forked from liza/Questionable
Fix some Shaaloani/S9 pathing issues
This commit is contained in:
parent
d3e0bba06c
commit
e54732e798
@ -59,7 +59,8 @@
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},
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"TerritoryId": 1190,
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"InteractionType": "WalkTo",
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"$": "Shaaloani Hhusatahwi Saloon Stairs (top)"
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"$": "Shaaloani Hhusatahwi Saloon Stairs (top)",
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"Mount": true
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},
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{
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"Position": {
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@ -137,6 +137,15 @@
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{
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"Sequence": 3,
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"Steps": [
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{
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"Position": {
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"X": -163.63573,
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"Y": 45.171337,
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"Z": 12.003954
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},
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"TerritoryId": 1185,
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"InteractionType": "WalkTo"
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},
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{
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"DataId": 1047026,
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"Position": {
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@ -55,7 +55,8 @@
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"Z": 0.6866455
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},
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"TerritoryId": 1171,
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"InteractionType": "Interact"
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"InteractionType": "Interact",
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"DelaySecondsAtStart": 3
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}
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]
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},
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@ -44,12 +44,14 @@
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"Z": -117.162285
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},
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"TerritoryId": 1186,
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"InteractionType": "WalkTo"
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"InteractionType": "WalkTo",
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"RestartNavigationIfCancelled": false
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},
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{
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"TerritoryId": 1186,
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"InteractionType": "AttuneAethernetShard",
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"AethernetShard": "[Solution Nine] Resolution"
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"AethernetShard": "[Solution Nine] Resolution",
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"DelaySecondsAtStart": 2
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},
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{
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"DataId": 1048073,
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@ -27,7 +27,8 @@
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"Z": 5.1162424
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},
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"TerritoryId": 1186,
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"InteractionType": "WalkTo"
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"InteractionType": "WalkTo",
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"RestartNavigationIfCancelled": false
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},
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{
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"DataId": 1048172,
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@ -37,7 +38,8 @@
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"Z": 9.201172
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},
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"TerritoryId": 1186,
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"InteractionType": "Interact"
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"InteractionType": "Interact",
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"DelaySecondsAtStart": 2
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}
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]
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},
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@ -19,7 +19,11 @@ namespace Questionable.Controller.Steps.Shared;
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internal static class AethernetShortcut
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{
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internal sealed class Factory(MovementController movementController)
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internal sealed class Factory(
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MovementController movementController,
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AetheryteData aetheryteData,
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TerritoryData territoryData,
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IClientState clientState)
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: ITaskFactory
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{
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public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
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@ -31,6 +35,14 @@ internal static class AethernetShortcut
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"Wait(navmesh ready)");
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yield return new Task(step.AethernetShortcut.From, step.AethernetShortcut.To,
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step.SkipConditions?.AethernetShortcutIf ?? new());
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if (AetheryteShortcut.MoveAwayFromAetheryteExecutor.AppliesTo(step.AethernetShortcut.To))
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{
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yield return new WaitCondition.Task(
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() => clientState.TerritoryType == aetheryteData.TerritoryIds[step.AethernetShortcut.To],
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$"Wait(territory: {territoryData.GetNameAndId(aetheryteData.TerritoryIds[step.AethernetShortcut.To])})");
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yield return new AetheryteShortcut.MoveAwayFromAetheryte(step.AethernetShortcut.To);
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}
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}
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}
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@ -142,7 +154,7 @@ internal static class AethernetShortcut
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new(0, 8.442986f, -9),
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];
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Vector3 closestPoint = nearbyPoints.MinBy(x => (playerPosition - x).Length());
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Vector3 closestPoint = nearbyPoints.MinBy(x => Vector3.Distance(playerPosition, x));
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_moving = true;
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movementController.NavigateTo(EMovementType.Quest, (uint)Task.From, closestPoint, false, true,
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0.25f);
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@ -1,9 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Plugin.Services;
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using Microsoft.Extensions.Logging;
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using Questionable.Controller.Steps.Common;
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using Questionable.Controller.Utils;
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using Questionable.Data;
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using Questionable.Functions;
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@ -15,7 +17,8 @@ namespace Questionable.Controller.Steps.Shared;
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internal static class AetheryteShortcut
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{
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internal sealed class Factory(AetheryteData aetheryteData) : ITaskFactory
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internal sealed class Factory(AetheryteData aetheryteData, TerritoryData territoryData, IClientState clientState)
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: ITaskFactory
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{
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public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
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{
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@ -25,6 +28,15 @@ internal static class AetheryteShortcut
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yield return new Task(step, quest.Id, step.AetheryteShortcut.Value,
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aetheryteData.TerritoryIds[step.AetheryteShortcut.Value]);
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yield return new WaitAtEnd.WaitDelay(TimeSpan.FromSeconds(0.5));
