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Lominsa] The Aftcastle" + ], + "DialogueChoices": [ + { + "Type": "List", + "Prompt": "TEXT_MANSEA302_00681_Q2_000_1", + "Answer": "TEXT_MANSEA302_00681_A2_000_2" + } + ] + } + ] + }, + { + "Sequence": 2, + "Steps": [ + { + "DataId": 1004888, + "Position": { + "X": 389.2423, + "Y": 78.360275, + "Z": -349.05017 + }, + "TerritoryId": 135, + "InteractionType": "SinglePlayerDuty", + "AethernetShortcut": [ + "[Limsa Lominsa] The Aftcastle", + "[Limsa Lominsa] Tempest Gate (Lower La Noscea)" + ] + } + ] + }, + { + "Sequence": 255, + "Steps": [ + { + "DataId": 1002388, + "Position": { + "X": 95.68933, + "Y": 40.250286, + "Z": 74.54028 + }, + "StopDistance": 5, + "TerritoryId": 128, + "InteractionType": "Interact", + "AetheryteShortcut": "Limsa Lominsa", + "AethernetShortcut": [ + "[Limsa Lominsa] Aetheryte Plaza", + "[Limsa Lominsa] The Aftcastle" + ] + } + ] + } + ] +} diff --git a/QuestPaths/ARealmReborn/MSQ-1/Shared/684_Till Sea Swallows All.json b/QuestPaths/ARealmReborn/MSQ-1/Shared/684_Till Sea Swallows All.json new file mode 100644 index 000000000..d203f80e4 --- /dev/null +++ b/QuestPaths/ARealmReborn/MSQ-1/Shared/684_Till Sea Swallows All.json @@ -0,0 +1,63 @@ +{ + "$schema": "https://carvel.li/questionable/quest-1.0", + "Author": "liza", + "QuestSequence": [ + { + "Sequence": 0, + "Steps": [ + { + "DataId": 1002388, + "Position": { + "X": 95.68933, + "Y": 40.250286, + "Z": 74.54028 + }, + "StopDistance": 5, + "TerritoryId": 128, + "InteractionType": "Interact" + } + ] + }, + { + "Sequence": 255, + "Steps": [ + { + "TerritoryId": 145, + "InteractionType": "UseItem", + "ItemId": 30362, + "TargetTerritoryId": 140 + }, + { + "Position": { + "X": -492.96475, + "Y": 20.999884, + "Z": -380.82272 + }, + "TerritoryId": 140, + "InteractionType": "WalkTo" + }, + { + "DataId": 2001711, + "Position": { + "X": -480.9181, + "Y": 18.00103, + "Z": -386.862 + }, + "TerritoryId": 140, + "InteractionType": "Interact", + "TargetTerritoryId": 212 + }, + { + "DataId": 1005012, + "Position": { + "X": 22.507019, + "Y": 0.9999986, + "Z": -2.02948 + }, + "TerritoryId": 212, + "InteractionType": "Interact" + } + ] + } + ] +} diff --git a/QuestPaths/ARealmReborn/MSQ-2/.gitkeep b/QuestPaths/ARealmReborn/MSQ-2/.gitkeep new file mode 100644 index 000000000..e69de29bb diff --git a/QuestPaths/Endwalker/MSQ/A-Thavnair1-Labyrinthos1/4357_The Next Ship to Sail.json b/QuestPaths/Endwalker/MSQ/A-Thavnair1-Labyrinthos1/4357_The Next Ship to Sail.json index 6ae5067b8..be6e031ab 100644 --- a/QuestPaths/Endwalker/MSQ/A-Thavnair1-Labyrinthos1/4357_The Next Ship to Sail.json +++ b/QuestPaths/Endwalker/MSQ/A-Thavnair1-Labyrinthos1/4357_The Next Ship to Sail.json @@ -32,7 +32,7 @@ "AetheryteShortcut": "Limsa Lominsa", "AethernetShortcut": [ "[Limsa Lominsa] Aetheryte Plaza", - "[Limsa Lominsa] Arcanist's Guild" + "[Limsa Lominsa] Arcanists' Guild" ] } ] diff --git a/QuestPaths/Endwalker/MSQ/F-Labyrinthos2/4447_Once Forged.json b/QuestPaths/Endwalker/MSQ/F-Labyrinthos2/4447_Once Forged.json index 86c87dd45..fd5d568cc 100644 --- a/QuestPaths/Endwalker/MSQ/F-Labyrinthos2/4447_Once Forged.json +++ b/QuestPaths/Endwalker/MSQ/F-Labyrinthos2/4447_Once Forged.json @@ -72,6 +72,27 @@ { "Sequence": 255, "Steps": [ + { + "Position": { + "X": -601.1813, + "Y": -24.48022, + "Z": 633.1958 + }, + "TerritoryId": 