17 lines
840 B
Markdown
17 lines
840 B
Markdown
# TODO & IDEAS
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## IDEA 1
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Make triggers not trigger and overwrite each others if they are of the same priority? But also make triggers be able to overwrite each other if one trigger has a higher priority over the other?
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For example:
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With a HPChange trigger that triggers when HP Min is at 10% and HP Max is at 30%. Any time HP changes between 10% and 30% (ex. enemy hitting, or poison tick), the trigger will retrigger, causing the vibration pattern to restart. It'd be nice to allow the pattern to finish before sending another trigger signal 🙂
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## IDEA 1 - Kaciexx solution
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if newTrigger.Priority == currentTrigger.Priority and
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currentTrigger.CantBeOverwritten and
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currentTrigger.HasNotEnded
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ignore newTrigger
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## To be discussed
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- Feature to export trigger (without TriggerDevice). Export feature ?
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