commit
82f714f0d6
@ -1,11 +1,13 @@
|
||||
{
|
||||
"Author": "your name here",
|
||||
"Name": "Sample Plugin",
|
||||
"Description": "A simple description that shows up in /xlplugins. List any major slash-command(s).",
|
||||
"Punchline": "A short one-liner that shows up in /xlplugins.",
|
||||
"Description": "A description that shows up in /xlplugins. List any major slash-command(s).",
|
||||
"InternalName": "samplePlugin",
|
||||
"AssemblyVersion": "1.0.0.0",
|
||||
"RepoUrl": "https://github.com/yourName/yourRepo",
|
||||
"ApplicableVersion": "any",
|
||||
"Tags": ["sample", "plugin", "goats"],
|
||||
"DalamudApiLevel": 3
|
||||
"Tags": [
|
||||
"sample",
|
||||
"plugin",
|
||||
"goats"
|
||||
]
|
||||
}
|
||||
|
@ -9,18 +9,18 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UIDev", "UIDev\UIDev.csproj
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{13C812E9-0D42-4B95-8646-40EEBF30636F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{13C812E9-0D42-4B95-8646-40EEBF30636F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{13C812E9-0D42-4B95-8646-40EEBF30636F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{13C812E9-0D42-4B95-8646-40EEBF30636F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{13C812E9-0D42-4B95-8646-40EEBF30636F}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{13C812E9-0D42-4B95-8646-40EEBF30636F}.Debug|x64.Build.0 = Debug|x64
|
||||
{13C812E9-0D42-4B95-8646-40EEBF30636F}.Release|x64.ActiveCfg = Release|x64
|
||||
{13C812E9-0D42-4B95-8646-40EEBF30636F}.Release|x64.Build.0 = Release|x64
|
||||
{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Debug|x64.Build.0 = Debug|x64
|
||||
{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Release|x64.ActiveCfg = Release|x64
|
||||
{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -14,7 +14,7 @@ namespace SamplePlugin
|
||||
// the below exist just to make saving less cumbersome
|
||||
|
||||
[NonSerialized]
|
||||
private DalamudPluginInterface pluginInterface;
|
||||
private DalamudPluginInterface? pluginInterface;
|
||||
|
||||
public void Initialize(DalamudPluginInterface pluginInterface)
|
||||
{
|
||||
@ -23,7 +23,7 @@ namespace SamplePlugin
|
||||
|
||||
public void Save()
|
||||
{
|
||||
this.pluginInterface.SavePluginConfig(this);
|
||||
this.pluginInterface!.SavePluginConfig(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,70 +1,67 @@
|
||||
using Dalamud.Game.Command;
|
||||
using Dalamud.IoC;
|
||||
using Dalamud.Plugin;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
||||
namespace SamplePlugin
|
||||
{
|
||||
public class Plugin : IDalamudPlugin
|
||||
public sealed class Plugin : IDalamudPlugin
|
||||
{
|
||||
public string Name => "Sample Plugin";
|
||||
|
||||
private const string commandName = "/pmycommand";
|
||||
|
||||
private DalamudPluginInterface pi;
|
||||
private Configuration configuration;
|
||||
private PluginUI ui;
|
||||
private DalamudPluginInterface PluginInterface { get; init; }
|
||||
private CommandManager CommandManager { get; init; }
|
||||
private Configuration Configuration { get; init; }
|
||||
private PluginUI PluginUi { get; init; }
|
||||
|
||||
// When loaded by LivePluginLoader, the executing assembly will be wrong.
|
||||
// Supplying this property allows LivePluginLoader to supply the correct location, so that
|
||||
// you have full compatibility when loaded normally and through LPL.
