommendationsForGearset = "Gearsetter.GetRecommendationsForGearset";
|
||||
|
||||
private readonly GearsetterPlugin _plugin;
|
||||
private readonly IPluginLog _pluginLog;
|
||||
|
||||
private readonly ICallGateProvider<byte,
|
||||
List<(uint ItemId, InventoryType? SourceInventory, int? SourceInventorySlot,
|
||||
RaptureGearsetModule.GearsetItemIndex TargetSlot)>>
|
||||
_getRecommendationsForGearset;
|
||||
|
||||
public GearsetterIpc(GearsetterPlugin plugin, IDalamudPluginInterface pluginInterface, IPluginLog pluginLog)
|
||||
{
|
||||
_plugin = plugin;
|
||||
_pluginLog = pluginLog;
|
||||
_getRecommendationsForGearset =
|
||||
pluginInterface
|
||||
.GetIpcProvider<byte,
|
||||
List<(uint, InventoryType?, int?, RaptureGearsetModule.GearsetItemIndex TargetSlot)>>(
|
||||
IpcGetRecommendationsForGearset);
|
||||
_getRecommendationsForGearset.RegisterFunc(GetRecommendationsForGearset);
|
||||
}
|
||||
|
||||
private unsafe List<(uint ItemId, InventoryType? SourceInventory, int? SourceInventorySlot,
|
||||
RaptureGearsetModule.GearsetItemIndex TargetSlot)>
|
||||
GetRecommendationsForGearset(byte gearsetId)
|
||||
{
|
||||
if (gearsetId > 100)
|
||||
throw new ArgumentOutOfRangeException(nameof(gearsetId));
|
||||
|
||||
var gearsetModule = RaptureGearsetModule.Instance();
|
||||
if (gearsetModule == null)
|
||||
throw new InvalidOperationException($"{nameof(RaptureGearsetModule)} is null");
|
||||
|
||||
var gearset = gearsetModule->GetGearset(gearsetId);
|
||||
if (gearset == null)
|
||||
throw new InvalidOperationException($"Gearset {gearsetId} is null");
|
||||
|
||||
if (!gearset->Flags.HasFlag(RaptureGearsetModule.GearsetFlag.Exists))
|
||||
throw new InvalidOperationException($"Gearset {gearsetId} does not exist");
|
||||
|
||||
_pluginLog.Verbose($"Checking for gearset upgrades for gearset {gearset->Id}.");
|
||||
return _plugin.GetRecommendedUpgrades(gearset)
|
||||
.Select(x => (x.ItemId, x.SourceInventory, x.SourceInventorySlot, x.TargetSlot))
|
||||
.ToList();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_getRecommendationsForGearset.UnregisterFunc();
|
||||
}
|
||||
}
|
32
Gearsetter/GameData/EBaseParam.cs
Normal file
32
Gearsetter/GameData/EBaseParam.cs
Normal file
@ -0,0 +1,32 @@
|
||||
namespace Gearsetter.GameData;
|
||||
|
||||
internal enum EBaseParam : byte
|
||||
{
|
||||
Strength = 1,
|
||||
Dexterity = 2,
|
||||
Vitality = 3,
|
||||
Intelligence = 4,
|
||||
Mind = 5,
|
||||
Piety = 6,
|
||||
|
||||
GP = 10,
|
||||
CP = 11,
|
||||
|
||||
DamagePhys = 12,
|
||||
DamageMag = 13,
|
||||
|
||||
DefensePhys = 21,
|
||||
DefenseMag = 24,
|
||||
|
||||
Tenacity = 19,
|
||||
Crit = 27,
|
||||
DirectHit = 22,
|
||||
Determination = 44,
|
||||
SpellSpeed = 46,
|
||||
SkillSpeed = 45,
|
||||
|
||||
Craftsmanship = 70,
|
||||
Control = 71,
|
||||
Gathering = 72,
|
||||
Perception = 73,
|
||||
}
|
25
Gearsetter/GameData/EEquipSlotCategory.cs
Normal file
25
Gearsetter/GameData/EEquipSlotCategory.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace Gearsetter.GameData;
|
||||
|
||||
[SuppressMessage("Performance", "CA1028", Justification = "uint in Lumina")]
|
||||
[SuppressMessage("Design", "CA1027", Justification = "Not Flags")]
|
||||
public enum EEquipSlotCategory : uint
|
||||
{
|
||||
None = 0,
|
||||
OneHandedMainHand = 1,
|
||||
Shield = 2,
|
||||
Head = 3,
|
||||
Body = 4,
|
||||
Hands = 5,
|
||||
Legs = 7,
|
||||
Feet = 8,
|
||||
Ears = 9,
|
||||
Neck = 10,
|
||||
Wrists = 11,
|
||||
Rings = 12,
|
||||
TwoHandedMainHand = 13,
|
||||
|
||||
// 14 isn't used
|
||||
// anything beyond is very weird gear, taking up multiple inventory slots; irrelevant in anything beyond ARR
|
||||
}
|
214
Gearsetter/GameData/GameDataHolder.cs
Normal file
214
Gearsetter/GameData/GameDataHolder.cs
Normal file
@ -0,0 +1,214 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Dalamud;
|
||||
using Dalamud.Game;
|
||||
using Dalamud.Plugin.Services;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||
using Gearsetter.Model;
|
||||
using LLib.GameData;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Gearsetter.GameData;
|
||||
|
||||
internal sealed class GameDataHolder
|
||||
{
|
||||
private readonly Configuration _configuration;
|
||||
private readonly Dictionary<uint, List<EClassJob>> _classJobCategories;
|
||||
private readonly IReadOnlyList<ItemList> _allItemLists;
|
||||
|
||||
public GameDataHolder(IDataManager dataManager, Configuration configuration)
|
||||
{
|
||||
_configuration = configuration;
|
||||
_classJobCategories = dataManager.GetExcelSheet<ClassJobCategory>()!
|
||||
.ToDictionary(x => x.RowId, x =>
|
||||
new Dictionary<EClassJob, bool>
|
||||
{
|
||||
{ EClassJob.Adventurer, x.ADV },
|
||||
{ EClassJob.Gladiator, x.GLA },
|
||||
{ EClassJob.Pugilist, x.PGL },
|
||||
{ EClassJob.Marauder, x.MRD },
|
||||
{ EClassJob.Lancer, x.LNC },
|
||||
{ EClassJob.Archer, x.ARC },
|
||||
{ EClassJob.Conjurer, x.CNJ },
|
||||
{ EClassJob.Thaumaturge, x.THM },
|
||||
{ EClassJob.Carpenter, x.CRP },
|
||||
{ EClassJob.Blacksmith, x.BSM },
|
||||
{ EClassJob.Armorer, x.ARM },
|
||||
{ EClassJob.Goldsmith, x.GSM },
|
||||
{ EClassJob.Leatherworker, x.LTW },
|
||||
{ EClassJob.Weaver, x.WVR },
|
||||
{ EClassJob.Alchemist, x.ALC },
|
||||
{ EClassJob.Culinarian, x.CUL },
|
||||
{ EClassJob.Miner, x.MIN },
|
||||
{ EClassJob.Botanist, x.BTN },
|
||||
{ EClassJob.Fisher, x.FSH },
|
||||
{ EClassJob.Paladin, x.PLD },
|
||||
{ EClassJob.Monk, x.MNK },
|
||||
{ EClassJob.Warrior, x.WAR },
|
||||
{ EClassJob.Dragoon, x.DRG },
|
||||
{ EClassJob.Bard, x.BRD },
|
||||
{ EClassJob.WhiteMage, x.WHM },
|
||||
{ EClassJob.BlackMage, x.BLM },
|
||||
{ EClassJob.Arcanist, x.ACN },
|
||||
{ EClassJob.Summoner, x.SMN },
|
||||
{ EClassJob.Scholar, x.SCH },
|
||||
{ EClassJob.Rogue, x.ROG },
|
||||
{ EClassJob.Ninja, x.NIN },
|
||||
{ EClassJob.Machinist, x.MCH },
|
||||
{ EClassJob.DarkKnight, x.DRK },
|
||||
{ EClassJob.Astrologian, x.AST },
|
||||
{ EClassJob.Samurai, x.SAM },
|
||||
{ EClassJob.RedMage, x.RDM },
|
||||
{ EClassJob.BlueMage, x.BLU },
|
||||
{ EClassJob.Gunbreaker, x.GNB },
|
||||
{ EClassJob.Dancer, x.DNC },
|
||||
{ EClassJob.Reaper, x.RPR },
|
||||
{ EClassJob.Sage, x.SGE },
|
||||
{ EClassJob.Viper, x.VPR },
|
||||
{ EClassJob.Pictomancer, x.PCT }
|
||||
}
|
||||
.Where(y => y.Value)
|
||||
.Select(y => y.Key)
|
||||
.ToList());
|
||||
ClassJobNames = dataManager.GetExcelSheet<ClassJob>()!
|
||||
.Where(x => x.RowId > 0 && Enum.IsDefined(typeof(EClassJob), x.RowId))
|
||||
.OrderBy(x => x.UIPriority)
|
||||
.Select(x => ((EClassJob)x.RowId,
|
||||
dataManager.Language == ClientLanguage.English ? x.NameEnglish.ToString() : x.Name.ToString()))
|
||||
.ToList();
|
||||
PrimaryStats = dataManager.GetExcelSheet<ClassJob>()!
|
||||
.Where(x => x.RowId > 0 && Enum.IsDefined(typeof(EClassJob), x.RowId))
|
||||
.Where(x => x.PrimaryStat > 0)
|
||||
.ToDictionary(x => (EClassJob)x.RowId, x => (EBaseParam)x.PrimaryStat);
|
||||
ItemUiCategoryNames = dataManager.GetExcelSheet<ItemUICategory>()!
|
||||
.Where(x => x.RowId > 0)
|
||||
.OrderBy(x => x.OrderMajor)
|
||||
.ThenBy(x => x.OrderMinor)
|
||||
.Select(x => (x.RowId, x.Name.ToString()))
|
||||
.ToList();
|
||||
Materias = dataManager.GetExcelSheet<Materia>()!
|
||||
.Where(x => x.RowId > 0 && Enum.IsDefined(typeof(EBaseParam), (byte)x.BaseParam.Row))
|
||||
.ToDictionary(x => x.RowId, x => new MateriaStat((EBaseParam)x.BaseParam.Row, x.Value));
|
||||
|
||||
_allItemLists =
|
||||
dataManager.GetExcelSheet<Item>()!
