Initial simple sample plugin and associated UI testbed
This commit is contained in:
commit
7382a8ed36
4
.gitignore
vendored
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4
.gitignore
vendored
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.vs/
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obj/
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bin/
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*.user
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BIN
Data/NotoSansCJKjp-Medium.otf
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BIN
Data/NotoSansCJKjp-Medium.otf
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Binary file not shown.
BIN
Data/gamesym.ttf
Normal file
BIN
Data/gamesym.ttf
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Binary file not shown.
BIN
Data/goat.png
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BIN
Data/goat.png
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Binary file not shown.
After Width: | Height: | Size: 19 KiB |
9
Data/samplePlugin.json
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9
Data/samplePlugin.json
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{
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"Author": "your name here",
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"Name": "Sample Plugin",
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"Description": "A simple description that shows up in /xlplugins. List any major slash-command(s).",
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"InternalName": "samplePlugin",
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"AssemblyVersion": "1.0.0.0",
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"RepoUrl": "https://github.com/yourName/yourRepo",
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"ApplicableVersion": "any"
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}
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31
SamplePlugin.sln
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31
SamplePlugin.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.29709.97
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SamplePlugin", "SamplePlugin\SamplePlugin.csproj", "{13C812E9-0D42-4B95-8646-40EEBF30636F}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UIDev", "UIDev\UIDev.csproj", "{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{13C812E9-0D42-4B95-8646-40EEBF30636F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{13C812E9-0D42-4B95-8646-40EEBF30636F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{13C812E9-0D42-4B95-8646-40EEBF30636F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{13C812E9-0D42-4B95-8646-40EEBF30636F}.Release|Any CPU.Build.0 = Release|Any CPU
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{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {B17E85B1-5F60-4440-9F9A-3DDE877E8CDF}
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EndGlobalSection
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EndGlobal
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29
SamplePlugin/Configuration.cs
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29
SamplePlugin/Configuration.cs
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using Dalamud.Configuration;
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using Dalamud.Plugin;
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using System;
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namespace SamplePlugin
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{
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[Serializable]
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public class Configuration : IPluginConfiguration
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{
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public int Version { get; set; } = 0;
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public bool SomePropertyToBeSavedAndWithADefault { get; set; } = true;
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// the below exist just to make saving less cumbersome
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[NonSerialized]
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private DalamudPluginInterface pluginInterface;
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public void Initialize(DalamudPluginInterface pluginInterface)
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{
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this.pluginInterface = pluginInterface;
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}
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public void Save()
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{
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this.pluginInterface.SavePluginConfig(this);
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}
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}
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}
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64
SamplePlugin/Plugin.cs
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64
SamplePlugin/Plugin.cs
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using Dalamud.Game.Command;
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using Dalamud.Plugin;
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using System;
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using System.IO;
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using System.Reflection;
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namespace SamplePlugin
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{
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public class Plugin : IDalamudPlugin
