Questionable/Questionable.Model/Questing/EEnemySpawnType.cs

20 lines
401 B
C#

using System.Text.Json.Serialization;
using Questionable.Model.Questing.Converter;
namespace Questionable.Model.Questing;
[JsonConverter(typeof(EnemySpawnTypeConverter))]
public enum EEnemySpawnType
{
None = 0,
AfterInteraction,
AfterItemUse,
AfterAction,
AfterEmote,
AutoOnEnterArea,
OverworldEnemies,
FateEnemies,
FinishCombatIfAny,
QuestInterruption,
}