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Questionable/Questionable.Model/Questing/Converter
Liza 13e54aa8c3
Add SkipConditions to resume if duty-blocked at 'Good Intentions' and 'A Time to Every Purpose'
2024-08-11 02:44:29 +02:00
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ActionConverter.cs Schema update 2024-08-02 18:30:21 +02:00
AethernetShardConverter.cs Add basic support for gathering custom delivery items automatically 2024-08-04 16:03:23 +02:00
AethernetShortcutConverter.cs Schema update 2024-08-02 18:30:21 +02:00
DialogueChoiceTypeConverter.cs Schema update 2024-08-02 18:30:21 +02:00
ElementIdConverter.cs Add basic support for gathering custom delivery items automatically 2024-08-04 16:03:23 +02:00
EmoteConverter.cs Moonfire Faire + add logic for skipping steps depending on (un)locked aetherytes 2024-08-09 00:53:05 +02:00
EnemySpawnTypeConverter.cs Schema update 2024-08-02 18:30:21 +02:00
ExcelRefConverter.cs Schema update 2024-08-02 18:30:21 +02:00
InteractionTypeConverter.cs Add 'EquipRecommended' task 2024-08-10 18:15:00 +02:00
JumpTypeConverter.cs Schema update 2024-08-02 18:30:21 +02:00
LockedSkipConditionConverter.cs Schema update 2024-08-02 18:30:21 +02:00
QuestWorkConfigConverter.cs Schema update 2024-08-02 18:30:21 +02:00
QuestWorkModeConverter.cs Schema update 2024-08-02 18:30:21 +02:00
SkipConditionConverter.cs Add SkipConditions to resume if duty-blocked at 'Good Intentions' and 'A Time to Every Purpose' 2024-08-11 02:44:29 +02:00