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{
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public string Name => "Sample Plugin";
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private const string commandName = "/pmycommand";
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private DalamudPluginInterface pi;
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private Configuration configuration;
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private PluginUI ui;
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public void Initialize(DalamudPluginInterface pluginInterface)
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{
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this.pi = pluginInterface;
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this.configuration = this.pi.GetPluginConfig() as Configuration ?? new Configuration();
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this.configuration.Initialize(this.pi);
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// you might normally want to embed resources and load them from the manifest stream
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var imagePath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), @"goat.png");
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var goatImage = this.pi.UiBuilder.LoadImage(imagePath);
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this.ui = new PluginUI(this.configuration, goatImage);
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this.pi.CommandManager.AddHandler(commandName, new CommandInfo(OnCommand)
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{
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HelpMessage = "A useful message to display in /xlhelp"
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});
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this.pi.UiBuilder.OnBuildUi += DrawUI;
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this.pi.UiBuilder.OnOpenConfigUi += (sender, args) => DrawConfigUI();
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}
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public void Dispose()
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{
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this.ui.Dispose();
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this.pi.CommandManager.RemoveHandler(commandName);
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this.pi.Dispose();
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}
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private void OnCommand(string command, string args)
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{
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// in response to the slash command, just display our main ui
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this.ui.Visible = true;
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}
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private void DrawUI()
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{
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this.ui.Draw();
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}
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private void DrawConfigUI()
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{
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this.ui.SettingsVisible = true;
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}
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}
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}
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106
SamplePlugin/PluginUI.cs
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106
SamplePlugin/PluginUI.cs
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using ImGuiNET;
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using System;
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using System.Numerics;
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namespace SamplePlugin
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{
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// It is good to have this be disposable in general, in case you ever need it
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// to do any cleanup
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class PluginUI : IDisposable
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{
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private Configuration configuration;
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private ImGuiScene.TextureWrap goatImage;
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// this extra bool exists for ImGui, since you can't ref a property
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private bool visible = false;
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public bool Visible
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{
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get { return this.visible; }
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set { this.visible = value; }
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}
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private bool settingsVisible = false;
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public bool SettingsVisible
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{
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get { return this.settingsVisible; }
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set { this.settingsVisible = value; }
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}
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// passing in the image here just for simplicity