|
||||
.Where(x => x.RowId > 1600) // exclude outdated names
|
||||
.Where(x => x.EquipSlotCategory.Row > 0 &&
|
||||
Enum.IsDefined(typeof(EEquipSlotCategory), x.EquipSlotCategory.Row))
|
||||
.Where(x => x.LevelItem.Row > 1) // ignore ilvl 1 glamour items (also includes starter weapons)
|
||||
.Where(x => x.ItemSeries.Row is <= 3 or >= 28)
|
||||
.SelectMany(LoadItem)
|
||||
.SelectMany(x => x.ClassJobs.Select(y => x.Item with { ClassJob = y }))
|
||||
.Where(x => x.ClassJob != EClassJob.Scholar || x.ItemUiCategory != 10) // exclude ACN weapon as scholar
|
||||
.Where(x =>
|
||||
{
|
||||
bool isGatheringItem = x.HasAnyStat(EBaseParam.Gathering, EBaseParam.Perception, EBaseParam.GP);
|
||||
if (x.ClassJob.IsGatherer())
|
||||
return isGatheringItem;
|
||||
|
||||
bool isCraftingItem = x.HasAnyStat(EBaseParam.Craftsmanship, EBaseParam.Control, EBaseParam.CP);
|
||||
if (x.ClassJob.IsCrafter())
|
||||
return isCraftingItem;
|
||||
|
||||
return !isGatheringItem && !isCraftingItem;
|
||||
})
|
||||
.GroupBy(item => new
|
||||
{
|
||||
item.ClassJob,
|
||||
item.EquipSlotCategory,
|
||||
item.ItemUiCategory,
|
||||
})
|
||||
.Select(x => new ItemList
|
||||
{
|
||||
ClassJob = x.Key.ClassJob,
|
||||
EquipSlotCategory = x.Key.EquipSlotCategory,
|
||||
ItemUiCategory = x.Key.ItemUiCategory,
|
||||
Items = x.Cast<BaseItem>().ToList(),
|
||||
})
|
||||
.ToList()
|
||||
.AsReadOnly();
|
||||
|
||||
UpdateAndSortLists();
|
||||
}
|
||||
|
||||
public IReadOnlyList<(EClassJob ClassJob, string Name)> ClassJobNames { get; }
|
||||
public IReadOnlyList<(uint ItemUiCategory, string Name)> ItemUiCategoryNames { get; }
|
||||
public Dictionary<EClassJob, EBaseParam> PrimaryStats { get; }
|
||||
public Dictionary<uint, MateriaStat> Materias { get; set; }
|
||||
|
||||
public Dictionary<EBaseParam, string> StatNames { get; } = new()
|
||||
{
|
||||
{ EBaseParam.Crit, "Crit" },
|
||||
{ EBaseParam.DirectHit, "DH" },
|
||||
{ EBaseParam.Determination, "Det" },
|
||||
{ EBaseParam.SkillSpeed, "SkS" },
|
||||
{ EBaseParam.SpellSpeed, "SpS" },
|
||||
{ EBaseParam.Tenacity, "Tenacity" },
|
||||
|
||||
{ EBaseParam.CP, "CP" },
|
||||
{ EBaseParam.Craftsmanship, "CMS" },
|
||||
{ EBaseParam.Control, "Control" },
|
||||
|
||||
{ EBaseParam.GP, "GP" },
|
||||
{ EBaseParam.Gathering, "Gathering" },
|
||||
{ EBaseParam.Perception, "Perception" },
|
||||
};
|
||||
|
||||
public InventoryType[] DefaultInventoryTypes { get; } =
|
||||
[
|
||||
InventoryType.Inventory1,
|
||||
InventoryType.Inventory2,
|
||||
InventoryType.Inventory3,
|
||||
InventoryType.Inventory4,
|
||||
InventoryType.ArmoryMainHand,
|
||||
InventoryType.ArmoryOffHand,
|
||||
InventoryType.ArmoryHead,
|
||||
InventoryType.ArmoryBody,
|
||||
InventoryType.ArmoryHands,
|
||||
InventoryType.ArmoryLegs,
|
||||
InventoryType.ArmoryFeets,
|
||||
InventoryType.ArmoryEar,
|
||||
InventoryType.ArmoryNeck,
|
||||
InventoryType.ArmoryWrist,
|
||||
InventoryType.ArmoryRings,
|
||||
InventoryType.EquippedItems
|
||||
];
|
||||
|
||||
public void UpdateAndSortLists()
|
||||
{
|
||||
foreach (ItemList itemList in _allItemLists)
|
||||
{
|
||||
itemList.UpdateStats(PrimaryStats, _configuration);
|
||||
itemList.Sort();
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<ItemList> GetItemLists(EClassJob classJob)
|
||||
=> _allItemLists.Where(x => x.ClassJob == classJob);
|
||||
|
||||
public ItemList? GetItemList(EClassJob classJob, EEquipSlotCategory equipSlotCategory)
|
||||
=> _allItemLists.SingleOrDefault(x => x.ClassJob == classJob && x.EquipSlotCategory == equipSlotCategory);
|
||||
|
||||
public IList<(EEquipSlotCategory EquipSlotCategory, string UiCategoryName)> GetItemListsForJob(EClassJob classJob)
|
||||
{
|
||||
return ItemUiCategoryNames
|
||||
.Select(x => new
|
||||
{
|
||||
x.Name,
|
||||
List = _allItemLists.SingleOrDefault(
|
||||
y => y.ClassJob == classJob && x.ItemUiCategory == y.ItemUiCategory)
|
||||
})
|
||||
.Where(x => x.List != null)
|
||||
.Select(x => (x.List!.EquipSlotCategory, x.Name))
|
||||
.ToList();
|
||||
}
|
||||
|
||||
private IEnumerable<(EquipmentItem Item, List<EClassJob> ClassJobs)> LoadItem(Item item)
|
||||
{
|
||||
var classJobCategories = _classJobCategories[item.ClassJobCategory.Row];
|
||||
yield return (new EquipmentItem(item, false), classJobCategories);
|
||||
if (item.CanBeHq)
|
||||
yield return (new EquipmentItem(item, true), classJobCategories);
|
||||
}
|
||||
}
|
@ -1,60 +1,13 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Project Sdk="Dalamud.NET.Sdk/9.0.2">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0-windows</TargetFramework>
|
||||
<Version>0.1</Version>
|
||||
<LangVersion>11.0</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
|
||||
<Version>1.3</Version>
|
||||
<OutputPath>dist</OutputPath>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DebugType>portable</DebugType>
|
||||
<PathMap Condition="$(SolutionDir) != ''">$(SolutionDir)=X:\</PathMap>
|
||||
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
||||
<DebugType>portable</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<DalamudLibPath>$(appdata)\XIVLauncher\addon\Hooks\dev\</DalamudLibPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))'">
|
||||
<DalamudLibPath>$(DALAMUD_HOME)/</DalamudLibPath>
|
||||
</PropertyGroup>
|
||||
<Import Project="..\LLib\LLib.targets"/>
|
||||
<Import Project="..\LLib\RenameZip.targets"/>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="DalamudPackager" Version="2.1.12"/>
|
||||
<ProjectReference Include="..\LLib\LLib.csproj"/>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Dalamud">
|
||||
<HintPath>$(DalamudLibPath)Dalamud.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="ImGui.NET">
|
||||
<HintPath>$(DalamudLibPath)ImGui.NET.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Lumina">
|
||||
<HintPath>$(DalamudLibPath)Lumina.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Lumina.Excel">
|
||||
<HintPath>$(DalamudLibPath)Lumina.Excel.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>$(DalamudLibPath)Newtonsoft.Json.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="FFXIVClientStructs">
|
||||
<HintPath>$(DalamudLibPath)FFXIVClientStructs.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="RenameLatestZip" AfterTargets="PackagePlugin" Condition="'$(Configuration)' == 'Release'">
|
||||
<Exec Command="rename $(OutDir)$(AssemblyName)\latest.zip $(AssemblyName)-$(Version).zip"/>
|
||||
</Target>
|
||||
</Project>
|
||||
|
@ -2,208 +2,249 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Dalamud.Game.Command;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using Dalamud.Plugin;
|
||||
using Dalamud.Plugin.Services;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game.UI;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
|
||||
using Gearsetter.External;
|
||||
using Gearsetter.GameData;
|
||||
using Gearsetter.Model;
|
||||
using Gearsetter.Windows;
|
||||
using LLib.GameData;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
using GrandCompany = FFXIVClientStructs.FFXIV.Client.UI.Agent.GrandCompany;
|
||||
using InventoryItem = FFXIVClientStructs.FFXIV.Client.Game.InventoryItem;
|
||||
|
||||
namespace Gearsetter;
|
||||
|
||||
[SuppressMessage("ReSharper", "UnusedType.Global")]
|
||||
public class GearsetterPlugin : IDalamudPlugin
|
||||
public sealed class GearsetterPlugin : IDalamudPlugin
|
||||
{
|
||||
private static readonly InventoryType[] DefaultInventoryTypes =
|
||||
{
|
||||
InventoryType.Inventory1,
|
||||
InventoryType.Inventory2,
|
||||
InventoryType.Inventory3,
|
||||
InventoryType.Inventory4,
|
||||
InventoryType.ArmoryMainHand,
|
||||
InventoryType.ArmoryOffHand,
|
||||
InventoryType.ArmoryHead,
|
||||
InventoryType.ArmoryBody,
|
||||
InventoryType.ArmoryHands,
|
||||
InventoryType.ArmoryLegs,
|
||||
InventoryType.ArmoryFeets,
|
||||
InventoryType.ArmoryEar,
|
||||
InventoryType.ArmoryNeck,
|
||||
InventoryType.ArmoryWrist,
|
||||
InventoryType.ArmoryRings,
|
||||
InventoryType.EquippedItems,
|
||||
};
|
||||
|
||||
private readonly DalamudPluginInterface _pluginInterface;
|
||||
private readonly WindowSystem _windowSystem = new(nameof(GearsetterPlugin));
|
||||
private readonly IDalamudPluginInterface _pluginInterface;
|
||||
private readonly ICommandManager _commandManager;
|
||||
private readonly IChatGui _chatGui;
|
||||
private readonly IDataManager _dataManager;
|
||||
private readonly IPluginLog _pluginLog;
|
||||
private readonly IClientState _clientState;
|
||||
|
||||
private readonly GearsetterIpc _gearsetterIpc;
|
||||
private readonly Configuration _configuration;
|
||||
private readonly GameDataHolder _gameDataHolder;
|
||||
private readonly EquipmentBrowserWindow _equipmentBrowserWindow;
|
||||
private readonly ConfigWindow _configWindow;
|
||||
private readonly IReadOnlyDictionary<byte, DalamudLinkPayload> _linkPayloads;
|
||||
private readonly Dictionary<uint, List<ClassJob>> _classJobCategories;
|
||||
private readonly Dictionary<byte, byte> _classJobToArrayIndex;
|
||||
private readonly Dictionary<uint, CachedItem> _cachedItems = new();
|
||||
private readonly Dictionary<EClassJob, byte> _classJobToArrayIndex;
|
||||
|
||||
public GearsetterPlugin(DalamudPluginInterface pluginInterface, ICommandManager commandManager, IChatGui chatGui,
|
||||
public GearsetterPlugin(IDalamudPluginInterface pluginInterface, ICommandManager commandManager, IChatGui chatGui,
|
||||
IDataManager dataManager, IPluginLog pluginLog, IClientState clientState)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(dataManager);
|
||||
|
||||
_pluginInterface = pluginInterface;
|
||||
_commandManager = commandManager;
|
||||
_chatGui = chatGui;
|
||||
_dataManager = dataManager;
|
||||
_pluginLog = pluginLog;
|
||||
_clientState = clientState;
|
||||
_gearsetterIpc = new GearsetterIpc(this, _pluginInterface, _pluginLog);
|
||||
|
||||
_commandManager.AddHandler("/gup", new CommandInfo(ProcessCommand));
|
||||
Configuration? configuration = (Configuration?)_pluginInterface.GetPluginConfig();
|
||||
if (configuration == null)
|
||||
{
|
||||
configuration = Configuration.Create();
|
||||
_pluginInterface.SavePluginConfig(configuration);
|
||||
}
|
||||
|
||||
_configuration = configuration;
|
||||
_gameDataHolder = new GameDataHolder(dataManager, _configuration);
|
||||
_equipmentBrowserWindow = new EquipmentBrowserWindow(this, _gameDataHolder, _clientState, _chatGui);
|
||||
_windowSystem.AddWindow(_equipmentBrowserWindow);
|
||||
_configWindow = new ConfigWindow(_pluginInterface, _configuration);
|
||||
_windowSystem.AddWindow(_configWindow);
|
||||
|
||||
_commandManager.AddHandler("/gup", new CommandInfo(ShowUpgrades)
|
||||
{
|
||||
HelpMessage = "Show possible gear upgrades for all gearsets"
|
||||
});
|
||||
_commandManager.AddHandler("/gbrowser", new CommandInfo(ToggleEquipmentBrowser)
|
||||
{
|
||||
HelpMessage = "Toggle the equipment browser window"
|
||||
});
|
||||
_linkPayloads = Enumerable.Range(0, 100)
|
||||
.ToDictionary(x => (byte)x, x => _pluginInterface.AddChatLinkHandler((byte)x, ChangeGearset)).AsReadOnly();
|
||||
_clientState.TerritoryChanged += TerritoryChanged;
|
||||
_pluginInterface.UiBuilder.Draw += _windowSystem.Draw;
|
||||
_pluginInterface.UiBuilder.OpenMainUi += _equipmentBrowserWindow.Toggle;
|
||||
_pluginInterface.UiBuilder.OpenConfigUi += _configWindow.Toggle;
|
||||
|
||||
_classJobToArrayIndex = dataManager.GetExcelSheet<Lumina.Excel.GeneratedSheets.ClassJob>()!