|
||||
public string AssemblyLocation { get => assemblyLocation; set => assemblyLocation = value; }
|
||||
private string assemblyLocation = System.Reflection.Assembly.GetExecutingAssembly().Location;
|
||||
|
||||
public void Initialize(DalamudPluginInterface pluginInterface)
|
||||
public Plugin(
|
||||
[RequiredVersion("1.0")] DalamudPluginInterface pluginInterface,
|
||||
[RequiredVersion("1.0")] CommandManager commandManager)
|
||||
{
|
||||
this.pi = pluginInterface;
|
||||
this.PluginInterface = pluginInterface;
|
||||
this.CommandManager = commandManager;
|
||||
|
||||
this.configuration = this.pi.GetPluginConfig() as Configuration ?? new Configuration();
|
||||
this.configuration.Initialize(this.pi);
|
||||
this.Configuration = this.PluginInterface.GetPluginConfig() as Configuration ?? new Configuration();
|
||||
this.Configuration.Initialize(this.PluginInterface);
|
||||
|
||||
// you might normally want to embed resources and load them from the manifest stream
|
||||
var imagePath = Path.Combine(Path.GetDirectoryName(AssemblyLocation), @"goat.png");
|
||||
var goatImage = this.pi.UiBuilder.LoadImage(imagePath);
|
||||
this.ui = new PluginUI(this.configuration, goatImage);
|
||||
var assemblyLocation = Assembly.GetExecutingAssembly().Location;
|
||||
var imagePath = Path.Combine(Path.GetDirectoryName(assemblyLocation)!, "goat.png");
|
||||
var goatImage = this.PluginInterface.UiBuilder.LoadImage(imagePath);
|
||||
this.PluginUi = new PluginUI(this.Configuration, goatImage);
|
||||
|
||||
this.pi.CommandManager.AddHandler(commandName, new CommandInfo(OnCommand)
|
||||
this.CommandManager.AddHandler(commandName, new CommandInfo(OnCommand)
|
||||
{
|
||||
HelpMessage = "A useful message to display in /xlhelp"
|
||||
});
|
||||
|
||||
this.pi.UiBuilder.OnBuildUi += DrawUI;
|
||||
this.pi.UiBuilder.OnOpenConfigUi += (sender, args) => DrawConfigUI();
|
||||
this.PluginInterface.UiBuilder.Draw += DrawUI;
|
||||
this.PluginInterface.UiBuilder.OpenConfigUi += DrawConfigUI;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
this.ui.Dispose();
|
||||
|
||||
this.pi.CommandManager.RemoveHandler(commandName);
|
||||
this.pi.Dispose();
|
||||
this.PluginUi.Dispose();
|
||||
this.CommandManager.RemoveHandler(commandName);
|
||||
}
|
||||
|
||||
private void OnCommand(string command, string args)
|
||||
{
|
||||
// in response to the slash command, just display our main ui
|
||||
this.ui.Visible = true;
|
||||
this.PluginUi.Visible = true;
|
||||
}
|
||||
|
||||
private void DrawUI()
|
||||
{
|
||||
this.ui.Draw();
|
||||
this.PluginUi.Draw();
|
||||
}
|
||||
|
||||
private void DrawConfigUI()
|
||||
{
|
||||
this.ui.SettingsVisible = true;
|
||||
this.PluginUi.SettingsVisible = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,36 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("samplePlugin")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("SamplePlugin")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("13c812e9-0d42-4b95-8646-40eebf30636f")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
@ -1,64 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{13C812E9-0D42-4B95-8646-40EEBF30636F}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>SamplePlugin</RootNamespace>
|
||||
<AssemblyName>samplePlugin</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
<Authors></Authors>
|
||||
<Company></Company>
|
||||
<Version>0.0.0.1</Version>
|
||||
<Description>A sample plugin.</Description>
|
||||
<Copyright></Copyright>
|
||||
<PackageProjectUrl>https://github.com/goatcorp/SamplePlugin</PackageProjectUrl>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net5.0-windows</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<Nullable>enable</Nullable>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<OutputPath>$(AppData)\XIVLauncher\devPlugins\SamplePlugin\</OutputPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Dalamud">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Dalamud.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="ImGui.NET">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\ImGui.NET.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="ImGuiScene">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\ImGuiScene.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Numerics" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Configuration.cs" />
|
||||
<Compile Include="Plugin.cs" />
|
||||
<Compile Include="PluginUI.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="..\Data\samplePlugin.json">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
@ -68,5 +29,41 @@
|
||||
<Visible>false</Visible>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
|
||||
<PropertyGroup>
|
||||
<DalamudLibPath>$(appdata)\XIVLauncher\addon\Hooks\dev\</DalamudLibPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="DalamudPackager" Version="2.1.2" />
|
||||
<Reference Include="FFXIVClientStructs">
|
||||
<HintPath>$(DalamudLibPath)FFXIVClientStructs.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>$(DalamudLibPath)Newtonsoft.Json.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Dalamud">
|
||||
<HintPath>$(DalamudLibPath)Dalamud.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="ImGui.NET">
|
||||
<HintPath>$(DalamudLibPath)ImGui.NET.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="ImGuiScene">
|
||||
<HintPath>$(DalamudLibPath)ImGuiScene.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Lumina">
|
||||
<HintPath>$(DalamudLibPath)Lumina.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Lumina.Excel">
|
||||
<HintPath>$(DalamudLibPath)Lumina.Excel.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
