code cleanup
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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.0.31919.166
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SamplePlugin", "SamplePlugin\SamplePlugin.csproj", "{13C812E9-0D42-4B95-8646-40EEBF30636F}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CurrencyAlert", "SamplePlugin\CurrencyAlert.csproj", "{13C812E9-0D42-4B95-8646-40EEBF30636F}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UIDev", "UIDev\UIDev.csproj", "{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}"
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EndProject
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@ -2,14 +2,17 @@
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using Dalamud.Plugin;
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using System;
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namespace SamplePlugin
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namespace CurrencyAlert
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{
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[Serializable]
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public class Configuration : IPluginConfiguration
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{
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public int Version { get; set; } = 1;
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public int Version { get; set; } = 1;
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public bool PoeticsThresholdEnabled { get; set; } = true;
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public int PoeticsThreshold { get; set; } = 1500;
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public bool StormSealsThresholdEnabled { get; set; } = true;
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public int StormSealsThreshold { get; set; } = 40000;
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// the below exist just to make saving less cumbersome
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@ -4,7 +4,7 @@ using Dalamud.Plugin;
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using System.IO;
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using System.Reflection;
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namespace SamplePlugin
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namespace CurrencyAlert
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{
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public sealed class Plugin : IDalamudPlugin
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{
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@ -48,8 +48,7 @@ namespace SamplePlugin
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private void OnCommand(string command, string args)
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{
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// in response to the slash command, just display our main ui
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this.PluginUi.Visible = true;
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this.DrawConfigUI();
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}
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private void DrawUI()
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@ -1,60 +1,63 @@
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using FFXIVClientStructs.FFXIV.Client.Game;
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using ImGuiNET;
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using System;
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using System.Numerics;
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namespace SamplePlugin
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{
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// It is good to have this be disposable in general, in case you ever need it
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// to do any cleanup
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class PluginUI : IDisposable
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{
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private Configuration configuration;
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// this extra bool exists for ImGui, since you can't ref a property
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private bool visible = false;
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public bool Visible
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{
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get { return this.visible; }
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set { this.visible = value; }
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}
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private bool settingsVisible = false;
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public bool SettingsVisible
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{
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get { return this.settingsVisible; }
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set { this.settingsVisible = value; }
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using ImGuiNET;
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using System;
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using System.Numerics;
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namespace CurrencyAlert
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{
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public enum CurrencySlot
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{
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StormSeals = 1,
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WolfMarks = 4,
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Poetics = 6,
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AlliedSeals = 8
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};
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// It is good to have this be disposable in general, in case you ever need it
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// to do any cleanup
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class PluginUI : IDisposable
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{
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private Configuration configuration;
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private bool settingsVisible = false;
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public bool SettingsVisible
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{
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get { return this.settingsVisible; }
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set { this.settingsVisible = value; }
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}
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//public unsafe InventoryManager* InventoryManager { get; }
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private bool poeticsAlertVisible = false;
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public bool PoeticsAlertVisible
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{
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get { return this.poeticsAlertVisible; }
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set { this.poeticsAlertVisible = value; }
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}
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// passing in the image here just for simplicity
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public PluginUI(Configuration configuration)
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{
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this.configuration = configuration;
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//this.InventoryManager = InventoryManager.Instance();
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}
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public void Dispose()
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{
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}
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public void Draw()
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{
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// This is our only draw handler attached to UIBuilder, so it needs to be
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// able to draw any windows we might have open.
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// Each method checks its own visibility/state to ensure it only draws when
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// it actually makes sense.
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// There are other ways to do this, but it is generally best to keep the number of
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// draw delegates as low as possible.
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DrawMainWindow();
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DrawSettingsWindow();
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}
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public void DrawMainWindow()
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{
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public PluginUI(Configuration configuration)
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{
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this.configuration = configuration;
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}
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public void Dispose()
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{
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}
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public void Draw()
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{
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// This is our only draw handler attached to UIBuilder, so it needs to be
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// able to draw any windows we might have open.
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// Each method checks its own visibility/state to ensure it only draws when
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// it actually makes sense.
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// There are other ways to do this, but it is generally best to keep the number of
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// draw delegates as low as possible.