|
||||
.Where(x => x.RowId > 0)
|
||||
.ToDictionary(x => (byte)x.RowId, x => (byte)x.ExpArrayIndex);
|
||||
_classJobCategories = _dataManager.GetExcelSheet<ClassJobCategory>()!
|
||||
.ToDictionary(x => x.RowId, x =>
|
||||
new Dictionary<ClassJob, bool>
|
||||
{
|
||||
{ ClassJob.Adventurer, x.ADV },
|
||||
{ ClassJob.Gladiator, x.GLA },
|
||||
{ ClassJob.Pugilist, x.PGL },
|
||||
{ ClassJob.Marauder, x.MRD },
|
||||
{ ClassJob.Lancer, x.LNC },
|
||||
{ ClassJob.Archer, x.ARC },
|
||||
{ ClassJob.Conjurer, x.CNJ },
|
||||
{ ClassJob.Thaumaturge, x.THM },
|
||||
{ ClassJob.Carpenter, x.CRP },
|
||||
{ ClassJob.Blacksmith, x.BSM },
|
||||
{ ClassJob.Armorer, x.ARM },
|
||||
{ ClassJob.Goldsmith, x.GSM },
|
||||
{ ClassJob.Leatherworker, x.LTW },
|
||||
{ ClassJob.Weaver, x.WVR },
|
||||
{ ClassJob.Alchemist, x.ALC },
|
||||
{ ClassJob.Culinarian, x.CUL },
|
||||
{ ClassJob.Miner, x.MIN },
|
||||
{ ClassJob.Botanist, x.BTN },
|
||||
{ ClassJob.Fisher, x.FSH },
|
||||
{ ClassJob.Paladin, x.PLD },
|
||||
{ ClassJob.Monk, x.MNK },
|
||||
{ ClassJob.Warrior, x.WAR },
|
||||
{ ClassJob.Dragoon, x.DRG },
|
||||
{ ClassJob.Bard, x.BRD },
|
||||
{ ClassJob.WhiteMage, x.WHM },
|
||||
{ ClassJob.BlackMage, x.BLM },
|
||||
{ ClassJob.Arcanist, x.ACN },
|
||||
{ ClassJob.Summoner, x.SMN },
|
||||
{ ClassJob.Scholar, x.SCH },
|
||||
{ ClassJob.Rogue, x.ROG },
|
||||
{ ClassJob.Ninja, x.NIN },
|
||||
{ ClassJob.Machinist, x.MCH },
|
||||
{ ClassJob.DarkKnight, x.DRK },
|
||||
{ ClassJob.Astrologian, x.AST },
|
||||
{ ClassJob.Samurai, x.SAM },
|
||||
{ ClassJob.RedMage, x.RDM },
|
||||
{ ClassJob.BlueMage, x.BLU },
|
||||
{ ClassJob.Gunbreaker, x.GNB },
|
||||
{ ClassJob.Dancer, x.DNC },
|
||||
{ ClassJob.Reaper, x.RPR },
|
||||
{ ClassJob.Sage, x.SGE },
|
||||
}
|
||||
.Where(y => y.Value)
|
||||
.Select(y => y.Key)
|
||||
.ToList());
|
||||
_classJobToArrayIndex = dataManager.GetExcelSheet<ClassJob>()!
|
||||
.Where(x => x.RowId > 0 && Enum.IsDefined(typeof(EClassJob), x.RowId))
|
||||
.ToDictionary(x => (EClassJob)x.RowId, x => (byte)x.ExpArrayIndex);
|
||||
}
|
||||
|
||||
private void TerritoryChanged(ushort territory)
|
||||
private unsafe void TerritoryChanged(ushort territory)
|
||||
{
|
||||
if (territory == 128)
|
||||
if (!_configuration.ShowRecommendationsWhenEnteringGcArea)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
var playerState = PlayerState.Instance();
|
||||
if (playerState == null)
|
||||
return;
|
||||
|
||||
var grandCompany = (GrandCompany)playerState->GrandCompany;
|
||||
if ((grandCompany == GrandCompany.Maelstrom && territory == 128) ||
|
||||
(grandCompany == GrandCompany.TwinAdder && territory == 132) ||
|
||||
(grandCompany == GrandCompany.ImmortalFlames && territory == 130))
|
||||
ShowUpgrades();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_pluginLog.Warning(e, "Could not show upgrades when entering Grand Company area.");
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessCommand(string command, string arguments) => ShowUpgrades();
|
||||
|
||||
private unsafe void ShowUpgrades()
|
||||
private void ToggleEquipmentBrowser(string command, string arguments)
|
||||
=> _equipmentBrowserWindow.Toggle();
|
||||
|
||||
private void ShowUpgrades(string command, string arguments)
|
||||
{
|
||||
var inventoryManager = InventoryManager.Instance();
|
||||
List<CachedItem> inventoryItems = new();
|
||||
foreach (var inventoryType in DefaultInventoryTypes)
|
||||
{
|
||||
var container = inventoryManager->GetInventoryContainer(inventoryType);
|
||||
for (int i = 0; i < container->Size; ++i)
|
||||
{
|
||||
var item = container->GetInventorySlot(i);
|
||||
if (item != null && item->ItemID != 0)
|
||||
{
|
||||
CachedItem? cachedItem = LookupItem(item->ItemID, item->Flags.HasFlag(InventoryItem.ItemFlags.HQ));
|
||||
if (cachedItem != null)
|
||||
inventoryItems.Add(cachedItem);
|
||||
}
|
||||
}
|
||||
byte? level = null;
|
||||
if (arguments.Length > 0 && byte.TryParse(arguments, out byte parsedLevel))
|
||||
level = parsedLevel;
|
||||
ShowUpgrades(level);
|
||||
}
|
||||
|
||||
private unsafe void ShowUpgrades(byte? level = null)
|
||||
{
|
||||
DateTime start = DateTime.Now;
|
||||
var inventoryItems = GetAllInventoryItems();
|
||||
|
||||
var gearsetModule = RaptureGearsetModule.Instance();
|
||||
if (gearsetModule == null)
|
||||
return;
|
||||
|
||||
bool anyUpgrade = false;
|
||||
bool onlyCurrentJob = level != null;
|
||||
if (onlyCurrentJob)
|
||||
_chatGui.Print("Checking only gearsets for your current class/job...");
|
||||
|
||||
List<GearsetData> gearsets = new List<GearsetData>();
|
||||
for (int i = 0; i < 100; ++i)
|
||||
{
|
||||
var gearset = gearsetModule->GetGearset(i);
|
||||
if (gearset != null && gearset->Flags.HasFlag(RaptureGearsetModule.GearsetFlag.Exists))
|
||||
{
|
||||
anyUpgrade |= HandleGearset(gearset, inventoryItems);
|
||||
if (onlyCurrentJob && gearset->ClassJob != _clientState.LocalPlayer!.ClassJob.Id)
|
||||
continue;
|
||||
|
||||
var gearsetData = PrepareGearset(gearset);
|
||||
if (gearsetData != null)
|
||||
gearsets.Add(gearsetData);
|
||||
}
|
||||
}
|
||||
|
||||
_pluginLog.Information($"Preparing gearsets took {DateTime.Now - start}");
|
||||
|
||||
Task.Run(() =>
|
||||
{
|
||||
start = DateTime.Now;
|
||||
bool anyUpgrade = false;
|
||||
foreach (GearsetData gearset in gearsets)
|
||||
anyUpgrade |= HandleGearset(gearset, inventoryItems, level);
|
||||
|
||||
if (!anyUpgrade)
|
||||
_chatGui.Print("All your gearsets are OK.");
|
||||
|
||||
_pluginLog.Information($"Evaluating gearsets took {DateTime.Now - start}");
|
||||
});
|
||||
}
|
||||
|
||||
private unsafe bool HandleGearset(RaptureGearsetModule.GearsetEntry* gearset, List<CachedItem> inventoryItems)
|
||||
private unsafe GearsetData? PrepareGearset(RaptureGearsetModule.GearsetEntry* gearset)
|
||||
{
|
||||
string name = GetGearsetName(gearset);
|
||||
if (name.Contains('_') || name.Contains("Eureka") || name.Contains("Bozja"))
|
||||
return false;
|
||||
if (name.Contains('_', StringComparison.Ordinal) ||
|
||||
name.Contains("Eureka", StringComparison.OrdinalIgnoreCase) ||
|
||||
name.Contains("Bozja", StringComparison.OrdinalIgnoreCase))
|
||||
return null;
|
||||
|
||||
List<List<SeString>> upgrades = new()
|
||||
return new GearsetData(_dataManager, gearset, name);
|
||||
}
|
||||
|
||||
internal unsafe List<RecommendedItemChange> GetRecommendedUpgrades(RaptureGearsetModule.GearsetEntry* gearset,
|
||||
byte? level = null)
|
||||
{
|
||||
HandleGearsetItem("Main Hand", gearset, gearset->MainHand, inventoryItems),
|
||||
HandleGearsetItem("Off Hand", gearset, gearset->OffHand, inventoryItems),
|
||||
GearsetData gearsetData = new GearsetData(_dataManager, gearset, GetGearsetName(gearset));
|
||||
Dictionary<(uint ItemId, bool Hq), List<MateriaStats>> inventoryItems = GetAllInventoryItems();
|
||||
return GetRecommendedUpgrades(gearsetData, inventoryItems, level);
|
||||
}
|
||||
|
||||
HandleGearsetItem("Head", gearset, gearset->Head, inventoryItems),
|
||||
HandleGearsetItem("Body", gearset, gearset->Body, inventoryItems),
|
||||
HandleGearsetItem("Hands", gearset, gearset->Hands, inventoryItems),
|
||||
HandleGearsetItem("Legs", gearset, gearset->Legs, inventoryItems),
|
||||
HandleGearsetItem("Feet", gearset, gearset->Feet, inventoryItems),
|
||||
private List<RecommendedItemChange> GetRecommendedUpgrades(GearsetData gearset,
|
||||
Dictionary<(uint ItemId, bool Hql), List<MateriaStats>> inventoryItems, byte? level)
|
||||
{
|
||||
List<RecommendedItemChange> Handle(string label,
|
||||
(EquipmentItem?, RaptureGearsetModule.GearsetItemIndex)[] gearsetItems,
|
||||
EEquipSlotCategory category)
|
||||
{
|
||||
return HandleGearsetItem(label, gearset, gearsetItems, inventoryItems, category, level);
|
||||
}
|
||||
|
||||
HandleGearsetItem("Ears", gearset, gearset->Ears, inventoryItems),
|
||||
HandleGearsetItem("Neck", gearset, gearset->Neck, inventoryItems),
|
||||
HandleGearsetItem("Wrists", gearset, gearset->Wrists, inventoryItems),
|
||||
HandleGearsetItem("Rings", gearset, new[] { gearset->RingRight, gearset->RingLeft }, inventoryItems),
|
||||
List<List<RecommendedItemChange>> upgrades = new()
|
||||
{
|
||||
Handle("Main Hand", [(gearset.MainHand, RaptureGearsetModule.GearsetItemIndex.MainHand)],
|
||||
EEquipSlotCategory.None),
|
||||
HandleOffHand(gearset, inventoryItems, level),
|
||||
|
||||
Handle("Head", [(gearset.Head, RaptureGearsetModule.GearsetItemIndex.Head)], EEquipSlotCategory.Head),
|
||||
Handle("Body", [(gearset.Body, RaptureGearsetModule.GearsetItemIndex.Body)], EEquipSlotCategory.Body),
|
||||
Handle("Hands", [(gearset.Hands, RaptureGearsetModule.GearsetItemIndex.Hands)], EEquipSlotCategory.Hands),
|
||||
