using System.Text.Json.Serialization; using Questionable.Model.Questing.Converter; namespace Questionable.Model.Questing; [JsonConverter(typeof(EnemySpawnTypeConverter))] public enum EEnemySpawnType { None = 0, AfterInteraction, AfterItemUse, AfterAction, AfterEmote, AutoOnEnterArea, OverworldEnemies, FateEnemies, FinishCombatIfAny, QuestInterruption, }