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DrawMainWindow();
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DrawSettingsWindow();
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}
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public void DrawMainWindow()
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{
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unsafe
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{
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InventoryManager* inventoryManager = InventoryManager.Instance();
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@ -65,22 +68,14 @@ namespace SamplePlugin
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// Allied Seal: 8
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// Company Seals: 1,2,3
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uint poetics = currencyContainer->GetInventorySlot(6)->Quantity;
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uint wolfMarks = currencyContainer->GetInventorySlot(4)->Quantity;
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uint stormSeals = currencyContainer->GetInventorySlot(1)->Quantity;
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uint serpentSeals = currencyContainer->GetInventorySlot(2)->Quantity;
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uint flameSeals = currencyContainer->GetInventorySlot(3)->Quantity;
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uint poetics = currencyContainer->GetInventorySlot((int) CurrencySlot.Poetics)->Quantity;
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bool poeticsThresholdEnabled = this.configuration.PoeticsThresholdEnabled;
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uint poeticsThreshold = (uint) this.configuration.PoeticsThreshold;
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Visible = false;
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PoeticsAlertVisible = poeticsThresholdEnabled && poetics >= poeticsThreshold;
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if (poetics >= poeticsThreshold)
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{
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Visible = true;
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}
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if (!Visible)
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if (!PoeticsAlertVisible)
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{
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return;
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}
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@ -88,44 +83,43 @@ namespace SamplePlugin
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ImGui.SetNextWindowSize(new Vector2(375, 330), ImGuiCond.FirstUseEver);
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ImGui.SetNextWindowSizeConstraints(new Vector2(375, 330), new Vector2(float.MaxValue, float.MaxValue));
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if (ImGui.Begin("My Amazing Window", ref this.visible, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
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if (ImGui.Begin("DEPENSE TES POETICS MERDE", ref this.poeticsAlertVisible, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse | ImGuiWindowFlags.AlwaysAutoResize))
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{
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if (ImGui.Button("Show Settings"))
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{
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SettingsVisible = true;
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}
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if (poetics >= poeticsThreshold)
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{
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ImGui.Text("DEPENSE TES POETICS MERDE");
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}
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ImGui.Text("DEPENSE TES POETICS MEEEEERDE");
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}
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ImGui.End();
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}
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}
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public void DrawSettingsWindow()
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{
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if (!SettingsVisible)
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{
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return;
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}
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ImGui.SetNextWindowSize(new Vector2(232, 75), ImGuiCond.Always);
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if (ImGui.Begin("A Wonderful Configuration Window", ref this.settingsVisible,
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ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
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{
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// can't ref a property, so use a local copy
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var configValue = this.configuration.PoeticsThreshold;
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if (ImGui.InputInt("Poetics Threshold", ref configValue))
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{
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this.configuration.PoeticsThreshold = configValue;
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// can save immediately on change, if you don't want to provide a "Save and Close" button
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this.configuration.Save();
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}
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}
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ImGui.End();
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}
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}
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}
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}
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}
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public void DrawSettingsWindow()
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{
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if (!SettingsVisible)
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{
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return;
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}
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ImGui.SetNextWindowSize(new Vector2(330, 120), ImGuiCond.Always);
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if (ImGui.Begin("Currency Alert Configuration Window", ref this.settingsVisible,
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ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
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{
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var poeticsThresholdEnabledConfig = this.configuration.PoeticsThresholdEnabled;
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if (ImGui.Checkbox("Poetics Threshold Enabled", ref poeticsThresholdEnabledConfig))
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{
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this.configuration.PoeticsThresholdEnabled = poeticsThresholdEnabledConfig;
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this.configuration.Save();
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}
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var poeticsThresholdConfig = this.configuration.PoeticsThreshold;
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if (ImGui.InputInt("Poetics Threshold", ref poeticsThresholdConfig, 1, 1, this.configuration.PoeticsThresholdEnabled ? ImGuiInputTextFlags.None : ImGuiInputTextFlags.ReadOnly))
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{
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this.configuration.PoeticsThreshold = poeticsThresholdConfig;
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this.configuration.Save();
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}
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}
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ImGui.End();
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}
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}
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}
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