Handle("Legs", [(gearset.Legs, RaptureGearsetModule.GearsetItemIndex.Legs)], EEquipSlotCategory.Legs),
|
||||
Handle("Feet", [(gearset.Feet, RaptureGearsetModule.GearsetItemIndex.Feet)], EEquipSlotCategory.Feet),
|
||||
|
||||
Handle("Ears", [(gearset.Ears, RaptureGearsetModule.GearsetItemIndex.Ears)], EEquipSlotCategory.Ears),
|
||||
Handle("Neck", [(gearset.Neck, RaptureGearsetModule.GearsetItemIndex.Neck)], EEquipSlotCategory.Neck),
|
||||
Handle("Wrists", [(gearset.Wrists, RaptureGearsetModule.GearsetItemIndex.Wrists)],
|
||||
EEquipSlotCategory.Wrists),
|
||||
Handle("Rings",
|
||||
[
|
||||
(gearset.RingLeft, RaptureGearsetModule.GearsetItemIndex.RingLeft),
|
||||
(gearset.RingRight, RaptureGearsetModule.GearsetItemIndex.RingRight)
|
||||
],
|
||||
EEquipSlotCategory.Rings),
|
||||
};
|
||||
|
||||
List<SeString> flatUpgrades = upgrades.SelectMany(x => x).ToList();
|
||||
if (flatUpgrades.Count == 0)
|
||||
return upgrades.SelectMany(x => x).ToList();
|
||||
}
|
||||
|
||||
|
||||
private bool HandleGearset(GearsetData gearset,
|
||||
Dictionary<(uint ItemId, bool Hq), List<MateriaStats>> inventoryItems, byte? level)
|
||||
{
|
||||
List<RecommendedItemChange> upgrades = GetRecommendedUpgrades(gearset, inventoryItems, level);
|
||||
if (upgrades.Count == 0)
|
||||
return false;
|
||||
|
||||
_chatGui.Print(
|
||||
new SeStringBuilder()
|
||||
.Append("Gearset ")
|
||||
.AddUiForeground(1)
|
||||
.Add(_linkPayloads[gearset->ID])
|
||||
.Append($"#{gearset->ID + 1}: ")
|
||||
.Append(name)
|
||||
.Add(_linkPayloads[gearset.Id])
|
||||
.Append($"#{gearset.Id + 1}: ")
|
||||
.Append(gearset.Name)
|
||||
.Add(RawPayload.LinkTerminator)
|
||||
.AddUiForegroundOff()
|
||||
.AddText(level != null ? $" at {level}" : "")
|
||||
.Build());
|
||||
|
||||
foreach (var upgrade in flatUpgrades)
|
||||
_chatGui.Print(new SeString(new TextPayload(" - ")).Append(upgrade));
|
||||
foreach (var upgrade in upgrades)
|
||||
_chatGui.Print(new SeString(new TextPayload(" - ")).Append(upgrade.Text));
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -213,97 +254,198 @@ public class GearsetterPlugin : IDalamudPlugin
|
||||
/// the string ends after the name (and not render ANY text on the same line after the name).
|
||||
/// </summary>
|
||||
private unsafe string GetGearsetName(RaptureGearsetModule.GearsetEntry* gearset)
|
||||
=> Encoding.UTF8.GetString(gearset->Name, 0x2F).Split((char)0)[0];
|
||||
=> gearset->NameString.Split((char)0)[0];
|
||||
|
||||
private unsafe List<SeString> HandleGearsetItem(string label, RaptureGearsetModule.GearsetEntry* gearset,
|
||||
RaptureGearsetModule.GearsetItem gearsetItem, List<CachedItem> inventoryItems)
|
||||
=> HandleGearsetItem(label, gearset, new[] { gearsetItem }, inventoryItems);
|
||||
private List<RecommendedItemChange> HandleGearsetItem(string label, GearsetData gearset,
|
||||
(EquipmentItem? Item, RaptureGearsetModule.GearsetItemIndex Slot)[] gearsetItems,
|
||||
Dictionary<(uint ItemId, bool Hq), List<MateriaStats>> inventoryItems,
|
||||
EEquipSlotCategory equipSlotCategory, byte? level)
|
||||
{
|
||||
EClassJob classJob = gearset.ClassJob;
|
||||
List<RaptureGearsetModule.GearsetItemIndex> availableGearsetSlots = gearsetItems.Select(x => x.Slot).ToList();
|
||||
var itemLists = _gameDataHolder.GetItemLists(classJob);
|
||||
|
||||
private unsafe List<SeString> HandleGearsetItem(string label, RaptureGearsetModule.GearsetEntry* gearset,
|
||||
RaptureGearsetModule.GearsetItem[] gearsetItem, List<CachedItem> inventoryItems)
|
||||
if (equipSlotCategory == EEquipSlotCategory.None && gearsetItems.Any(x => x.Item != null))
|
||||
{
|
||||
gearsetItem = gearsetItem.Where(x => x.ItemID != 0).ToArray();
|
||||
if (gearsetItem.Length > 0)
|
||||
{
|
||||
ClassJob classJob = (ClassJob)gearset->ClassJob;
|
||||
CachedItem[] currentItems = gearsetItem.Select(x => LookupItem(x.ItemID)).Where(x => x != null)
|
||||
.Select(x => x!).ToArray();
|
||||
if (currentItems.Length == 0)
|
||||
{
|
||||
_pluginLog.Information($"Unable to find gearset items");
|
||||
return new List<SeString>();
|
||||
var firstEquippedItem = gearsetItems.First(x => x.Item != null);
|
||||
equipSlotCategory = firstEquippedItem.Item!.EquipSlotCategory;
|
||||
}
|
||||
|
||||
var level = PlayerState.Instance()->ClassJobLevelArray[
|
||||
_classJobToArrayIndex[gearset->ClassJob]];
|
||||
|
||||
var bestItems = inventoryItems
|
||||
.Where(x => x.EquipSlotCategory == currentItems[0].EquipSlotCategory)
|
||||
.Where(x => x.Level <= level)
|
||||
.Where(x => x.ClassJobs.Contains(classJob))
|
||||
.Where(x => x.CalculateScore(classJob, level) > 0)
|
||||
.OrderByDescending(x => x.CalculateScore(classJob, level))
|
||||
.Take(gearsetItem.Length)
|
||||
.ToList();
|
||||
foreach (var currentItem in currentItems)
|
||||
if (equipSlotCategory == EEquipSlotCategory.None)
|
||||
{
|
||||
if (bestItems.Contains(currentItem))
|
||||
bestItems.Remove(currentItem);
|
||||
_pluginLog.Warning("Unable to find item to determine equip slot category");
|
||||
return [];
|
||||
}
|
||||
|
||||
// don't make suggestions for equal scores
|
||||
bestItems.RemoveAll(x =>
|
||||
x.CalculateScore(classJob, level) ==
|
||||
currentItems.Select(y => y.CalculateScore(classJob, level)).Max());
|
||||
|
||||
return bestItems
|
||||
.Select(x => new SeString(new TextPayload($"{label}: "))
|
||||
.Append(SeString.CreateItemLink(x.ItemId, x.Hq))).ToList();
|
||||
}
|
||||
|
||||
return new List<SeString>();
|
||||
}
|
||||
|
||||
private CachedItem? LookupItem(uint itemId)
|
||||
(BaseItem? Item, RaptureGearsetModule.GearsetItemIndex Slot)[] currentItems = gearsetItems
|
||||
.Select(x =>
|
||||
{
|
||||
if (_cachedItems.TryGetValue(itemId, out CachedItem? cachedItem))
|
||||
return cachedItem;
|
||||
if (x.Item == null)
|
||||
return (null, x.Slot);
|
||||
|
||||
var baseItem = itemLists
|
||||
.SelectMany(y => y.Items.Where(z => x.Item.ItemId == z.ItemId && x.Item.Hq == z.Hq))
|
||||
.FirstOrDefault();
|
||||
return (baseItem, x.Slot);
|
||||
})
|
||||
.ToArray();
|
||||
|
||||
var availableList = _gameDataHolder.GetItemList(classJob, equipSlotCategory);
|
||||
if (availableList == null)
|
||||
return [];
|
||||
|
||||
if (level == null)
|
||||
level = GetLevel(classJob);
|
||||
|
||||
try
|
||||
{
|
||||
var item = _dataManager.GetExcelSheet<Item>()!.GetRow(itemId % 1_000_000)!;
|
||||
cachedItem = new CachedItem
|
||||
availableList.ApplyFromInventory(inventoryItems, true);
|
||||
|
||||
var bestItems = availableList.Items
|
||||
.Where(x => x.Level <= level)
|
||||
.Where(x => x is Model.InventoryItem)
|
||||
.Take(gearsetItems.Length)
|
||||
.ToList();
|
||||
//_pluginLog.Debug(
|
||||
// $"{equipSlotCategory}: {string.Join(" ", currentItems.Select(x => $"{x.Item}, {x.Slot}"))}");
|
||||
foreach (var currentItem in currentItems)
|
||||
{
|
||||
Item = item,
|
||||
ItemId = item.RowId,
|
||||
Hq = itemId > 1_000_000,
|
||||
Name = item.Name.ToString(),
|
||||
Level = item.LevelEquip,
|
||||
ItemLevel = item.LevelItem.Row,
|
||||
Rarity = item.Rarity,
|
||||
EquipSlotCategory = item.EquipSlotCategory.Row,
|
||||
ClassJobs = _classJobCategories[item.ClassJobCategory.Row],
|
||||
};
|
||||
_cachedItems[itemId] = cachedItem;
|
||||
return cachedItem;
|
||||
}
|
||||
catch (Exception)
|
||||
var foundIndex = bestItems.FindIndex(x =>
|
||||
currentItem.Item != null && currentItem.Item.ItemId == x.ItemId && currentItem.Item.Hq == x.Hq);
|
||||
if (foundIndex >= 0)
|
||||
{
|
||||
_pluginLog.Information($"Unable to lookup item {itemId}");
|
||||
return null;
|
||||
bestItems.RemoveAt(foundIndex);
|
||||
availableGearsetSlots.Remove(currentItem.Slot);
|
||||
}
|
||||
}
|
||||
|
||||
private CachedItem? LookupItem(uint itemId, bool hq)
|
||||
=> LookupItem(itemId + (hq ? 1_000_000u : 0));
|
||||
return bestItems
|
||||
.Select(x =>
|
||||
{
|
||||
var slot = availableGearsetSlots[0];
|
||||
availableGearsetSlots.RemoveAt(0);
|
||||
|
||||
return ToItemRecommendation(x, slot,
|
||||
new SeString(new TextPayload($"{label}: "))
|
||||
.Append(SeString.CreateItemLink(x.ItemId, x.Hq)));
|
||||
})
|
||||
.ToList();
|
||||
}
|
||||
finally
|
||||
{
|
||||
availableList.ClearFromInventory();
|
||||
}
|
||||
}
|
||||
|
||||
private List<RecommendedItemChange> HandleOffHand(GearsetData gearset,
|
||||
Dictionary<(uint ItemId, bool Hq), List<MateriaStats>> inventoryItems, byte? level)
|
||||
{
|
||||
var mainHand = gearset.MainHand;
|
||||
if (mainHand == null)
|
||||
return [];
|
||||
|
||||
// if it's a twohanded weapon, ignore it
|
||||
EEquipSlotCategory equipSlotCategory = mainHand.EquipSlotCategory;
|
||||
if (equipSlotCategory != EEquipSlotCategory.OneHandedMainHand)
|
||||
return [];
|
||||
|
||||
return HandleGearsetItem("Off Hand", gearset,
|
||||
