CurrencyAlertClassic/SamplePlugin/PluginUI.cs

107 lines
3.6 KiB
C#

using ImGuiNET;
using System;
using System.Numerics;
namespace SamplePlugin
{
// It is good to have this be disposable in general, in case you ever need it
// to do any cleanup
class PluginUI : IDisposable
{
private Configuration configuration;
private ImGuiScene.TextureWrap goatImage;
// this extra bool exists for ImGui, since you can't ref a property
private bool visible = false;
public bool Visible
{
get { return this.visible; }
set { this.visible = value; }
}
private bool settingsVisible = false;
public bool SettingsVisible
{
get { return this.settingsVisible; }
set { this.settingsVisible = value; }
}
// passing in the image here just for simplicity
public PluginUI(Configuration configuration, ImGuiScene.TextureWrap goatImage)
{
this.configuration = configuration;
this.goatImage = goatImage;
}
public void Dispose()
{
this.goatImage.Dispose();
}
public void Draw()
{
// This is our only draw handler attached to UIBuilder, so it needs to be
// able to draw any windows we might have open.
// Each method checks its own visibility/state to ensure it only draws when
// it actually makes sense.
// There are other ways to do this, but it is generally best to keep the number of
// draw delegates as low as possible.
DrawMainWindow();
DrawSettingsWindow();
}
public void DrawMainWindow()
{
if (!Visible)
{
return;
}
ImGui.SetNextWindowSize(new Vector2(375, 330), ImGuiCond.FirstUseEver);
ImGui.SetNextWindowSizeConstraints(new Vector2(375, 330), new Vector2(float.MaxValue, float.MaxValue));
if (ImGui.Begin("My Amazing Window", ref this.visible, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
{
ImGui.Text($"The random config bool is {this.configuration.SomePropertyToBeSavedAndWithADefault}");
if (ImGui.Button("Show Settings"))
{
SettingsVisible = true;
}
ImGui.Spacing();
ImGui.Text("Have a goat:");
ImGui.Indent(55);
ImGui.Image(this.goatImage.ImGuiHandle, new Vector2(this.goatImage.Width, this.goatImage.Height));
ImGui.Unindent(55);
}
ImGui.End();
}
public void DrawSettingsWindow()
{
if (!SettingsVisible)
{
return;
}
ImGui.SetNextWindowSize(new Vector2(232, 75), ImGuiCond.Always);
if (ImGui.Begin("A Wonderful Configuration Window", ref this.settingsVisible,
ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
{
// can't ref a property, so use a local copy
var configValue = this.configuration.SomePropertyToBeSavedAndWithADefault;
if (ImGui.Checkbox("Random Config Bool", ref configValue))
{
this.configuration.SomePropertyToBeSavedAndWithADefault = configValue;
// can save immediately on change, if you don't want to provide a "Save and Close" button
this.configuration.Save();
}
}
ImGui.End();
}
}
}