forked from liza/Questionable
394 lines
14 KiB
C#
394 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.Linq;
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using System.Numerics;
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using System.Threading;
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using System.Threading.Tasks;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Plugin.Ipc.Exceptions;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.Game.Control;
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using Microsoft.Extensions.Logging;
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using Questionable.Controller.NavigationOverrides;
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using Questionable.External;
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using Questionable.Functions;
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using Questionable.Model;
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using Questionable.Model.Common;
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using Questionable.Model.Common.Converter;
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using Questionable.Model.Questing;
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using Questionable.Model.Questing.Converter;
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namespace Questionable.Controller;
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internal sealed class MovementController : IDisposable
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{
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public const float DefaultVerticalInteractionDistance = 1.95f;
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private readonly NavmeshIpc _navmeshIpc;
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private readonly IClientState _clientState;
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private readonly GameFunctions _gameFunctions;
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private readonly ChatFunctions _chatFunctions;
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private readonly ICondition _condition;
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private readonly MovementOverrideController _movementOverrideController;
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private readonly ILogger<MovementController> _logger;
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private CancellationTokenSource? _cancellationTokenSource;
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private Task<List<Vector3>>? _pathfindTask;
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public MovementController(NavmeshIpc navmeshIpc, IClientState clientState, GameFunctions gameFunctions,
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ChatFunctions chatFunctions, ICondition condition, MovementOverrideController movementOverrideController,
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ILogger<MovementController> logger)
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{
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_navmeshIpc = navmeshIpc;
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_clientState = clientState;
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_gameFunctions = gameFunctions;
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_chatFunctions = chatFunctions;
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_condition = condition;
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_movementOverrideController = movementOverrideController;
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_logger = logger;
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}
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public bool IsNavmeshReady
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{
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get
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{
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try
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{
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return _navmeshIpc.IsReady;
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}
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catch (IpcNotReadyError)
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{
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return false;
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}
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}
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}
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public bool IsPathRunning
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{
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get
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{
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try
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{
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return _navmeshIpc.IsPathRunning;
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}
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catch (IpcNotReadyError)
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{
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return false;
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}
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}
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}
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public bool IsPathfinding => _pathfindTask is { IsCompleted: false };
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public DestinationData? Destination { get; set; }
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public DateTime MovementStartedAt { get; private set; } = DateTime.MaxValue;
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public void Update()
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{
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if (_pathfindTask != null && Destination != null)
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{
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if (_pathfindTask.IsCompletedSuccessfully)
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{
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_logger.LogInformation("Pathfinding complete, got {Count} points", _pathfindTask.Result.Count);
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if (_pathfindTask.Result.Count == 0)
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{
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ResetPathfinding();
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throw new PathfindingFailedException();
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}
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var navPoints = _pathfindTask.Result.Skip(1).ToList();
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Vector3 start = _clientState.LocalPlayer?.Position ?? navPoints[0];
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if (Destination.IsFlying && !_condition[ConditionFlag.InFlight] && _condition[ConditionFlag.Mounted])
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{
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if (IsOnFlightPath(start) || navPoints.Any(IsOnFlightPath))
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{
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unsafe
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{
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ActionManager.Instance()->UseAction(ActionType.GeneralAction, 2);
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}
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}
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}
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if (!Destination.IsFlying)
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{
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(navPoints, bool recalculateNavmesh) = _movementOverrideController.AdjustPath(navPoints);
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if (recalculateNavmesh && Destination.NavmeshCalculations < 10)
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{
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Destination.NavmeshCalculations++;
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Destination.PartialRoute.AddRange(navPoints);
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_logger.LogInformation("Running navmesh recalculation with fudged point ({From} to {To})",
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navPoints.Last(), Destination.Position);
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_cancellationTokenSource = new();
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_cancellationTokenSource.CancelAfter(TimeSpan.FromSeconds(30));
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_pathfindTask =
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_navmeshIpc.Pathfind(navPoints.Last(), Destination.Position, Destination.IsFlying,
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_cancellationTokenSource.Token);
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return;
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}
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}
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navPoints = Destination.PartialRoute.Concat(navPoints).ToList();