[(gearset.OffHand, RaptureGearsetModule.GearsetItemIndex.OffHand)],
|
||||
inventoryItems,
|
||||
EEquipSlotCategory.Shield, level);
|
||||
}
|
||||
|
||||
private unsafe void ChangeGearset(uint commandId, SeString seString)
|
||||
=> RaptureGearsetModule.Instance()->EquipGearset((byte)commandId);
|
||||
|
||||
|
||||
private unsafe RecommendedItemChange ToItemRecommendation(BaseItem baseItem,
|
||||
RaptureGearsetModule.GearsetItemIndex targetSlot, SeString text)
|
||||
{
|
||||
InventoryManager* inventoryManager = InventoryManager.Instance();
|
||||
foreach (var inventoryType in _gameDataHolder.DefaultInventoryTypes)
|
||||
{
|
||||
var container = inventoryManager->GetInventoryContainer(inventoryType);
|
||||
for (int i = 0; i < container->Size; ++i)
|
||||
{
|
||||
var item = container->GetInventorySlot(i);
|
||||
if (item != null && item->ItemId == baseItem.ItemId &&
|
||||
item->Flags.HasFlag(InventoryItem.ItemFlags.HighQuality) == baseItem.Hq)
|
||||
{
|
||||
MateriaStats expectedMateriaStats = baseItem.MateriaStats ?? new([]);
|
||||
MateriaStats actualMateriaStats = FetchMateriaStats(item);
|
||||
|
||||
if (expectedMateriaStats == actualMateriaStats)
|
||||
return new RecommendedItemChange(item->ItemId, inventoryType, i, targetSlot, text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return new RecommendedItemChange(baseItem.ItemId, null, null, targetSlot, text);
|
||||
}
|
||||
|
||||
internal unsafe Dictionary<(uint ItemId, bool Hq), List<MateriaStats>> GetAllInventoryItems()
|
||||
{
|
||||
Dictionary<(uint, bool), List<MateriaStats>> inventoryItems = new();
|
||||
InventoryManager* inventoryManager = InventoryManager.Instance();
|
||||
foreach (var inventoryType in _gameDataHolder.DefaultInventoryTypes)
|
||||
{
|
||||
var container = inventoryManager->GetInventoryContainer(inventoryType);
|
||||
for (int i = 0; i < container->Size; ++i)
|
||||
{
|
||||
var item = container->GetInventorySlot(i);
|
||||
if (item != null && item->ItemId != 0)
|
||||
{
|
||||
var key = (item->ItemId, item->Flags.HasFlag(InventoryItem.ItemFlags.HighQuality));
|
||||
if (!inventoryItems.TryGetValue(key, out var list))
|
||||
{
|
||||
list = new List<MateriaStats>();
|
||||
inventoryItems[key] = list;
|
||||
}
|
||||
|
||||
list.Add(FetchMateriaStats(item));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return inventoryItems;
|
||||
}
|
||||
|
||||
private unsafe MateriaStats FetchMateriaStats(InventoryItem* item)
|
||||
{
|
||||
// FIXME item->GetMateriaCount is broken on API 10, so this seems to be somewhat slow
|
||||
List<(MateriaStat, byte)> materias = new();
|
||||
for (int slot = 0; slot < 5; ++slot)
|
||||
{
|
||||
var materiaId = item->Materia[slot];
|
||||
if (materiaId == 0)
|
||||
break;
|
||||
|
||||
if (_gameDataHolder.Materias.TryGetValue(materiaId, out MateriaStat? value))
|
||||
materias.Add((value, item->MateriaGrades[slot]));
|
||||
}
|
||||
|
||||
return new MateriaStats(materias);
|
||||
}
|
||||
|
||||
internal unsafe byte GetLevel(EClassJob classJob)
|
||||
{
|
||||
var playerState = PlayerState.Instance();
|
||||
if (playerState == null)
|
||||
return 0;
|
||||
|
||||
return (byte)playerState->ClassJobLevels[_classJobToArrayIndex[classJob]];
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_pluginInterface.UiBuilder.OpenConfigUi -= _configWindow.Toggle;
|
||||
_pluginInterface.UiBuilder.OpenMainUi -= _equipmentBrowserWindow.Toggle;
|
||||
_pluginInterface.UiBuilder.Draw -= _windowSystem.Draw;
|
||||
_clientState.TerritoryChanged -= TerritoryChanged;
|
||||
_pluginInterface.RemoveChatLinkHandler();
|
||||
_commandManager.RemoveHandler("/gbrowser");
|
||||
_commandManager.RemoveHandler("/gup");
|
||||
_gearsetterIpc.Dispose();
|
||||
}
|
||||
}
|
||||
|
60
Gearsetter/Model/BaseItem.cs
Normal file
60
Gearsetter/Model/BaseItem.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using Gearsetter.GameData;
|
||||
using LLib.GameData;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Gearsetter.Model;
|
||||
|
||||
internal abstract record BaseItem(Item Item, bool Hq, MateriaStats? MateriaStats = null)
|
||||
{
|
||||
public Item Item { get; } = Item;
|
||||
public uint ItemId { get; } = Item.RowId;
|
||||
public bool Hq { get; } = Hq;
|
||||
public bool CanBeHq { get; } = Item.CanBeHq;
|
||||
public string Name { get; } = Item.Name.ToString();
|
||||
public byte Level { get; } = Item.LevelEquip;
|
||||
public uint ItemLevel { get; } = Item.LevelItem.Row;
|
||||
public byte Rarity { get; } = Item.Rarity;
|
||||
public EEquipSlotCategory EquipSlotCategory { get; } = (EEquipSlotCategory)Item.EquipSlotCategory.Row;
|
||||
public uint ItemUiCategory { get; } = Item.ItemUICategory.Row;
|
||||
public abstract EClassJob ClassJob { get; init; }
|
||||
public EquipmentStats Stats { get; } = new(Item, Hq, MateriaStats);
|
||||
|
||||
public int PrimaryStat { get; init; } = -1;
|
||||
|
||||
public int Damage
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ClassJob.DealsMagicDamage())
|
||||
return Item.DamageMag + Stats.Get(EBaseParam.DamageMag);
|
||||
else if (ClassJob.DealsPhysicalDamage())
|
||||
return Item.DamagePhys + Stats.Get(EBaseParam.DamagePhys);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasAnyStat(params EBaseParam[] substats)
|
||||
{
|
||||
foreach (EBaseParam substat in substats)
|
||||
{
|
||||
if (Stats.Get(substat) > 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsCombatRelicWithoutSubstats()
|
||||
{
|
||||
return Rarity == 4
|
||||
&& EquipSlotCategory is EEquipSlotCategory.OneHandedMainHand
|
||||
or EEquipSlotCategory.TwoHandedMainHand
|
||||
or EEquipSlotCategory.Shield
|
||||
&& !ClassJob.IsCrafter()
|
||||
&& !ClassJob.IsGatherer()
|
||||
&& !HasAnyStat(EBaseParam.Crit,
|
||||
EBaseParam.DirectHit, EBaseParam.Determination, EBaseParam.SkillSpeed,
|
||||
EBaseParam.SpellSpeed, EBaseParam.Tenacity);
|
||||
}
|
||||
}
|
10
Gearsetter/Model/EquipmentItem.cs
Normal file
10
Gearsetter/Model/EquipmentItem.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using Gearsetter.GameData;
|
||||
using LLib.GameData;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Gearsetter.Model;
|
||||
|
||||
internal sealed record EquipmentItem(Item Item, bool Hq) : BaseItem(Item, Hq)
|
||||
{
|
||||
public override EClassJob ClassJob { get; init; } = EClassJob.Adventurer;
|
||||
}
|
58
Gearsetter/Model/EquipmentStats.cs
Normal file
58
Gearsetter/Model/EquipmentStats.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Gearsetter.GameData;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Gearsetter.Model;
|
||||
|
||||
internal sealed class EquipmentStats
|
||||
{
|
||||
private readonly Dictionary<EBaseParam, short> _equipmentValues;
|
||||
private readonly Dictionary<EBaseParam, short> _materiaValues;
|
||||
|
||||
public EquipmentStats(Item item, bool hq, MateriaStats? materiaStats)
|
||||
{
|
||||
_equipmentValues = item.UnkData59.Where(x => x.BaseParam > 0)
|
||||
.ToDictionary(x => (EBaseParam)x.BaseParam, x => x.BaseParamValue);
|
||||
if (hq)
|
||||
{
|
||||
foreach (var hqstat in item.UnkData73.Select(x =>
|
||||
((EBaseParam)x.BaseParamSpecial, x.BaseParamValueSpecial)))
|
||||
{
|
||||
if (_equipmentValues.TryGetValue(hqstat.Item1, out var stat))
|
||||
_equipmentValues[hqstat.Item1] = (short)(stat + hqstat.BaseParamValueSpecial);
|
||||
else
|
||||
_equipmentValues[hqstat.Item1] = hqstat.BaseParamValueSpecial;
|
||||
}
|
||||
}
|
||||
|
||||
_materiaValues = new();
|
||||
if (materiaStats != null)
|
||||
{
|
||||
foreach (var materiaStat in materiaStats.Values)
|
||||
{
|
||||
if (_materiaValues.TryGetValue(materiaStat.Key, out var stat))
|
||||
_materiaValues[materiaStat.Key] = (short)(stat + materiaStat.Value);
|
||||
else
|
||||
_materiaValues[materiaStat.Key] = materiaStat.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public short Get(EBaseParam param)
|
||||
{
|
||||
return (short)(GetEquipment(param) + GetMateria(param));
|
||||
}
|
||||
|
||||
public short GetEquipment(EBaseParam param)
|
||||
{
|
||||
_equipmentValues.TryGetValue(param, out short v);
|
||||
return v;
|
||||
}
|
||||
|
||||
public short GetMateria(EBaseParam param)
|
||||
{
|
||||
_materiaValues.TryGetValue(param, out short v);
|
||||
return v;
|
||||
}
|
||||
}
|
57
Gearsetter/Model/GearsetData.cs
Normal file
57
Gearsetter/Model/GearsetData.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System.Collections.Generic;
|
||||
using Dalamud.Plugin.Services;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
|
||||
using Gearsetter.GameData;
|
||||
using LLib.GameData;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Gearsetter.Model;
|
||||
|
||||
internal sealed class GearsetData
|
||||
{
|
||||
public unsafe GearsetData(IDataManager dataManager, RaptureGearsetModule.GearsetEntry* gearset, string name)