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public PluginUI(Configuration configuration, ImGuiScene.TextureWrap goatImage)
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{
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this.configuration = configuration;
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this.goatImage = goatImage;
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}
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public void Dispose()
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{
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this.goatImage.Dispose();
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}
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public void Draw()
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{
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// This is our only draw handler attached to UIBuilder, so it needs to be
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// able to draw any windows we might have open.
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// Each method checks its own visibility/state to ensure it only draws when
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// it actually makes sense.
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// There are other ways to do this, but it is generally best to keep the number of
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// draw delegates as low as possible.
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DrawMainWindow();
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DrawSettingsWindow();
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}
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public void DrawMainWindow()
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{
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if (!Visible)
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{
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return;
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}
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ImGui.SetNextWindowSize(new Vector2(375, 330), ImGuiCond.FirstUseEver);
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ImGui.SetNextWindowSizeConstraints(new Vector2(375, 330), new Vector2(float.MaxValue, float.MaxValue));
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if (ImGui.Begin("My Amazing Window", ref this.visible, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
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{
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ImGui.Text($"The random config bool is {this.configuration.SomePropertyToBeSavedAndWithADefault}");
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if (ImGui.Button("Show Settings"))
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{
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SettingsVisible = true;
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}
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ImGui.Spacing();
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ImGui.Text("Have a goat:");
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ImGui.Indent(55);
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ImGui.Image(this.goatImage.ImGuiHandle, new Vector2(this.goatImage.Width, this.goatImage.Height));
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ImGui.Unindent(55);
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}
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ImGui.End();
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}
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public void DrawSettingsWindow()
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{
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if (!SettingsVisible)
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{
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return;
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}
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ImGui.SetNextWindowSize(new Vector2(232, 75), ImGuiCond.Always);
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if (ImGui.Begin("A Wonderful Configuration Window", ref this.settingsVisible,
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ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
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{
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// can't ref a property, so use a local copy
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var configValue = this.configuration.SomePropertyToBeSavedAndWithADefault;
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if (ImGui.Checkbox("Random Config Bool", ref configValue))
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{
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this.configuration.SomePropertyToBeSavedAndWithADefault = configValue;
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// can save immediately on change, if you don't want to provide a "Save and Close" button
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this.configuration.Save();
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}
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}
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ImGui.End();
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}
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}
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}
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36
SamplePlugin/Properties/AssemblyInfo.cs
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36