956, + "InteractionType": "WalkTo", + "Comment": "Avoids aggro + possible navmesh issue", + "Mount": true + }, + { + "Position": { + "X": -596.4733, + "Y": -22.860794, + "Z": 666.64417 + }, + "TerritoryId": 956, + "InteractionType": "WalkTo", + "Comment": "Avoids aggro + possible navmesh issue" + }, { "DataId": 2011985, "Position": { diff --git a/QuestPaths/QuestPaths.csproj b/QuestPaths/QuestPaths.csproj index 631070ba1..3ea68608c 100644 --- a/QuestPaths/QuestPaths.csproj +++ b/QuestPaths/QuestPaths.csproj @@ -10,6 +10,12 @@ $(SolutionDir)=X:\ + + + + + diff --git a/QuestPaths/README.md b/QuestPaths/README.md new file mode 100644 index 000000000..8538f419a --- /dev/null +++ b/QuestPaths/README.md @@ -0,0 +1,29 @@ +# Quest Paths + +## Folder Structure + +Generally, the folder name is derived from SE's classification of quests. + +### A Realm Reborn + +- `MSQ-1`: All Starting Cities quests up to `Sylph-management` + - Limsa: `ManSea[...]` + - Gridania: `ManFst[...]`, also includes some latter quests (e.g. Ifrit) + - Ul'dah: `ManWil[...]` + - Generally, each starting class quest should be in its own city folder, with all shared quests in the `Shared` + folder +- `MSQ-2`: All quests from `We Come in Peace` until the end of ARR (incl. patches) + - original quests: `GaiUs@[...]`, with `@` being the letter used as part of the folder name + - reworked quests: `Xx[...]`, updated in 5.3 probabbly → see original quest + +### Heavensward + +### Stormblood + +### Shadowbringers + +- `MSQ`: `LucKm@` with `@` being the letter used as part of the folder name + +### Endwalker + +- `MSQ`: `AktKm@` with `@` being the letter used as part of the folder name diff --git a/QuestPaths/Shadowbringers/MSQ/J-5.4/4012_The Admiral's Resolve.json b/QuestPaths/Shadowbringers/MSQ/J-5.4/4012_The Admiral's Resolve.json index 4bd241a9f..cd7c09ac9 100644 --- a/QuestPaths/Shadowbringers/MSQ/J-5.4/4012_The Admiral's Resolve.json +++ b/QuestPaths/Shadowbringers/MSQ/J-5.4/4012_The Admiral's Resolve.json @@ -62,7 +62,7 @@ "InteractionType": "Interact", "AethernetShortcut": [ "[Limsa Lominsa] Aetheryte Plaza", - "[Limsa Lominsa] Marauder's Guild" + "[Limsa Lominsa] Marauders' Guild" ], "$.1": "QuestVariables if done first: 1 0 0 0 0 128" }, @@ -77,7 +77,7 @@ "TerritoryId": 128, "InteractionType": "Interact", "AethernetShortcut": [ - "[Limsa Lominsa] Marauder's Guild", + "[Limsa Lominsa] Marauders' Guild", "[Limsa Lominsa] The Aftcastle" ] } diff --git a/QuestPaths/Shadowbringers/MSQ/L-5.55/4065_On Official Business.json b/QuestPaths/Shadowbringers/MSQ/L-5.55/4065_On Official Business.json index 6376d9a4d..e66a57611 100644 --- a/QuestPaths/Shadowbringers/MSQ/L-5.55/4065_On Official Business.json +++ b/QuestPaths/Shadowbringers/MSQ/L-5.55/4065_On Official Business.json @@ -33,7 +33,7 @@ "AetheryteShortcut": "Gridania", "AethernetShortcut": [ "[Gridania] Aetheryte Plaza", - "[Gridania] Lancer's Guild" + "[Gridania] Lancers' Guild" ] } ] @@ -70,7 +70,7 @@ "AetheryteShortcut": "Gridania", "AethernetShortcut": [ "[Gridania] Aetheryte Plaza", - "[Gridania] Conjurer's Guild" + "[Gridania] Conjurers' Guild" ] } ] diff --git a/QuestPaths/quest-v1.json b/QuestPaths/quest-v1.json index 6968fa210..0cf0ac3fc 100644 --- a/QuestPaths/quest-v1.json +++ b/QuestPaths/quest-v1.json @@ -502,6 +502,25 @@ ] } }, + { + "if": { + "properties": { + "InteractionType": { + "const": "UseItem" + }, + "ItemId": { + "not": { + "const": 