|
||||
{
|
||||
Id = gearset->Id;
|
||||
ClassJob = (EClassJob)gearset->ClassJob;
|
||||
Name = name;
|
||||
MainHand = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.MainHand);
|
||||
OffHand = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.OffHand);
|
||||
Head = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.Head);
|
||||
Body = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.Body);
|
||||
Hands = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.Hands);
|
||||
Legs = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.Legs);
|
||||
Feet = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.Feet);
|
||||
Ears = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.Ears);
|
||||
Neck = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.Neck);
|
||||
Wrists = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.Wrists);
|
||||
RingLeft = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.RingLeft);
|
||||
RingRight = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.RingRight);
|
||||
}
|
||||
|
||||
private static unsafe EquipmentItem? GetItem(IDataManager dataManager, RaptureGearsetModule.GearsetEntry* gearset,
|
||||
RaptureGearsetModule.GearsetItemIndex index)
|
||||
{
|
||||
var gearsetItem = gearset->GetItem(index);
|
||||
if (gearsetItem.ItemId == 0)
|
||||
return null;
|
||||
|
||||
var item = dataManager.GetExcelSheet<Item>()!.GetRow(gearsetItem.ItemId % 1_000_000)!;
|
||||
return new EquipmentItem(item, gearsetItem.ItemId > 1_000_000);
|
||||
}
|
||||
|
||||
public byte Id { get; }
|
||||
public EClassJob ClassJob { get; }
|
||||
public string Name { get; }
|
||||
public EquipmentItem? MainHand { get; }
|
||||
public EquipmentItem? OffHand { get; }
|
||||
public EquipmentItem? Head { get; }
|
||||
public EquipmentItem? Body { get; }
|
||||
public EquipmentItem? Hands { get; }
|
||||
public EquipmentItem? Legs { get; }
|
||||
public EquipmentItem? Feet { get; }
|
||||
public EquipmentItem? Ears { get; set; }
|
||||
public EquipmentItem? Neck { get; set; }
|
||||
public EquipmentItem? Wrists { get; }
|
||||
public EquipmentItem? RingLeft { get; }
|
||||
public EquipmentItem? RingRight { get; }
|
||||
}
|
10
Gearsetter/Model/InventoryItem.cs
Normal file
10
Gearsetter/Model/InventoryItem.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using Gearsetter.GameData;
|
||||
using LLib.GameData;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Gearsetter.Model;
|
||||
|
||||
internal sealed record InventoryItem(Item Item, bool Hq, MateriaStats MateriaStats, EClassJob ClassJob)
|
||||
: BaseItem(Item, Hq, MateriaStats)
|
||||
{
|
||||
}
|
203
Gearsetter/Model/ItemList.cs
Normal file
203
Gearsetter/Model/ItemList.cs
Normal file
@ -0,0 +1,203 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using Gearsetter.GameData;
|
||||
using LLib.GameData;
|
||||
|
||||
namespace Gearsetter.Model;
|
||||
|
||||
internal sealed class ItemList
|
||||
{
|
||||
private static readonly ReadOnlyDictionary<uint, byte> PreferredItems = new Dictionary<uint, byte>()
|
||||
{
|
||||
{ 16039, 50 },
|
||||
{ 24589, 70 },
|
||||
{ 33648, 80 },
|
||||
{ 41081, 90 },
|
||||
}.AsReadOnly();
|
||||
|
||||
public required EClassJob ClassJob { get; init; }
|
||||
public required EEquipSlotCategory EquipSlotCategory { get; init; }
|
||||
public required uint ItemUiCategory { get; init; }
|
||||
public required List<BaseItem> Items { get; set; }
|
||||
public EBaseParam PrimaryStat { get; set; }
|
||||
public IReadOnlyList<EBaseParam> SubstatPriorities { get; set; } = new List<EBaseParam>();
|
||||
|
||||
public void Sort()
|
||||
{
|
||||
Items = Items
|
||||
.OrderDescending(new ItemComparer(SubstatPriorities))
|
||||
.ToList();
|
||||
}
|
||||
|
||||
public void UpdateStats(Dictionary<EClassJob, EBaseParam> primaryStats, Configuration configuration)
|
||||
{
|
||||
if (ClassJob.IsTank())
|
||||
SubstatPriorities = configuration.StatPriorityTanks;
|
||||
else if (ClassJob.IsHealer())
|
||||
SubstatPriorities = configuration.StatPriorityHealer;
|
||||
else if (ClassJob.IsMelee())
|
||||
SubstatPriorities = configuration.StatPriorityMelee;
|
||||
else if (ClassJob.IsPhysicalRanged())
|
||||
SubstatPriorities = configuration.StatPriorityPhysicalRanged;
|
||||
else if (ClassJob.IsCaster())
|
||||
SubstatPriorities = configuration.StatPriorityCaster;
|
||||
else if (ClassJob.IsCrafter())
|
||||
SubstatPriorities = configuration.StatPriorityCrafter;
|
||||
else if (ClassJob.IsGatherer())
|
||||
SubstatPriorities = configuration.StatPriorityGatherer;
|
||||
else
|
||||
SubstatPriorities = [];
|
||||
|
||||
if (primaryStats.TryGetValue(ClassJob, out EBaseParam primaryStat))
|
||||
{
|
||||
PrimaryStat = primaryStat;
|
||||
Items = Items
|
||||
.Where(x => x is EquipmentItem)
|
||||
.Cast<EquipmentItem>()
|
||||
.Select(x => x with { PrimaryStat = x.Stats.Get(primaryStat) })
|
||||
.Cast<BaseItem>()
|
||||
.ToList();
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyFromInventory(Dictionary<(uint ItemId, bool Hq), List<MateriaStats>> inventoryItems,
|
||||
bool includeWithoutMateria)
|
||||
{
|
||||
foreach (var inventoryItem in inventoryItems)
|
||||
{
|
||||
var basicItem = Items.SingleOrDefault(x =>
|
||||
x.ItemId == inventoryItem.Key.ItemId && x.Hq == inventoryItem.Key.Hq);
|
||||
if (basicItem == null)
|
||||
continue;
|
||||
|
||||
foreach (var materias in inventoryItem.Value)
|
||||
{
|
||||
if (includeWithoutMateria || materias.Values.Count > 0)
|
||||
Items.Add(
|
||||
new InventoryItem(basicItem.Item, basicItem.Hq, materias, basicItem.ClassJob)
|
||||
{
|
||||
PrimaryStat = basicItem.Stats.Get(PrimaryStat)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Sort();
|
||||
}
|
||||
|
||||
public void ClearFromInventory()
|
||||
{
|
||||
Items.RemoveAll(x => x is InventoryItem);
|
||||
}
|
||||
|
||||
private sealed class ItemComparer(IReadOnlyList<EBaseParam> substatPriorities) : IComparer<BaseItem>
|
||||
{
|
||||
public int Compare(BaseItem? a, BaseItem? b)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(a);
|
||||
ArgumentNullException.ThrowIfNull(b);
|
||||
|
||||
// weapons: most damage wins
|
||||
int damageA = a.Damage;
|
||||
int damageB = b.Damage;
|
||||
if (damageA != damageB)
|
||||
return damageA.CompareTo(damageB);
|
||||
|
||||
bool hasPriorityA = TryGetPreferredItemPriority(a, b, out byte priorityA);
|
||||
bool hasPriorityB = TryGetPreferredItemPriority(b, a, out byte priorityB);
|
||||
if ((hasPriorityA || hasPriorityB) && priorityA != priorityB)
|
||||
return priorityA.CompareTo(priorityB);
|
||||
|
||||
// gear: primary stat wins
|
||||
//
|
||||
// we pretend every gear item has at least 1 primary stat to ensure weathered items are sorted last(ish),
|
||||
// where they would otherwise get sorted as better-than-shire items (while that may be correct, it's also
|
||||
// stupid)
|
||||
int primaryStatA = Math.Max(1, a.PrimaryStat);
|
||||
int primaryStatB = Math.Max(1, b.PrimaryStat);
|
||||
if (primaryStatA != primaryStatB)
|
||||
return primaryStatA.CompareTo(primaryStatB);
|
||||
|
||||
// gear: vitality wins
|
||||
int vitalityA = a.Stats.Get(EBaseParam.Vitality);
|
||||
int vitalityB = b.Stats.Get(EBaseParam.Vitality);
|
||||
if (vitalityA != vitalityB)
|
||||
return vitalityA.CompareTo(vitalityB);
|
||||
|
||||
// sum of relevant substats
|
||||
int sumOfSubstatsA = substatPriorities.Sum(x => a.Stats.Get(x));
|
||||
int sumOfSubstatsB = substatPriorities.Sum(x => b.Stats.Get(x));
|
||||
|
||||
// some relics have no substats in the sheets, since they can be allocated dynamically
|
||||
// they are -generally- better/equal to any other weapon on that ilvl
|
||||
if (sumOfSubstatsA == 0 && a.IsCombatRelicWithoutSubstats())
|
||||
sumOfSubstatsA = int.MaxValue;
|
||||
if (sumOfSubstatsB == 0 && b.IsCombatRelicWithoutSubstats())
|
||||
sumOfSubstatsB = int.MaxValue;
|
||||
|
||||
if (sumOfSubstatsA != sumOfSubstatsB)
|
||||
return sumOfSubstatsA.CompareTo(sumOfSubstatsB);
|
||||
|
||||
// level-based sorting
|
||||
if (a.Level != b.Level)
|
||||
return a.Level.CompareTo(b.Level);
|
||||
if (a.ItemLevel != b.ItemLevel)
|
||||
return a.ItemLevel.CompareTo(b.ItemLevel);
|
||||
if (a.Rarity != b.Rarity)
|
||||
{
|
||||
// aetherial items aren't "special" enough to be sorted higher than normal gear
|
||||
int rarityA = a.Rarity;
|
||||
int rarityB = b.Rarity;
|
||||
|
||||
if (rarityA == 7)
|
||||
rarityA = 1;
|
||||
|
||||
if (rarityB == 7)
|
||||
rarityB = 1;
|
||||
|
||||
return rarityA.CompareTo(rarityB);
|
||||
}
|
||||
|
||||
// individual substats
|
||||
foreach (EBaseParam substat in substatPriorities)
|
||||
{
|
||||
int substatA = a.Stats.Get(substat);
|
||||
int substatB = b.Stats.Get(substat);
|
||||
if (substatA != substatB)