SamplePlugin/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("samplePlugin")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("SamplePlugin")]
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[assembly: AssemblyCopyright("Copyright © 2020")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("13c812e9-0d42-4b95-8646-40eebf30636f")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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72
SamplePlugin/SamplePlugin.csproj
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72
SamplePlugin/SamplePlugin.csproj
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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||||||
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||||
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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||||||
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<ProjectGuid>{13C812E9-0D42-4B95-8646-40EEBF30636F}</ProjectGuid>
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||||||
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<OutputType>Library</OutputType>
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||||||
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<AppDesignerFolder>Properties</AppDesignerFolder>
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||||||
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<RootNamespace>SamplePlugin</RootNamespace>
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||||||
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<AssemblyName>samplePlugin</AssemblyName>
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||||||
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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||||||
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<FileAlignment>512</FileAlignment>
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||||||
|
<Deterministic>true</Deterministic>
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||||||
|
</PropertyGroup>
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||||||
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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||||||
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<DebugSymbols>true</DebugSymbols>
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||||||
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<DebugType>full</DebugType>
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||||||
|
<Optimize>false</Optimize>
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||||||
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<OutputPath>bin\Debug\</OutputPath>
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||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Dalamud">
|
||||||
|
<HintPath>..\..\Dalamud\Dalamud\bin\Release\Dalamud.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ImGui.NET">
|
||||||
|
<HintPath>..\..\Dalamud\Dalamud\bin\Release\ImGui.NET.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ImGuiScene">
|
||||||
|
<HintPath>..\..\Dalamud\Dalamud\bin\Release\ImGuiScene.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Numerics" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Net.Http" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Configuration.cs" />
|
||||||
|
<Compile Include="Plugin.cs" />
|
||||||
|
<Compile Include="PluginUI.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include="..\Data\samplePlugin.json">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
<Content Include="..\Data\goat.png">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</Content>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
</Project>
|
6
UIDev/App.config
Normal file
6
UIDev/App.config
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
|
<configuration>
|
||||||
|
<startup>
|
||||||
|
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||||
|
</startup>
|
||||||
|
</configuration>
|
10
UIDev/Framework/IPluginUIMock.cs
Normal file
10
UIDev/Framework/IPluginUIMock.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
using ImGuiScene;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace UIDev
|
||||||
|
{
|
||||||
|
interface IPluginUIMock : IDisposable
|
||||||
|
{
|
||||||
|
void Initialize(SimpleImGuiScene scene);
|
||||||
|
}
|
||||||
|
}
|
100
UIDev/Framework/UIBootstrap.cs
Normal file
100
UIDev/Framework/UIBootstrap.cs
Normal file
@ -0,0 +1,100 @@
|
|||||||
|
using ImGuiNET;
|
||||||
|
using ImGuiScene;
|
||||||
|
using System;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using static SDL2.SDL;
|
||||||
|
|
||||||
|
namespace UIDev
|
||||||
|
{
|
||||||
|
class UIBootstrap
|
||||||
|
{
|
||||||
|
public static unsafe void Inititalize(IPluginUIMock pluginUI)
|
||||||
|
{
|
||||||
|
// you can edit this if you want more control over things
|
||||||
|
// mainly if you want a regular window instead of transparent overlay
|
||||||
|
// Typically you don't want to change any colors here if you keep the fullscreen overlay
|
||||||
|
using (var scene = new SimpleImGuiScene(RendererFactory.RendererBackend.DirectX11, new WindowCreateInfo
|
||||||
|
{
|
||||||
|
Title = "UI Test",
|
||||||
|
Fullscreen = true,
|
||||||
|
TransparentColor = new float[] { 0, 0, 0 },
|
||||||
|
}))
|
||||||
|
{
|
||||||
|
// the background color of your window - typically don't change this for fullscreen overlays
|
||||||
|
scene.Renderer.ClearColor = new Vector4(0, 0, 0, 0);
|
||||||
|
|
||||||
|
// this just makes the application quit if you hit escape
|
||||||
|
scene.Window.OnSDLEvent += (ref SDL_Event sdlEvent) =>
|
||||||
|
{
|
||||||
|
if (sdlEvent.type == SDL_EventType.SDL_KEYDOWN && sdlEvent.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_ESCAPE)