</configuration>
|
@ -1,6 +1,5 @@
|
||||
using ImGuiNET;
|
||||
using ImGuiScene;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using static SDL2.SDL;
|
||||
@ -14,13 +13,13 @@ namespace UIDev
|
||||
// you can edit this if you want more control over things
|
||||
// mainly if you want a regular window instead of transparent overlay
|
||||
// Typically you don't want to change any colors here if you keep the fullscreen overlay
|
||||
using (var scene = new SimpleImGuiScene(RendererFactory.RendererBackend.DirectX11, new WindowCreateInfo
|
||||
using var scene = new SimpleImGuiScene(RendererFactory.RendererBackend.DirectX11, new WindowCreateInfo
|
||||
{
|
||||
Title = "UI Test",
|
||||
Fullscreen = true,
|
||||
TransparentColor = new float[] { 0, 0, 0 },
|
||||
}))
|
||||
{
|
||||
});
|
||||
|
||||
// the background color of your window - typically don't change this for fullscreen overlays
|
||||
scene.Renderer.ClearColor = new Vector4(0, 0, 0, 0);
|
||||
|
||||
@ -39,19 +38,11 @@ namespace UIDev
|
||||
fontConfig.MergeMode = true;
|
||||
fontConfig.PixelSnapH = true;
|
||||
|
||||
var fontPathJp = @"NotoSansCJKjp-Medium.otf";
|
||||
var fontPathJp = "NotoSansCJKjp-Medium.otf";
|
||||
ImGui.GetIO().Fonts.AddFontFromFileTTF(fontPathJp, 17.0f, null, ImGui.GetIO().Fonts.GetGlyphRangesJapanese());
|
||||
|
||||
var fontPathGame = @"gamesym.ttf";
|
||||
|
||||
var rangeHandle = GCHandle.Alloc(new ushort[]
|
||||
{
|
||||
0xE020,
|
||||
0xE0DB,
|
||||
0
|
||||
}, GCHandleType.Pinned);
|
||||
|
||||
|
||||
var fontPathGame = "gamesym.ttf";
|
||||
var rangeHandle = GCHandle.Alloc(new ushort[] { 0xE020, 0xE0DB, 0 }, GCHandleType.Pinned);
|
||||
ImGui.GetIO().Fonts.AddFontFromFileTTF(fontPathGame, 17.0f, fontConfig, rangeHandle.AddrOfPinnedObject());
|
||||
|
||||
ImGui.GetIO().Fonts.Build();
|
||||
@ -96,5 +87,4 @@ namespace UIDev
|
||||
pluginUI.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,36 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("UIDev")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("UIDev")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("4fec9558-eb25-419f-b86e-51b8cfda32b7")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
@ -1,85 +1,33 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>UIDev</RootNamespace>
|
||||
<AssemblyName>UIDev</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
<TargetFramework>net5.0-windows</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<Nullable>enable</Nullable>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
|
||||
<PropertyGroup>
|
||||
<DalamudLibPath>$(appdata)\XIVLauncher\addon\Hooks\dev\</DalamudLibPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>$(DalamudLibPath)Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ImGui.NET">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\ImGui.NET.dll</HintPath>
|
||||
<HintPath>$(DalamudLibPath)ImGui.NET.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ImGuiScene">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\ImGuiScene.dll</HintPath>
|
||||
<HintPath>$(DalamudLibPath)ImGuiScene.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SDL2-CS">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\SDL2-CS.dll</HintPath>
|
||||
<HintPath>$(DalamudLibPath)SDL2-CS.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Numerics" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Framework\IPluginUIMock.cs" />
|
||||
<Compile Include="Framework\UIBootstrap.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="UITest.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="..\Data\gamesym.ttf">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
@ -94,17 +42,4 @@
|
||||
<Visible>false</Visible>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.7.2">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft .NET Framework 4.7.2 %28x86 and x64%29</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
@ -1,6 +1,5 @@
|
||||
using ImGuiNET;
|
||||
using ImGuiScene;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace UIDev
|
||||
@ -12,8 +11,8 @@ namespace UIDev
|
||||
UIBootstrap.Inititalize(new UITest());
|
||||
}
|
||||
|
||||
private TextureWrap goatImage;
|
||||
private SimpleImGuiScene scene;
|
||||
private TextureWrap? goatImage;
|
||||
private SimpleImGuiScene? scene;
|
||||
|
||||
public void Initialize(SimpleImGuiScene scene)
|
||||
{
|
||||
@ -21,7 +20,7 @@ namespace UIDev
|
||||
// but it can accomplish the same things, and is really only used for initial setup here
|
||||
|
||||
// eg, to load an image resource for use with ImGui
|
||||
this.goatImage = scene.LoadImage(@"goat.png");
|
||||
this.goatImage = scene.LoadImage("goat.png");
|
||||
|
||||
scene.OnBuildUI += Draw;
|
||||
|
||||
@ -34,7 +33,7 @@ namespace UIDev
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
this.goatImage.Dispose();
|
||||
this.goatImage?.Dispose();
|
||||
}
|
||||
|
||||
// You COULD go all out here and make your UI generic and work on interfaces etc, and then
|
||||
@ -48,7 +47,7 @@ namespace UIDev
|
||||
|
||||
if (!Visible)
|
||||
{
|
||||
this.scene.ShouldQuit = true;
|
||||
this.scene!.ShouldQuit = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -93,7 +92,7 @@ namespace UIDev
|
||||
|
||||
ImGui.Text("Have a goat:");
|
||||
ImGui.Indent(55);
|
||||
ImGui.Image(this.goatImage.ImGuiHandle, new Vector2(this.goatImage.Width, this.goatImage.Height));
|
||||
ImGui.Image(this.goatImage!.ImGuiHandle, new Vector2(this.goatImage.Width, this.goatImage.Height));
|
||||
ImGui.Unindent(55);
|
||||
}
|
||||
ImGui.End();
|
||||
|
Loading…
Reference in New Issue
Block a user