|
||||
return substatA.CompareTo(substatB);
|
||||
}
|
||||
|
||||
// fallback
|
||||
return string.CompareOrdinal(a.Name, b.Name);
|
||||
}
|
||||
|
||||
public static bool TryGetPreferredItemPriority(BaseItem self, BaseItem other, out byte priority)
|
||||
{
|
||||
if (PreferredItems.TryGetValue(self.ItemId, out byte levelSelf))
|
||||
{
|
||||
// both items are preferred, sort by level only
|
||||
if (PreferredItems.TryGetValue(other.ItemId, out byte _))
|
||||
{
|
||||
priority = levelSelf;
|
||||
return true;
|
||||
}
|
||||
|
||||
// if they're the same level, place the preferrd item last
|
||||
if (levelSelf == other.Level)
|
||||
{
|
||||
priority = (byte)(levelSelf - 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
priority = levelSelf;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
priority = self.Level;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Gearsetter/Model/MateriaStat.cs
Normal file
11
Gearsetter/Model/MateriaStat.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Gearsetter.GameData;
|
||||
|
||||
namespace Gearsetter.Model;
|
||||
|
||||
internal sealed class MateriaStat(EBaseParam baseParam, short[] values)
|
||||
{
|
||||
public EBaseParam BaseParam { get; } = baseParam;
|
||||
public List<short> Values { get; } = values.ToList();
|
||||
}
|
64
Gearsetter/Model/MateriaStats.cs
Normal file
64
Gearsetter/Model/MateriaStats.cs
Normal file
@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Gearsetter.GameData;
|
||||
|
||||
namespace Gearsetter.Model;
|
||||
|
||||
internal sealed class MateriaStats : IEquatable<MateriaStats>
|
||||
{
|
||||
private readonly List<(EBaseParam, short)> _list;
|
||||
|
||||
public MateriaStats(IEnumerable<(MateriaStat Stat, byte Grade)> materias)
|
||||
{
|
||||
foreach (var materia in materias)
|
||||
{
|
||||
if (Values.TryGetValue(materia.Stat.BaseParam, out short value))
|
||||
Values[materia.Stat.BaseParam] = (short)(value + materia.Stat.Values[materia.Grade]);
|
||||
else
|
||||
Values[materia.Stat.BaseParam] = materia.Stat.Values[materia.Grade];
|
||||
|
||||
++Count;
|
||||
}
|
||||
|
||||
_list = Enum.GetValues<EBaseParam>()
|
||||
.Select(x => (x, Values.GetValueOrDefault(x, (short)0)))
|
||||
.Where(x => x.Item2 > 0)
|
||||
.ToList();
|
||||
}
|
||||
|
||||
public Dictionary<EBaseParam, short> Values { get; } = new();
|
||||
public byte Count { get; }
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return ReferenceEquals(this, obj) || obj is MateriaStats other && Equals(other);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return _list.GetHashCode();
|
||||
}
|
||||
|
||||
public bool Equals(MateriaStats? other)
|
||||
{
|
||||
if (ReferenceEquals(null, other)) return false;
|
||||
if (ReferenceEquals(this, other)) return true;
|
||||
return _list.SequenceEqual(other._list);
|
||||
}
|
||||
|
||||
public static bool operator ==(MateriaStats? left, MateriaStats? right)
|
||||
{
|
||||
return Equals(left, right);
|
||||
}
|
||||
|
||||
public static bool operator !=(MateriaStats? left, MateriaStats? right)
|
||||
{
|
||||
return !Equals(left, right);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"Materias[{string.Join(", ", _list.Select(x => $"{x.Item1}:{x.Item2}"))}]";
|
||||
}
|
||||
}
|
12
Gearsetter/Model/RecommendedItemChange.cs
Normal file
12
Gearsetter/Model/RecommendedItemChange.cs
Normal file
@ -0,0 +1,12 @@
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
|
||||
|
||||
namespace Gearsetter.Model;
|
||||
|
||||
internal sealed record RecommendedItemChange(
|
||||
uint ItemId,
|
||||
InventoryType? SourceInventory,
|
||||
int? SourceInventorySlot,
|
||||
RaptureGearsetModule.GearsetItemIndex TargetSlot,
|
||||
SeString Text);
|
29
Gearsetter/Windows/ConfigWindow.cs
Normal file
29
Gearsetter/Windows/ConfigWindow.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using Dalamud.Plugin;
|
||||
using ImGuiNET;
|
||||
using LLib.ImGui;
|
||||
|
||||
namespace Gearsetter.Windows;
|
||||
|
||||
internal sealed class ConfigWindow : LWindow
|
||||
{
|
||||
private readonly IDalamudPluginInterface _pluginInterface;
|
||||
private readonly Configuration _configuration;
|
||||
|
||||
public ConfigWindow(IDalamudPluginInterface pluginInterface, Configuration configuration)
|
||||
: base("Gearsetter - Config###GearsetterConfig", ImGuiWindowFlags.AlwaysAutoResize)
|
||||
{
|
||||
_pluginInterface = pluginInterface;
|
||||
_configuration = configuration;
|
||||
}
|
||||
|
||||
public override void Draw()
|
||||
{
|
||||
bool showRecommendationsWhenEnteringGcArea = _configuration.ShowRecommendationsWhenEnteringGcArea;
|
||||
if (ImGui.Checkbox("Show recommendations when entering Grand Company area",
|
||||
ref showRecommendationsWhenEnteringGcArea))
|
||||
{
|
||||
_configuration.ShowRecommendationsWhenEnteringGcArea = showRecommendationsWhenEnteringGcArea;
|
||||
_pluginInterface.SavePluginConfig(_configuration);
|
||||
}
|
||||
}
|
||||
}
|
250
Gearsetter/Windows/EquipmentBrowserWindow.cs
Normal file
250
Gearsetter/Windows/EquipmentBrowserWindow.cs
Normal file
@ -0,0 +1,250 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Dalamud.Game.Text;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Interface.Colors;
|
||||
using Dalamud.Plugin.Services;
|
||||
using Gearsetter.GameData;
|
||||
using Gearsetter.Model;
|
||||
using ImGuiNET;
|
||||
using LLib.GameData;
|
||||
using LLib.ImGui;
|
||||
|
||||
namespace Gearsetter.Windows;
|
||||
|
||||
internal sealed class EquipmentBrowserWindow : LWindow
|
||||
{
|
||||
private readonly GearsetterPlugin _plugin;
|
||||
private readonly GameDataHolder _dataHolder;
|
||||
private readonly IClientState _clientState;
|
||||
private readonly IChatGui _chatGui;
|
||||
private readonly string[] _classJobNames;
|
||||
private readonly EClassJob[] _classJobIds;
|
||||
|
||||
private EClassJob _selectedClassJob = EClassJob.Paladin;
|
||||
private EEquipSlotCategory _selectedEquipmentCategory = EEquipSlotCategory.None;
|
||||
private string[] _equipmentCategoryNames = [];
|
||||
private EEquipSlotCategory[] _equipmentCategoryIds = [];
|
||||
|
||||
private bool _onlyShowOwnedItems;
|
||||
private bool _onlyShowEquippableItems;
|
||||
private bool _hideNormalQualityItems = true;
|
||||
|
||||
public EquipmentBrowserWindow(GearsetterPlugin plugin, GameDataHolder dataHolder, IClientState clientState,
|
||||
IChatGui chatGui)
|
||||
: base("Equipment Browser###GearsetterBrowser")
|
||||
{
|
||||
_plugin = plugin;
|
||||
_dataHolder = dataHolder;
|
||||
_clientState = clientState;
|
||||
_chatGui = chatGui;
|
||||
_classJobNames = dataHolder.ClassJobNames
|
||||
.Where(x => x.ClassJob.AsJob() == x.ClassJob)
|
||||
.Select(x => x.Name)
|
||||
.ToArray();
|
||||
_classJobIds = dataHolder.ClassJobNames
|
||||
.Where(x => x.ClassJob.AsJob() == x.ClassJob)
|
||||
.Select(x => x.ClassJob)
|
||||
.ToArray();
|
||||
UpdateEquipmentCategories();
|
||||
|
||||
Size = new Vector2(800, 500);
|
||||
SizeCondition = ImGuiCond.FirstUseEver;
|
||||
SizeConstraints = new WindowSizeConstraints
|
||||
{
|
||||
MinimumSize = new Vector2(800, 500)
|
||||
};
|
||||
}
|
||||
|
||||
public override void OnOpen()
|
||||
{
|
||||
if (_clientState.LocalPlayer != null)
|
||||
_selectedClassJob = ((EClassJob)_clientState.LocalPlayer.ClassJob.Id).AsJob();
|
||||
|
||||
UpdateEquipmentCategories();
|
||||
}
|
||||
|
||||
public override bool DrawConditions()
|
||||
{
|
||||
return _clientState.IsLoggedIn;
|
||||
}
|
||||
|
||||
public override unsafe void Draw()
|
||||
{
|
||||
int currentClassJob = Array.IndexOf(_classJobIds, _selectedClassJob);
|
||||
if (currentClassJob == -1)
|
||||
{
|
||||
_selectedClassJob = EClassJob.Paladin;
|
||||
currentClassJob = Array.IndexOf(_classJobIds, _selectedClassJob);
|
||||
UpdateEquipmentCategories();
|
||||
}
|
||||
|
||||
if (ImGui.Combo("Class/Job", ref currentClassJob, _classJobNames, _classJobNames.Length))
|
||||
{
|
||||
_selectedClassJob = _classJobIds[currentClassJob];
|
||||
UpdateEquipmentCategories();
|
||||
}
|
||||
|
||||
int currentCategory = Array.IndexOf(_equipmentCategoryIds, _selectedEquipmentCategory);
|
||||
if (currentCategory == -1)
|
||||
{
|
||||
if (_equipmentCategoryIds.Length == 0)
|
||||
return;
|
||||
|
||||
_selectedEquipmentCategory = _equipmentCategoryIds[0];
|
||||
currentCategory = 0;
|
||||
}
|
||||
|
||||
if (ImGui.Combo("Category", ref currentCategory, _equipmentCategoryNames, _equipmentCategoryNames.Length))
|
||||
_selectedEquipmentCategory = _equipmentCategoryIds[currentCategory];
|
||||
|
||||
var itemList = _dataHolder.GetItemList(_selectedClassJob, _selectedEquipmentCategory);
|
||||
if (itemList == null)
|
||||
return;
|
||||
|
||||
ImGui.Checkbox("Only show items matching your level", ref _onlyShowEquippableItems);