|
||||||
|
{
|
||||||
|
scene.ShouldQuit = true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// all of this is taken straight from dalamud
|
||||||
|
|
||||||
|
ImFontConfigPtr fontConfig = ImGuiNative.ImFontConfig_ImFontConfig();
|
||||||
|
fontConfig.MergeMode = true;
|
||||||
|
fontConfig.PixelSnapH = true;
|
||||||
|
|
||||||
|
var fontPathJp = @"NotoSansCJKjp-Medium.otf";
|
||||||
|
ImGui.GetIO().Fonts.AddFontFromFileTTF(fontPathJp, 17.0f, null, ImGui.GetIO().Fonts.GetGlyphRangesJapanese());
|
||||||
|
|
||||||
|
var fontPathGame = @"gamesym.ttf";
|
||||||
|
|
||||||
|
var rangeHandle = GCHandle.Alloc(new ushort[]
|
||||||
|
{
|
||||||
|
0xE020,
|
||||||
|
0xE0DB,
|
||||||
|
0
|
||||||
|
}, GCHandleType.Pinned);
|
||||||
|
|
||||||
|
|
||||||
|
ImGui.GetIO().Fonts.AddFontFromFileTTF(fontPathGame, 17.0f, fontConfig, rangeHandle.AddrOfPinnedObject());
|
||||||
|
|
||||||
|
ImGui.GetIO().Fonts.Build();
|
||||||
|
|
||||||
|
fontConfig.Destroy();
|
||||||
|
rangeHandle.Free();
|
||||||
|
|
||||||
|
|
||||||
|
ImGui.GetStyle().GrabRounding = 3f;
|
||||||
|
ImGui.GetStyle().FrameRounding = 4f;
|
||||||
|
ImGui.GetStyle().WindowRounding = 4f;
|
||||||
|
ImGui.GetStyle().WindowBorderSize = 0f;
|
||||||
|
ImGui.GetStyle().WindowMenuButtonPosition = ImGuiDir.Right;
|
||||||
|
ImGui.GetStyle().ScrollbarSize = 16f;
|
||||||
|
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.WindowBg] = new Vector4(0.06f, 0.06f, 0.06f, 0.87f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.FrameBg] = new Vector4(0.29f, 0.29f, 0.29f, 0.54f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.FrameBgHovered] = new Vector4(0.54f, 0.54f, 0.54f, 0.40f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.FrameBgActive] = new Vector4(0.64f, 0.64f, 0.64f, 0.67f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.TitleBgActive] = new Vector4(0.29f, 0.29f, 0.29f, 1.00f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.CheckMark] = new Vector4(0.86f, 0.86f, 0.86f, 1.00f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.SliderGrab] = new Vector4(0.54f, 0.54f, 0.54f, 1.00f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.SliderGrabActive] = new Vector4(0.67f, 0.67f, 0.67f, 1.00f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.Button] = new Vector4(0.71f, 0.71f, 0.71f, 0.40f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.ButtonHovered] = new Vector4(0.47f, 0.47f, 0.47f, 1.00f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.ButtonActive] = new Vector4(0.74f, 0.74f, 0.74f, 1.00f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.Header] = new Vector4(0.59f, 0.59f, 0.59f, 0.31f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.HeaderHovered] = new Vector4(0.50f, 0.50f, 0.50f, 0.80f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.HeaderActive] = new Vector4(0.60f, 0.60f, 0.60f, 1.00f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.ResizeGrip] = new Vector4(0.79f, 0.79f, 0.79f, 0.25f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.ResizeGripHovered] = new Vector4(0.78f, 0.78f, 0.78f, 0.67f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.ResizeGripActive] = new Vector4(0.88f, 0.88f, 0.88f, 0.95f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.Tab] = new Vector4(0.23f, 0.23f, 0.23f, 0.86f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.TabHovered] = new Vector4(0.71f, 0.71f, 0.71f, 0.80f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.TabActive] = new Vector4(0.36f, 0.36f, 0.36f, 1.00f);
|
||||||
|
// end dalamud copy
|
||||||
|
|
||||||
|
pluginUI.Initialize(scene);
|
||||||
|
|
||||||
|
scene.Run();
|
||||||
|
|
||||||
|
pluginUI.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
36
UIDev/Properties/AssemblyInfo.cs
Normal file
36
UIDev/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("UIDev")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("UIDev")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2020")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("4fec9558-eb25-419f-b86e-51b8cfda32b7")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
110
UIDev/UIDev.csproj
Normal file
110
UIDev/UIDev.csproj
Normal file
@ -0,0 +1,110 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}</ProjectGuid>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<RootNamespace>UIDev</RootNamespace>
|
||||||
|
<AssemblyName>UIDev</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||||
|
<Deterministic>true</Deterministic>
|
||||||
|
<PublishUrl>publish\</PublishUrl>
|
||||||
|
<Install>true</Install>
|
||||||
|
<InstallFrom>Disk</InstallFrom>
|
||||||
|
<UpdateEnabled>false</UpdateEnabled>
|
||||||
|
<UpdateMode>Foreground</UpdateMode>
|
||||||
|
<UpdateInterval>7</UpdateInterval>
|
||||||
|
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||||
|
<UpdatePeriodically>false</UpdatePeriodically>
|
||||||
|
<UpdateRequired>false</UpdateRequired>
|
||||||
|
<MapFileExtensions>true</MapFileExtensions>
|
||||||
|
<ApplicationRevision>0</ApplicationRevision>
|
||||||
|
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||||
|
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||||
|
<UseApplicationTrust>false</UseApplicationTrust>
|
||||||
|
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<Prefer32Bit>false</Prefer32Bit>
|
||||||
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<Prefer32Bit>false</Prefer32Bit>
|
||||||
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="ImGui.NET">
|
||||||
|
<HintPath>..\..\Dalamud\Dalamud\bin\Release\ImGui.NET.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ImGuiScene">
|
||||||
|
<HintPath>..\..\Dalamud\Dalamud\bin\Release\ImGuiScene.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="SDL2-CS">