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if (MoveAwayFromAetheryteExecutor.AppliesTo(step.AetheryteShortcut.Value) &&
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step.AethernetShortcut?.From != step.AetheryteShortcut.Value)
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{
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yield return new WaitCondition.Task(
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() => clientState.TerritoryType == aetheryteData.TerritoryIds[step.AetheryteShortcut.Value],
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$"Wait(territory: {territoryData.GetNameAndId(aetheryteData.TerritoryIds[step.AetheryteShortcut.Value])})");
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yield return new MoveAwayFromAetheryte(step.AetheryteShortcut.Value);
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}
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}
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}
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@ -206,4 +218,47 @@ internal static class AetheryteShortcut
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}
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}
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}
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internal sealed record MoveAwayFromAetheryte(EAetheryteLocation TargetAetheryte) : ITask
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{
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public override string ToString() => $"MoveAway({TargetAetheryte})";
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}
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internal sealed class MoveAwayFromAetheryteExecutor(
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MoveTo.MoveExecutor moveExecutor,
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AetheryteData aetheryteData,
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IClientState clientState) : TaskExecutor<MoveAwayFromAetheryte>
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{
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private static readonly Dictionary<EAetheryteLocation, List<Vector3>> AetherytesToMoveFrom = new()
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{
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{
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EAetheryteLocation.SolutionNine,
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[
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new(0f, 8.8f, 15.5f),
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new(0f, 8.8f, -15.5f),
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new(15.5f, 8.8f, 0f),
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new(-15.5f, 8.8f, 0f)
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]
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}
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};
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public static bool AppliesTo(EAetheryteLocation location) => AetherytesToMoveFrom.ContainsKey(location);
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protected override bool Start()
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{
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// only relevant if we're actually near the s9 aetheryte at the end
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Vector3 playerPosition = clientState.LocalPlayer!.Position;
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if (aetheryteData.CalculateDistance(playerPosition, clientState.TerritoryType, Task.TargetAetheryte) >= 20)
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return false;
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Vector3 closestPoint = AetherytesToMoveFrom[Task.TargetAetheryte]
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.MinBy(x => Vector3.Distance(x, playerPosition));
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MoveTo.MoveTask task = new MoveTo.MoveTask(aetheryteData.TerritoryIds[Task.TargetAetheryte],
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closestPoint, Mount: false, StopDistance: 0.25f, DisableNavmesh: true,
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InteractionType: EInteractionType.None, RestartNavigation: false);
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return moveExecutor.Start(task);
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}
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public override ETaskResult Update() => moveExecutor.Update();
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}
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}
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@ -129,7 +129,8 @@ public sealed class QuestionablePlugin : IDalamudPlugin
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private static void AddTaskFactories(ServiceCollection serviceCollection)
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{
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// individual tasks
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serviceCollection.AddTaskExecutor<MoveToLandingLocation.Task, MoveToLandingLocation.MoveToLandingLocationExecutor>();
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serviceCollection
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.AddTaskExecutor<MoveToLandingLocation.Task, MoveToLandingLocation.MoveToLandingLocationExecutor>();
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serviceCollection.AddTaskExecutor<DoGather.Task, DoGather.GatherExecutor>();
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serviceCollection.AddTaskExecutor<DoGatherCollectable.Task, DoGatherCollectable.GatherCollectableExecutor>();
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serviceCollection.AddTaskExecutor<SwitchClassJob.Task, SwitchClassJob.SwitchClassJobExecutor>();
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@ -138,13 +139,16 @@ public sealed class QuestionablePlugin : IDalamudPlugin
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// task factories
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serviceCollection
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.AddTaskFactoryAndExecutor<StepDisabled.SkipRemainingTasks, StepDisabled.Factory, StepDisabled.SkipDisabledStepsExecutor>();
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.AddTaskFactoryAndExecutor<StepDisabled.SkipRemainingTasks, StepDisabled.Factory,
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StepDisabled.SkipDisabledStepsExecutor>();
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serviceCollection.AddTaskFactory<EquipRecommended.BeforeDutyOrInstance>();
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serviceCollection.AddTaskFactoryAndExecutor<Gather.GatheringTask, Gather.Factory, Gather.StartGathering>();
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serviceCollection.AddTaskExecutor<Gather.SkipMarker, Gather.DoSkip>();
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serviceCollection
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.AddTaskFactoryAndExecutor<AetheryteShortcut.Task, AetheryteShortcut.Factory,
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AetheryteShortcut.UseAetheryteShortcut>();
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serviceCollection
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.AddTaskExecutor<AetheryteShortcut.MoveAwayFromAetheryte, AetheryteShortcut.MoveAwayFromAetheryteExecutor>();
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serviceCollection
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.AddTaskFactoryAndExecutor<SkipCondition.SkipTask, SkipCondition.Factory, SkipCondition.CheckSkip>();
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serviceCollection
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@ -156,7 +160,8 @@ public sealed class QuestionablePlugin : IDalamudPlugin
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serviceCollection.AddTaskExecutor<MoveTo.WaitForNearDataId, MoveTo.WaitForNearDataIdExecutor>();
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serviceCollection.AddTaskExecutor<MoveTo.LandTask, MoveTo.LandExecutor>();
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serviceCollection.AddTaskFactoryAndExecutor<NextQuest.SetQuestTask, NextQuest.Factory, NextQuest.NextQuestExecutor>();
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serviceCollection
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.AddTaskFactoryAndExecutor<NextQuest.SetQuestTask, NextQuest.Factory, NextQuest.NextQuestExecutor>();
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serviceCollection
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.AddTaskFactoryAndExecutor<AetherCurrent.Attune, AetherCurrent.Factory, AetherCurrent.DoAttune>();
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serviceCollection
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@ -189,7 +194,8 @@ public sealed class QuestionablePlugin : IDalamudPlugin
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TurnInDelivery.SatisfactionSupplyTurnIn>();
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serviceCollection.AddTaskFactory<InitiateLeve.Factory>();
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serviceCollection.AddTaskExecutor<InitiateLeve.SkipInitiateIfActive, InitiateLeve.SkipInitiateIfActiveExecutor>();
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serviceCollection
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.AddTaskExecutor<InitiateLeve.SkipInitiateIfActive, InitiateLeve.SkipInitiateIfActiveExecutor>();
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serviceCollection.AddTaskExecutor<InitiateLeve.OpenJournal, InitiateLeve.OpenJournalExecutor>();
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serviceCollection.AddTaskExecutor<InitiateLeve.Initiate, InitiateLeve.InitiateExecutor>();
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serviceCollection.AddTaskExecutor<InitiateLeve.SelectDifficulty, InitiateLeve.SelectDifficultyExecutor>();
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