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_logger.LogInformation("Navigating via route: [{Route}]",
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string.Join(" → ",
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_pathfindTask.Result.Select(x => x.ToString("G", CultureInfo.InvariantCulture))));
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_navmeshIpc.MoveTo(navPoints, Destination.IsFlying);
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MovementStartedAt = DateTime.Now;
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ResetPathfinding();
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}
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else if (_pathfindTask.IsCompleted)
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{
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_logger.LogWarning("Unable to complete pathfinding task");
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ResetPathfinding();
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throw new PathfindingFailedException();
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}
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}
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if (IsPathRunning && Destination != null)
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{
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if (_gameFunctions.IsLoadingScreenVisible())
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{
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_logger.LogInformation("Stopping movement, loading screen visible");
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Stop();
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return;
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}
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if (Destination is { IsFlying: true } && _condition[ConditionFlag.Swimming])
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{
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_logger.LogInformation("Flying but swimming, restarting as non-flying path...");
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Restart(Destination);
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}
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else if (Destination is { IsFlying: true } && !_condition[ConditionFlag.Mounted])
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{
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_logger.LogInformation("Flying but not mounted, restarting as non-flying path...");
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Restart(Destination);
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return;
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}
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Vector3 localPlayerPosition = _clientState.LocalPlayer?.Position ?? Vector3.Zero;
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if (Destination.MovementType == EMovementType.Landing)
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{
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if (!_condition[ConditionFlag.InFlight])
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Stop();
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}
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else if ((localPlayerPosition - Destination.Position).Length() < Destination.StopDistance)
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{
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if (Destination.IgnoreDistanceToObject)
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{
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Stop();
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}
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else if (Destination.DataId != null)
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{
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IGameObject? gameObject = _gameFunctions.FindObjectByDataId(Destination.DataId.Value);
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if (gameObject is ICharacter or IEventObj)
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{
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if (Math.Abs(localPlayerPosition.Y - gameObject.Position.Y) <
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DefaultVerticalInteractionDistance)
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Stop();
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}
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else if (gameObject != null && gameObject.ObjectKind == ObjectKind.Aetheryte)
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{
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if (AetheryteConverter.IsLargeAetheryte((EAetheryteLocation)Destination.DataId))
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{
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/*
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if ((EAetheryteLocation) Destination.DataId is EAetheryteLocation.OldSharlayan
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or EAetheryteLocation.UltimaThuleAbodeOfTheEa)
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Stop();
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// TODO verify the first part of this, is there any aetheryte like that?
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// TODO Unsure if this is per-aetheryte or what; because e.g. old sharlayan is at -1.53;
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// but Elpis aetherytes fail at around -0.95
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if (localPlayerPosition.Y - gameObject.Position.Y < 2.95f &&
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localPlayerPosition.Y - gameObject.Position.Y > -0.9f)
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Stop();
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*/
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Stop();
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}
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else
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{
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// aethernet shard
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if (Math.Abs(localPlayerPosition.Y - gameObject.Position.Y) <
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DefaultVerticalInteractionDistance)
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Stop();
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}
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}
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else
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Stop();
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}
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else
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Stop();
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}
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else if (!Destination.IsFlying && !_condition[ConditionFlag.Mounted] &&
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!_gameFunctions.HasStatusPreventingSprint() && Destination.CanSprint)
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{
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List<Vector3> navPoints = _navmeshIpc.GetWaypoints();
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Vector3? start = _clientState.LocalPlayer?.Position;
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if (start != null)
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{
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float actualDistance = 0;
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foreach (Vector3 end in navPoints)
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{
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actualDistance += (start.Value - end).Length();
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start = end;
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}
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unsafe
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{
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// 70 is ~10 seconds of sprint
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if (actualDistance > 100f &&
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ActionManager.Instance()->GetActionStatus(ActionType.GeneralAction, 4) == 0)
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{
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_logger.LogInformation("Triggering Sprint");
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ActionManager.Instance()->UseAction(ActionType.GeneralAction, 4);
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}
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}
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}
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}
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}
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}
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private void Restart(DestinationData destination)
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{
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Stop();
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if (destination.UseNavmesh)
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{