|
||||||
|
<HintPath>..\..\Dalamud\Dalamud\bin\Release\SDL2-CS.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Numerics" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Net.Http" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Framework\IPluginUIMock.cs" />
|
||||||
|
<Compile Include="Framework\UIBootstrap.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="UITest.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="App.config" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include="..\Data\gamesym.ttf">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</Content>
|
||||||
|
<Content Include="..\Data\NotoSansCJKjp-Medium.otf">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</Content>
|
||||||
|
<Content Include="..\Data\goat.png">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</Content>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<BootstrapperPackage Include=".NETFramework,Version=v4.7.2">
|
||||||
|
<Visible>False</Visible>
|
||||||
|
<ProductName>Microsoft .NET Framework 4.7.2 %28x86 and x64%29</ProductName>
|
||||||
|
<Install>true</Install>
|
||||||
|
</BootstrapperPackage>
|
||||||
|
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||||
|
<Visible>False</Visible>
|
||||||
|
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||||
|
<Install>false</Install>
|
||||||
|
</BootstrapperPackage>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
</Project>
|
122
UIDev/UITest.cs
Normal file
122
UIDev/UITest.cs
Normal file
@ -0,0 +1,122 @@
|
|||||||
|
using ImGuiNET;
|
||||||
|
using ImGuiScene;
|
||||||
|
using System;
|
||||||
|
using System.Numerics;
|
||||||
|
|
||||||
|
namespace UIDev
|
||||||
|
{
|
||||||
|
class UITest : IPluginUIMock
|
||||||
|
{
|
||||||
|
public static void Main(string[] args)
|
||||||
|
{
|
||||||
|
UIBootstrap.Inititalize(new UITest());
|
||||||
|
}
|
||||||
|
|
||||||
|
private TextureWrap goatImage;
|
||||||
|
private SimpleImGuiScene scene;
|
||||||
|
|
||||||
|
public void Initialize(SimpleImGuiScene scene)
|
||||||
|
{
|
||||||
|
// scene is a little different from what you have access to in dalamud
|
||||||
|
// but it can accomplish the same things, and is really only used for initial setup here
|
||||||
|
|
||||||
|
// eg, to load an image resource for use with ImGui
|
||||||
|
this.goatImage = scene.LoadImage(@"goat.png");
|
||||||
|
|
||||||
|
scene.OnBuildUI += Draw;
|
||||||
|
|
||||||
|
this.Visible = true;
|
||||||
|
|
||||||
|
// saving this only so we can kill the test application by closing the window
|
||||||
|
// (instead of just by hitting escape)
|
||||||
|
this.scene = scene;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
this.goatImage.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
// You COULD go all out here and make your UI generic and work on interfaces etc, and then
|
||||||
|
// mock dependencies and conceivably use exactly the same class in this testbed and the actual plugin
|
||||||
|
// That is, however, a bit excessive in general - it could easily be done for this sample, but I
|
||||||
|
// don't want to imply that is easy or the best way to go usually, so it's not done here either
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
DrawMainWindow();
|
||||||
|
DrawSettingsWindow();
|
||||||
|
|
||||||
|
if (!Visible)
|
||||||
|
{
|
||||||
|
this.scene.ShouldQuit = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Nearly a copy/paste of PluginUI
|
||||||
|
private bool visible = false;
|
||||||
|
public bool Visible
|
||||||
|
{
|
||||||
|
get { return this.visible; }
|
||||||
|
set { this.visible = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool settingsVisible = false;
|
||||||
|
public bool SettingsVisible
|
||||||
|
{
|
||||||
|
get { return this.settingsVisible; }
|
||||||
|
set { this.settingsVisible = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
// this is where you'd have to start mocking objects if you really want to match
|
||||||
|
// but for simple UI creation purposes, just hardcoding values works
|
||||||
|
private bool fakeConfigBool = true;
|
||||||
|
|
||||||
|
public void DrawMainWindow()
|
||||||
|
{
|
||||||
|
if (!Visible)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.SetNextWindowSize(new Vector2(375, 330), ImGuiCond.FirstUseEver);
|
||||||
|
ImGui.SetNextWindowSizeConstraints(new Vector2(375, 330), new Vector2(float.MaxValue, float.MaxValue));
|
||||||
|
if (ImGui.Begin("My Amazing Window", ref this.visible, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
|
||||||
|
{
|
||||||
|
ImGui.Text($"The random config bool is {this.fakeConfigBool}");
|
||||||
|
|
||||||
|
if (ImGui.Button("Show Settings"))
|
||||||
|
{
|
||||||
|
SettingsVisible = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.Spacing();
|
||||||
|
|
||||||
|
ImGui.Text("Have a goat:");
|
||||||
|
ImGui.Indent(55);
|
||||||
|
ImGui.Image(this.goatImage.ImGuiHandle, new Vector2(this.goatImage.Width, this.goatImage.Height));
|
||||||
|
ImGui.Unindent(55);
|
||||||
|
}
|
||||||
|
ImGui.End();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DrawSettingsWindow()
|
||||||
|
{
|
||||||
|
if (!SettingsVisible)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.SetNextWindowSize(new Vector2(232, 75), ImGuiCond.Always);
|
||||||
|
if (ImGui.Begin("A Wonderful Configuration Window", ref this.settingsVisible,
|
||||||
|
ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
|
||||||
|
{
|
||||||
|
if (ImGui.Checkbox("Random Config Bool", ref this.fakeConfigBool))
|
||||||
|
{
|
||||||
|
// nothing to do in a fake ui!
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui.End();
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user