30362 + } + } + } + }, + "then": { + "required": [ + "Position" + ] + } + }, { "if": { "properties": { @@ -521,7 +540,6 @@ } }, "required": [ - "Position", "ItemId" ] } diff --git a/Questionable/Controller/GameUiController.cs b/Questionable/Controller/GameUiController.cs index e9fd522d4..e17b3d644 100644 --- a/Questionable/Controller/GameUiController.cs +++ b/Questionable/Controller/GameUiController.cs @@ -2,12 +2,14 @@ using System.Collections.Generic; using System.Globalization; using System.Linq; +using System.Text.RegularExpressions; using Dalamud.Game.Addon.Lifecycle; using Dalamud.Game.Addon.Lifecycle.AddonArgTypes; using Dalamud.Game.ClientState.Objects; using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.UI; using FFXIVClientStructs.FFXIV.Component.GUI; +using LLib; using LLib.GameUI; using Lumina.Excel.GeneratedSheets; using Microsoft.Extensions.Logging; @@ -26,9 +28,10 @@ internal sealed class GameUiController : IDisposable private readonly IGameGui _gameGui; private readonly ITargetManager _targetManager; private readonly ILogger _logger; + private readonly Regex _returnRegex; public GameUiController(IAddonLifecycle addonLifecycle, IDataManager dataManager, GameFunctions gameFunctions, - QuestController questController, IGameGui gameGui, ITargetManager targetManager, + QuestController questController, IGameGui gameGui, ITargetManager targetManager, IPluginLog pluginLog, ILogger logger) { _addonLifecycle = addonLifecycle; @@ -39,12 +42,16 @@ internal sealed class GameUiController : IDisposable _targetManager = targetManager; _logger = logger; + _returnRegex = _dataManager.GetExcelSheet()!.GetRow(196)!.GetRegex(addon => addon.Text, pluginLog)!; + _addonLifecycle.RegisterListener(AddonEvent.PostSetup, "SelectString", SelectStringPostSetup); _addonLifecycle.RegisterListener(AddonEvent.PostSetup, "CutSceneSelectString", CutsceneSelectStringPostSetup); _addonLifecycle.RegisterListener(AddonEvent.PostSetup, "SelectIconString", SelectIconStringPostSetup); _addonLifecycle.RegisterListener(AddonEvent.PostSetup, "SelectYesno", SelectYesnoPostSetup); _addonLifecycle.RegisterListener(AddonEvent.PostSetup, "Credit", CreditPostSetup); _addonLifecycle.RegisterListener(AddonEvent.PostSetup, "AkatsukiNote", UnendingCodexPostSetup); + _addonLifecycle.RegisterListener(AddonEvent.PostSetup, "ContentsTutorial", ContentsTutorialPostSetup); + _addonLifecycle.RegisterListener(AddonEvent.PostSetup, "MultipleHelpWindow", MultipleHelpWindowPostSetup); } internal unsafe void HandleCurrentDialogueChoices() @@ -96,11 +103,7 @@ internal sealed class GameUiController : IDisposable int? answer = HandleListChoice(actualPrompt, answers, checkAllSteps); if (answer != null) - { - if (!checkAllSteps) - _questController.IncreaseDialogueChoicesSelected(); addonSelectString->AtkUnitBase.FireCallbackInt(answer.Value); - } } private unsafe void CutsceneSelectStringPostSetup(AddonEvent type, AddonArgs args) @@ -122,11 +125,7 @@ internal sealed class GameUiController : IDisposable int? answer = HandleListChoice(actualPrompt, answers, checkAllSteps); if (answer != null) - { - if (!checkAllSteps) - _questController.IncreaseDialogueChoicesSelected(); addonCutSceneSelectString->AtkUnitBase.FireCallbackInt(answer.Value); - } } private unsafe void SelectIconStringPostSetup(AddonEvent type, AddonArgs args) @@ -148,9 +147,19 @@ internal sealed class GameUiController : IDisposable int? answer = HandleListChoice(actualPrompt, answers, checkAllSteps); if (answer != null) { - if (!checkAllSteps) - _questController.IncreaseDialogueChoicesSelected(); addonSelectIconString->AtkUnitBase.FireCallbackInt(answer.Value); + return; + } + + var currentQuest = _questController.CurrentQuest; + if (currentQuest != null && actualPrompt == null) + { + // it is possible for this to be a quest selection + string questName = currentQuest.Quest.Name; + int questSelection = answers.FindIndex(x => GameStringEquals(questName, x)); + if (questSelection >= 0) + addonSelectIconString->AtkUnitBase.FireCallbackInt(questSelection); + return; } } @@ -298,8 +307,6 @@ internal sealed class GameUiController : IDisposable } addonSelectYesno->AtkUnitBase.FireCallbackInt(dialogueChoice.Yes ? 0 : 1); - if (!checkAllSteps) - _questController.IncreaseDialogueChoicesSelected(); return true; } @@ -309,6 +316,13 @@ internal sealed class GameUiController : IDisposable private unsafe void HandleTravelYesNo(AddonSelectYesno* addonSelectYesno, QuestController.QuestProgress currentQuest, string actualPrompt) { + if (_gameFunctions.ReturnRequestedAt >= DateTime.Now.AddSeconds(-2) && _returnRegex.IsMatch(actualPrompt)) + { + _logger.LogInformation("Automatically confirming return..."); + addonSelectYesno->AtkUnitBase.FireCallbackInt(0); + return; + } + // this can be triggered either manually (in which case we should increase the step counter), or automatically // (in which case it is ~1 frame later, and the step counter has already been increased) var sequence = currentQuest.Quest.FindSequence(currentQuest.Sequence); @@ -339,8 +353,7 @@ internal sealed class GameUiController : IDisposable } var warps = _dataManager.GetExcelSheet()! - .Where(x => x.RowId > 0 && x.TerritoryType.Row == step.TargetTerritoryId) - .Where(x => x.ConfirmEvent.Row == 0); // unsure if this is needed + .Where(x => x.RowId > 0 && x.TerritoryType.Row == step.TargetTerritoryId); foreach (var entry in warps) { string? excelPrompt = entry.Question?.ToString(); @@ -375,6 +388,29 @@ internal sealed class GameUiController : IDisposable } } + private unsafe void ContentsTutorialPostSetup(AddonEvent type, AddonArgs args) + { + if (_questController.CurrentQuest?.Quest.QuestId == 245) + { + // TODO Test this + _logger.LogInformation("Closing ContentsTutorial"); + AtkUnitBase* addon = (AtkUnitBase*)args.Addon; + //addon->FireCallbackInt(-2); + addon->FireCallbackInt(13); + } + } + + private unsafe void MultipleHelpWindowPostSetup(AddonEvent type, AddonArgs args) + { + if (_questController.CurrentQuest?.Quest.QuestId == 245) + { + _logger.LogInformation("Closing MultipleHelpWindow"); + AtkUnitBase* addon = (AtkUnitBase*)args.Addon; + addon->FireCallbackInt(-2); + addon->FireCallbackInt(-1); + } + } + /// /// Ensures characters like '-' are handled equally in both strings. /// @@ -404,6 +440,8 @@ internal sealed class GameUiController : IDisposable public void Dispose() { + _addonLifecycle.UnregisterListener(AddonEvent.PostSetup, "MultipleHelpWindow", MultipleHelpWindowPostSetup); + _addonLifecycle.UnregisterListener(AddonEvent.PostSetup, "ContentsTutorial", ContentsTutorialPostSetup); _addonLifecycle.UnregisterListener(AddonEvent.PostSetup, "AkatsukiNote", UnendingCodexPostSetup); _addonLifecycle.UnregisterListener(AddonEvent.PostSetup, "Credit", CreditPostSetup); _addonLifecycle.UnregisterListener(AddonEvent.PostSetup, "SelectYesno", SelectYesnoPostSetup); diff --git a/Questionable/Controller/MovementController.cs b/Questionable/Controller/MovementController.cs index cd5f92563..7f01ee3af 100644 --- a/Questionable/Controller/MovementController.cs +++ b/Questionable/Controller/MovementController.cs @@ -75,27 +75,6 @@ internal sealed class MovementController : IDisposable } } } - else if (!Destination.IsFlying && !_condition[ConditionFlag.Mounted] && navPoints.Count > 0 && - !_gameFunctions.HasStatusPreventingSprintOrMount(true) && Destination.CanSprint) - { - float actualDistance = 0; - foreach (Vector3 end in navPoints) - { - actualDistance += (start - end).Length(); - start = end; - } - - unsafe - { - // 70 is ~10 seconds of sprint - if (actualDistance > 100f && - ActionManager.Instance()->GetActionStatus(ActionType.GeneralAction, 4) == 0) - { - _logger.LogInformation("Triggering Sprint"); - ActionManager.Instance()->UseAction(ActionType.GeneralAction, 4); - } - } - } _navmeshIpc.MoveTo(navPoints, Destination.IsFlying); MovementStartedAt = DateTime.Now; @@ -177,6 +156,32 @@ internal sealed class MovementController : IDisposable else Stop(); } + else if (!Destination.IsFlying && !_condition[ConditionFlag.Mounted] && + !_gameFunctions.HasStatusPreventingSprint() && Destination.CanSprint) + { + List navPoints = _navmeshIpc.GetWaypoints(); + Vector3? start = _clientState.LocalPlayer?.Position; + if (start != null) + { + float actualDistance = 0; + foreach (Vector3 end in navPoints) + { + actualDistance += (start.Value - end).Length(); + start = end; + } + + unsafe + { + // 70 is ~10 seconds of sprint + if (actualDistance > 100f && + ActionManager.Instance()->GetActionStatus(ActionType.GeneralAction, 4) == 0) + { + _logger.LogInformation("Triggering Sprint"); + ActionManager.Instance()->UseAction(ActionType.GeneralAction, 4); + } + } + } + } } } diff --git a/Questionable/Controller/QuestController.cs b/Questionable/Controller/QuestController.cs index 45957fab7..494a181e6 100644 --- a/Questionable/Controller/QuestController.cs +++ b/Questionable/Controller/QuestController.cs @@ -32,6 +32,8 @@ internal sealed class QuestController private readonly Configuration _configuration; private readonly IReadOnlyList _taskFactories; + private readonly object _lock = new(); + private readonly Queue _taskQueue = new(); private ITask? _currentTask; private bool _automatic; @@ -63,10 +65,13 @@ internal sealed class QuestController public void Reload() { - CurrentQuest = null; - DebugState = null; + lock (_lock) + { + CurrentQuest = null; + DebugState = null; - _questRegistry.Reload(); + _questRegistry.Reload(); + } } public void Update() @@ -88,11 +93,14 @@ internal sealed class QuestController && CurrentQuest is { Sequence: 0, Step: 0 } or { Sequence: 0, Step: 255 } && DateTime.Now >= CurrentQuest.StepProgress.StartedAt.AddSeconds(15)) { - _logger.LogWarning("Quest accept apparently didn't work out, resetting progress"); - CurrentQuest = CurrentQuest with + lock (_lock) { - Step = 0 - }; + _logger.LogWarning("Quest accept apparently didn't work out, resetting progress"); + CurrentQuest = CurrentQuest with + { + Step = 0 + }; + } ExecuteNextStep(true); return; @@ -103,103 +111,106 @@ internal sealed class QuestController private void