|
||||
ImGui.SameLine();
|
||||
ImGui.Checkbox("Only show owned items", ref _onlyShowOwnedItems);
|
||||
ImGui.SameLine();
|
||||
ImGui.Checkbox("Hide normal quality items", ref _hideNormalQualityItems);
|
||||
|
||||
Dictionary<(uint ItemId, bool Hq), List<MateriaStats>> ownedItems = _plugin.GetAllInventoryItems();
|
||||
try
|
||||
{
|
||||
itemList.ApplyFromInventory(ownedItems, _onlyShowOwnedItems);
|
||||
|
||||
byte maxLevel = byte.MaxValue;
|
||||
if (_onlyShowEquippableItems)
|
||||
maxLevel = _plugin.GetLevel(_selectedClassJob);
|
||||
|
||||
bool includeDamage = _selectedEquipmentCategory is EEquipSlotCategory.OneHandedMainHand
|
||||
or EEquipSlotCategory.Shield
|
||||
or EEquipSlotCategory.TwoHandedMainHand
|
||||
&& !itemList.ClassJob.IsCrafter()
|
||||
&& !itemList.ClassJob.IsGatherer();
|
||||
|
||||
var hoverColorPtr = ImGui.GetStyleColorVec4(ImGuiCol.HeaderHovered);
|
||||
var hoverColor = new Vector4(hoverColorPtr->X, hoverColorPtr->Y, hoverColorPtr->Z, 0.3f);
|
||||
|
||||
if (ImGui.BeginTable("ItemList", 2 + (includeDamage ? 1 : 0) + itemList.SubstatPriorities.Count,
|
||||
ImGuiTableFlags.Borders | ImGuiTableFlags.Resizable))
|
||||
{
|
||||
ImGui.TableSetupColumn("Name", ImGuiTableColumnFlags.None, 300);
|
||||
ImGui.TableSetupColumn("Level", ImGuiTableColumnFlags.WidthFixed, 50);
|
||||
if (includeDamage)
|
||||
ImGui.TableSetupColumn("Damage", ImGuiTableColumnFlags.WidthFixed, 50);
|
||||
foreach (var substat in itemList.SubstatPriorities)
|
||||
ImGui.TableSetupColumn(_dataHolder.StatNames.GetValueOrDefault(substat, substat.ToString()),
|
||||
ImGuiTableColumnFlags.WidthFixed, 50);
|
||||
|
||||
ImGui.TableHeadersRow();
|
||||
|
||||
ImGui.PushStyleColor(ImGuiCol.HeaderHovered, hoverColor);
|
||||
foreach (var item in itemList.Items.DistinctBy(x => new
|
||||
{ x.ItemId, x.Hq, Materia = x.MateriaStats?.GetHashCode() }))
|
||||
{
|
||||
if (item is not InventoryItem)
|
||||
{
|
||||
if (_onlyShowOwnedItems)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (item.Level > maxLevel)
|
||||
continue;
|
||||
|
||||
if (_hideNormalQualityItems && item.CanBeHq && !item.Hq)
|
||||
continue;
|
||||
|
||||
ImGui.TableNextRow();
|
||||
|
||||
if (ImGui.TableNextColumn())
|
||||
{
|
||||
Vector4? color = item.Rarity switch
|
||||
{
|
||||
2 => ImGuiColors.ParsedGreen,
|
||||
3 => ImGuiColors.ParsedBlue,
|
||||
4 => ImGuiColors.ParsedPurple,
|
||||
7 => ImGuiColors.ParsedPink,
|
||||
_ => null,
|
||||
};
|
||||
|
||||
string name = item.Name;
|
||||
if (item.Hq)
|
||||
name += $" {SeIconChar.HighQuality.ToIconString()}";
|
||||
if (item is InventoryItem { MateriaStats: not null } inventoryItem)
|
||||
name +=
|
||||
$" {string.Join("", Enumerable.Repeat(SeIconChar.Circle.ToIconString(), inventoryItem.MateriaStats!.Count))}";
|
||||
|
||||
if (color != null)
|
||||
ImGui.PushStyleColor(ImGuiCol.Text, color.Value);
|
||||
|
||||
ImGui.Selectable(name, false, ImGuiSelectableFlags.SpanAllColumns);
|
||||
|
||||
if (color != null)
|
||||
ImGui.PopStyleColor();
|
||||
|
||||
if (ImGui.IsItemClicked())
|
||||
{
|
||||
try
|
||||
{
|
||||
_chatGui.Print(SeString.CreateItemLink(item.ItemId, item.Hq));
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// doesn't matter, just nice-to-have
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui.TableNextColumn())
|
||||
{
|
||||
if (item.Level >= 50 && item.Level % 10 == 0)
|
||||
ImGui.Text(string.Create(CultureInfo.InvariantCulture, $"{item.Level} ({item.ItemLevel})"));
|
||||
else
|
||||
ImGui.Text(item.Level.ToString(CultureInfo.InvariantCulture));
|
||||
}
|
||||
|
||||
if (includeDamage && ImGui.TableNextColumn())
|
||||
ImGui.Text(item.Damage.ToString(CultureInfo.CurrentCulture));
|
||||
|
||||
foreach (EBaseParam substat in itemList.SubstatPriorities)
|
||||
{
|
||||
if (ImGui.TableNextColumn())
|
||||
{
|
||||
var estat = item.Stats.GetEquipment(substat);
|
||||
var mstat = item.Stats.GetMateria(substat);
|
||||
if (estat == 0 && mstat == 0)
|
||||
ImGui.Text("-");
|
||||
else if (mstat == 0)
|
||||
ImGui.Text(string.Create(CultureInfo.InvariantCulture, $"{estat}"));
|
||||
else
|
||||
ImGui.Text(string.Create(CultureInfo.InvariantCulture, $"{estat} +{mstat}"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.PopStyleColor();
|
||||
ImGui.EndTable();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
itemList.ClearFromInventory();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateEquipmentCategories()
|
||||
{
|
||||
var categories = _dataHolder.GetItemListsForJob(_selectedClassJob);
|
||||
_equipmentCategoryNames = categories.Select(x => x.UiCategoryName).ToArray();
|
||||
_equipmentCategoryIds = categories.Select(x => x.EquipSlotCategory).ToArray();
|
||||
|
||||
if (_equipmentCategoryIds.Length > 0 && !_equipmentCategoryIds.Contains(_selectedEquipmentCategory))
|
||||
_selectedEquipmentCategory = _equipmentCategoryIds[0];
|
||||
else if (_equipmentCategoryIds.Length == 0)
|
||||
_selectedEquipmentCategory = EEquipSlotCategory.None;
|
||||
}
|
||||
}
|
@ -1,12 +1,86 @@
|
||||
{
|
||||
"version": 1,
|
||||
"dependencies": {
|
||||
"net7.0-windows7.0": {
|
||||
"net8.0-windows7.0": {
|
||||
"DalamudPackager": {
|
||||
"type": "Direct",
|
||||
"requested": "[2.1.12, )",
|
||||
"resolved": "2.1.12",
|
||||
"contentHash": "Sc0PVxvgg4NQjcI8n10/VfUQBAS4O+Fw2pZrAqBdRMbthYGeogzu5+xmIGCGmsEZ/ukMOBuAqiNiB5qA3MRalg=="
|
||||
"requested": "[2.1.13, )",
|
||||
"resolved": "2.1.13",
|
||||
"contentHash": "rMN1omGe8536f4xLMvx9NwfvpAc9YFFfeXJ1t4P4PE6Gu8WCIoFliR1sh07hM+bfODmesk/dvMbji7vNI+B/pQ=="
|
||||
},
|
||||
"DotNet.ReproducibleBuilds": {
|
||||
"type": "Direct",
|
||||
"requested": "[1.1.1, )",
|
||||
"resolved": "1.1.1",
|
||||
"contentHash": "+H2t/t34h6mhEoUvHi8yGXyuZ2GjSovcGYehJrS2MDm2XgmPfZL2Sdxg+uL2lKgZ4M6tTwKHIlxOob2bgh0NRQ==",
|
||||
"dependencies": {
|
||||
"Microsoft.SourceLink.AzureRepos.Git": "1.1.1",
|
||||
"Microsoft.SourceLink.Bitbucket.Git": "1.1.1",
|
||||
"Microsoft.SourceLink.GitHub": "1.1.1",
|
||||
"Microsoft.SourceLink.GitLab": "1.1.1"
|
||||
}
|
||||
},
|
||||
"Microsoft.SourceLink.Gitea": {
|
||||
"type": "Direct",
|
||||
"requested": "[8.0.0, )",
|
||||
"resolved": "8.0.0",
|
||||
"contentHash": "KOBodmDnlWGIqZt2hT47Q69TIoGhIApDVLCyyj9TT5ct8ju16AbHYcB4XeknoHX562wO1pMS/1DfBIZK+V+sxg==",
|
||||
"dependencies": {
|
||||
"Microsoft.Build.Tasks.Git": "8.0.0",
|
||||
"Microsoft.SourceLink.Common": "8.0.0"
|
||||
}
|
||||
},
|
||||
"Microsoft.Build.Tasks.Git": {
|
||||
"type": "Transitive",
|
||||
"resolved": "8.0.0",
|
||||
"contentHash": "bZKfSIKJRXLTuSzLudMFte/8CempWjVamNUR5eHJizsy+iuOuO/k2gnh7W0dHJmYY0tBf+gUErfluCv5mySAOQ=="
|
||||
},
|
||||
"Microsoft.SourceLink.AzureRepos.Git": {
|
||||
"type": "Transitive",
|
||||
"resolved": "1.1.1",
|
||||
"contentHash": "qB5urvw9LO2bG3eVAkuL+2ughxz2rR7aYgm2iyrB8Rlk9cp2ndvGRCvehk3rNIhRuNtQaeKwctOl1KvWiklv5w==",
|
||||
"dependencies": {
|
||||
"Microsoft.Build.Tasks.Git": "1.1.1",
|
||||
"Microsoft.SourceLink.Common": "1.1.1"
|
||||
}
|
||||
},
|
||||
"Microsoft.SourceLink.Bitbucket.Git": {
|
||||
"type": "Transitive",
|
||||
"resolved": "1.1.1",
|
||||
"contentHash": "cDzxXwlyWpLWaH0em4Idj0H3AmVo3L/6xRXKssYemx+7W52iNskj/SQ4FOmfCb8YQt39otTDNMveCZzYtMoucQ==",
|
||||
"dependencies": {
|
||||
"Microsoft.Build.Tasks.Git": "1.1.1",
|
||||
"Microsoft.SourceLink.Common": "1.1.1"
|
||||
}
|
||||
},
|
||||
"Microsoft.SourceLink.Common": {
|
||||
"type": "Transitive",
|
||||
"resolved": "8.0.0",
|
||||
"contentHash": "dk9JPxTCIevS75HyEQ0E4OVAFhB2N+V9ShCXf8Q6FkUQZDkgLI12y679Nym1YqsiSysuQskT7Z+6nUf3yab6Vw=="
|
||||
},
|
||||
"Microsoft.SourceLink.GitHub": {
|
||||
"type": "Transitive",
|
||||
"resolved": "1.1.1",
|
||||
"contentHash": "IaJGnOv/M7UQjRJks7B6p7pbPnOwisYGOIzqCz5ilGFTApZ3ktOR+6zJ12ZRPInulBmdAf1SrGdDG2MU8g6XTw==",
|
||||
"dependencies": {
|
||||
"Microsoft.Build.Tasks.Git": "1.1.1",
|
||||
"Microsoft.SourceLink.Common": "1.1.1"
|
||||
}
|
||||
},
|
||||
"Microsoft.SourceLink.GitLab": {
|
||||
"type": "Transitive",
|
||||
"resolved": "1.1.1",
|
||||
"contentHash": "tvsg47DDLqqedlPeYVE2lmiTpND8F0hkrealQ5hYltSmvruy/Gr5nHAKSsjyw5L3NeM/HLMI5ORv7on/M4qyZw==",
|
||||
"dependencies": {
|
||||
"Microsoft.Build.Tasks.Git": "1.1.1",
|
||||
"Microsoft.SourceLink.Common": "1.1.1"
|
||||
}
|
||||
},
|
||||
"llib": {
|
||||
"type": "Project",
|
||||
"dependencies": {
|
||||
"DalamudPackager": "[2.1.13, )"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
1
LLib
Submodule
1
LLib
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 9db9f95b8cd3f36262b5b4b14f12b7331d3c7279
|
@ -1,6 +1,6 @@
|
||||
{
|
||||
"sdk": {
|
||||
"version": "7.0.0",
|
||||
"version": "8.0.0",
|
||||
"rollForward": "latestMinor",
|
||||
"allowPrerelease": false
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user