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NavigateTo(EMovementType.None, destination.DataId, destination.Position, false, false,
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destination.StopDistance, destination.IgnoreDistanceToObject);
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}
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else
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{
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NavigateTo(EMovementType.None, destination.DataId, [destination.Position], false, false,
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destination.StopDistance, destination.IgnoreDistanceToObject);
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}
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}
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private bool IsOnFlightPath(Vector3 p)
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{
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Vector3? pointOnFloor = _navmeshIpc.GetPointOnFloor(p, true);
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return pointOnFloor != null && Math.Abs(pointOnFloor.Value.Y - p.Y) > 0.5f;
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}
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[MemberNotNull(nameof(Destination))]
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private void PrepareNavigation(EMovementType type, uint? dataId, Vector3 to, bool fly, bool sprint,
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float? stopDistance, bool ignoreDistanceToObject, bool land, bool useNavmesh)
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{
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ResetPathfinding();
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if (InputManager.IsAutoRunning())
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{
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_logger.LogInformation("Turning off auto-move");
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_chatFunctions.ExecuteCommand("/automove off");
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}
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Destination = new DestinationData(type, dataId, to, stopDistance ?? (QuestStep.DefaultStopDistance - 0.2f), fly,
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sprint, ignoreDistanceToObject, land, useNavmesh);
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MovementStartedAt = DateTime.MaxValue;
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}
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public void NavigateTo(EMovementType type, uint? dataId, Vector3 to, bool fly, bool sprint,
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float? stopDistance = null, bool ignoreDistanceToObject = false, bool land = false)
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{
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fly |= _condition[ConditionFlag.Diving];
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if (fly && land)
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to = to with { Y = to.Y + 2.6f };
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PrepareNavigation(type, dataId, to, fly, sprint, stopDistance, ignoreDistanceToObject, land, true);
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_logger.LogInformation("Pathfinding to {Destination}", Destination);
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Destination.NavmeshCalculations++;
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_cancellationTokenSource = new();
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_cancellationTokenSource.CancelAfter(TimeSpan.FromSeconds(30));
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_pathfindTask =
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_navmeshIpc.Pathfind(_clientState.LocalPlayer!.Position, to, fly, _cancellationTokenSource.Token);
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}
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public void NavigateTo(EMovementType type, uint? dataId, List<Vector3> to, bool fly, bool sprint,
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float? stopDistance, bool ignoreDistanceToObject = false, bool land = false)
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{
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fly |= _condition[ConditionFlag.Diving];
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if (fly && land && to.Count > 0)
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to[^1] = to[^1] with { Y = to[^1].Y + 2.6f };
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PrepareNavigation(type, dataId, to.Last(), fly, sprint, stopDistance, ignoreDistanceToObject, land, false);
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_logger.LogInformation("Moving to {Destination}", Destination);
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_navmeshIpc.MoveTo(to, fly);
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MovementStartedAt = DateTime.Now;
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}
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public void ResetPathfinding()
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{
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if (_cancellationTokenSource != null)
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{
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try
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{
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_cancellationTokenSource.Cancel();
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}
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catch (ObjectDisposedException)
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{
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}
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_cancellationTokenSource.Dispose();
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}
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_pathfindTask = null;
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}
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public void Stop()
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{
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_navmeshIpc.Stop();
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ResetPathfinding();
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Destination = null;
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if (InputManager.IsAutoRunning())
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{
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_logger.LogInformation("Turning off auto-move [stop]");
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_chatFunctions.ExecuteCommand("/automove off");
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}
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}
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public void Dispose()
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{
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Stop();
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}
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public sealed record DestinationData(
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EMovementType MovementType,
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uint? DataId,
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Vector3 Position,
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float StopDistance,
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bool IsFlying,
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bool CanSprint,
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bool IgnoreDistanceToObject,
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bool Land,
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bool UseNavmesh)
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{
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public int NavmeshCalculations { get; set; }
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public List<Vector3> PartialRoute { get; } = [];
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}
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public sealed class PathfindingFailedException : Exception
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{
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public PathfindingFailedException()
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{
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}
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public PathfindingFailedException(string message)
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: base(message)
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{
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}
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public PathfindingFailedException(string message, Exception innerException)
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: base(message, innerException)
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{
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}
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}
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}
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