UpdateCurrentQuest() { - DebugState = null; - - (ushort currentQuestId, byte currentSequence) = _gameFunctions.GetCurrentQuest(); - if (currentQuestId == 0) + lock (_lock) { - if (CurrentQuest != null) + DebugState = null; + + (ushort currentQuestId, byte currentSequence) = _gameFunctions.GetCurrentQuest(); + if (currentQuestId == 0) { - _logger.LogInformation("No current quest, resetting data"); - CurrentQuest = null; - Stop("Resetting current quest"); + if (CurrentQuest != null) + { + _logger.LogInformation("No current quest, resetting data"); + CurrentQuest = null; + Stop("Resetting current quest"); + } } - } - else if (CurrentQuest == null || CurrentQuest.Quest.QuestId != currentQuestId) - { - if (_questRegistry.TryGetQuest(currentQuestId, out var quest)) + else if (CurrentQuest == null || CurrentQuest.Quest.QuestId != currentQuestId) { - _logger.LogInformation("New quest: {QuestName}", quest.Name); - CurrentQuest = new QuestProgress(quest, currentSequence, 0); + if (_questRegistry.TryGetQuest(currentQuestId, out var quest)) + { + _logger.LogInformation("New quest: {QuestName}", quest.Name); + CurrentQuest = new QuestProgress(quest, currentSequence, 0); - bool continueAutomatically = _configuration.General.AutoAcceptNextQuest; + bool continueAutomatically = _configuration.General.AutoAcceptNextQuest; - if (_clientState.LocalPlayer?.Level < quest.Level) - continueAutomatically = false; + if (_clientState.LocalPlayer?.Level < quest.Level) + continueAutomatically = false; - Stop("Different Quest", continueAutomatically); - } - else if (CurrentQuest != null) - { - _logger.LogInformation("No active quest anymore? Not sure what happened..."); - CurrentQuest = null; - Stop("No active Quest"); + Stop("Different Quest", continueAutomatically); + } + else if (CurrentQuest != null) + { + _logger.LogInformation("No active quest anymore? Not sure what happened..."); + CurrentQuest = null; + Stop("No active Quest"); + } + + return; } - return; - } + if (CurrentQuest == null) + { + DebugState = "No quest active"; + Comment = null; + Stop("No quest active"); + return; + } - if (CurrentQuest == null) - { - DebugState = "No quest active"; - Comment = null; - Stop("No quest active"); - return; - } + if (_gameFunctions.IsOccupied()) + { + DebugState = "Occupied"; + return; + } - if (_gameFunctions.IsOccupied()) - { - DebugState = "Occupied"; - return; - } + if (!_movementController.IsNavmeshReady) + { + DebugState = "Navmesh not ready"; + return; + } + else if (_movementController.IsPathfinding || _movementController.IsPathRunning) + { + DebugState = "Path is running"; + return; + } - if (!_movementController.IsNavmeshReady) - { - DebugState = "Navmesh not ready"; - return; - } - else if (_movementController.IsPathfinding || _movementController.IsPathRunning) - { - DebugState = "Path is running"; - return; - } + if (CurrentQuest.Sequence != currentSequence) + { + CurrentQuest = CurrentQuest with { Sequence = currentSequence, Step = 0 }; + Stop("New sequence", continueIfAutomatic: true); + } - if (CurrentQuest.Sequence != currentSequence) - { - CurrentQuest = CurrentQuest with { Sequence = currentSequence, Step = 0 }; - Stop("New sequence", continueIfAutomatic: true); - } + var q = CurrentQuest.Quest; + var sequence = q.FindSequence(CurrentQuest.Sequence); + if (sequence == null) + { + DebugState = "Sequence not found"; + Comment = null; + Stop("Unknown sequence"); + return; + } - var q = CurrentQuest.Quest; - var sequence = q.FindSequence(CurrentQuest.Sequence); - if (sequence == null) - { - DebugState = "Sequence not found"; - Comment = null; - Stop("Unknown sequence"); - return; - } + if (CurrentQuest.Step == 255) + { + DebugState = "Step completed"; + Comment = null; + if (_currentTask != null || _taskQueue.Count > 0) + Stop("Step complete", continueIfAutomatic: true); + return; + } - if (CurrentQuest.Step == 255) - { - DebugState = "Step completed"; - Comment = null; - if (_currentTask != null || _taskQueue.Count > 0) - Stop("Step complete", continueIfAutomatic: true); - return; - } + if (CurrentQuest.Step >= sequence.Steps.Count) + { + DebugState = "Step not found"; + Comment = null; + Stop("Unknown step"); + return; + } - if (CurrentQuest.Step >= sequence.Steps.Count) - { - DebugState = "Step not found"; - Comment = null; - Stop("Unknown step"); - return; + var step = sequence.Steps[CurrentQuest.Step]; + DebugState = null; + Comment = step.Comment ?? sequence.Comment ?? q.Data.Comment; } - - var step = sequence.Steps[CurrentQuest.Step]; - DebugState = null; - Comment = step.Comment ?? sequence.Comment ?? q.Data.Comment; } public (QuestSequence? Sequence, QuestStep? Step) GetNextStep() @@ -218,61 +229,55 @@ internal sealed class QuestController return (seq, seq.Steps[CurrentQuest.Step]); } - public void IncreaseStepCount(bool shouldContinue = false) + public void IncreaseStepCount(ushort? questId, int? sequence, bool shouldContinue = false) { - (QuestSequence? seq, QuestStep? step) = GetNextStep(); - if (CurrentQuest == null || seq == null || step == null) + lock (_lock) { - _logger.LogWarning("Unable to retrieve next quest step, not increasing step count"); - return; - } - - _logger.LogInformation("Increasing step count from {CurrentValue}", CurrentQuest.Step); - if (CurrentQuest.Step + 1 < seq.Steps.Count) - { - CurrentQuest = CurrentQuest with + (QuestSequence? seq, QuestStep? step) = GetNextStep(); + if (CurrentQuest == null || seq == null || step == null) { - Step = CurrentQuest.Step + 1, - StepProgress = new(DateTime.Now), - }; - } - else - { - CurrentQuest = CurrentQuest with - { - Step = 255, - StepProgress = new(DateTime.Now), - }; - } + _logger.LogWarning("Unable to retrieve next quest step, not increasing step count"); + return; + } + if (questId != null && CurrentQuest.Quest.QuestId != questId) + { + _logger.LogWarning( + "Ignoring 'increase step count' for different quest (expected {ExpectedQuestId}, but we are at {CurrentQuestId}", + questId, CurrentQuest.Quest.QuestId); + return; + } + + if (sequence != null && seq.Sequence != sequence.Value) + { + _logger.LogWarning( + "Ignoring 'increase step count' for different sequence (expected {ExpectedSequence}, but we are at {CurrentSequence}", + sequence, seq.Sequence); + } + + _logger.LogInformation("Increasing step count from {CurrentValue}", CurrentQuest.Step); + if (CurrentQuest.Step + 1 < seq.Steps.Count) + { + CurrentQuest = CurrentQuest with + { + Step = CurrentQuest.Step + 1, + StepProgress = new(DateTime.Now), + }; + } + else + { + CurrentQuest = CurrentQuest with + { + Step = 255, + StepProgress = new(DateTime.Now), + }; + } + } if (shouldContinue && _automatic) ExecuteNextStep(true); } - public void IncreaseDialogueChoicesSelected() - { - (QuestSequence? seq, QuestStep? step) = GetNextStep(); - if (CurrentQuest == null || seq == null || step == null) - { - _logger.LogWarning("Unable to retrieve next quest step, not increasing dialogue choice count"); - return; - } - - CurrentQuest = CurrentQuest with - { - StepProgress = CurrentQuest.StepProgress with - { - DialogueChoicesSelected = CurrentQuest.StepProgress.DialogueChoicesSelected + 1 - } - }; - - /* TODO Is this required? - if (CurrentQuest.StepProgress.DialogueChoicesSelected >= step.DialogueChoices.Count) - IncreaseStepCount(); - */ - } - private void ClearTasksInternal() { _currentTask = null; @@ -377,8 +382,10 @@ internal sealed class QuestController case ETaskResult.NextStep: _logger.LogInformation("{Task} → {Result}", _currentTask, result); + + var lastTask = (ILastTask)_currentTask; _currentTask = null; - IncreaseStepCount(true); + IncreaseStepCount(lastTask.QuestId, lastTask.Sequence, true); return; case ETaskResult.End: @@ -461,4 +468,34 @@ internal sealed class QuestController public sealed record StepProgress( DateTime StartedAt, int DialogueChoicesSelected = 0); + + public void Skip(ushort questQuestId, byte currentQuestSequence) + { + lock (_lock) + { + if (_currentTask is ISkippableTask) + _currentTask = null; + else if (_currentTask != null) + { + _currentTask = null; + while (_taskQueue.Count > 0) + { + var task = _taskQueue.Dequeue(); + if (task is ISkippableTask) + return; + } + + if (_taskQueue.Count == 0) + { + Stop("Skip"); + IncreaseStepCount(questQuestId, currentQuestSequence); + } + } + else + { + Stop("SkipNx"); + IncreaseStepCount(questQuestId, currentQuestSequence); + } + } + } } diff --git a/Questionable/Controller/QuestRegistry.cs b/Questionable/Controller/QuestRegistry.cs index e3ddd3bad..1bc3a44ef 100644 --- a/Questionable/Controller/QuestRegistry.cs +++ b/Questionable/Controller/QuestRegistry.cs @@ -42,6 +42,7 @@ internal sealed class QuestRegistry new DirectoryInfo(Path.Combine(solutionDirectory.FullName, "QuestPaths")); if (pathProjectDirectory.Exists) { + LoadFromDirectory(new DirectoryInfo(Path.Combine(pathProjectDirectory.FullName, "ARealmReborn"))); LoadFromDirectory(new DirectoryInfo(Path.Combine(pathProjectDirectory.FullName, "Shadowbringers"))); LoadFromDirectory(new DirectoryInfo(Path.Combine(pathProjectDirectory.FullName, "Endwalker"))); } diff --git a/Questionable/Controller/Steps/BaseFactory/AethernetShortcut.cs b/Questionable/Controller/Steps/BaseFactory/AethernetShortcut.cs index 34d26abbf..f48dccb79 100644 --- a/Questionable/Controller/Steps/BaseFactory/AethernetShortcut.cs +++ b/Questionable/Controller/Steps/BaseFactory/AethernetShortcut.cs @@ -31,7 +31,7 @@ internal static class AethernetShortcut IClientState clientState, AetheryteData aetheryteData, LifestreamIpc lifestreamIpc, - MovementController movementController) : ITask + MovementController movementController) : ISkippableTask { private bool _moving; private bool _teleported; @@ -117,7 +117,7 @@ internal static class AethernetShortcut else if (aetheryteData.IsCityAetheryte(To)) { if (aetheryteData.CalculateDistance(clientState.LocalPlayer?.Position ?? Vector3.Zero, - clientState.TerritoryType, To) > 11) + clientState.TerritoryType, To) > 20) return ETaskResult.StillRunning; } else diff --git a/Questionable/Controller/Steps/BaseFactory/AetheryteShortcut.cs b/Questionable/Controller/Steps/BaseFactory/AetheryteShortcut.cs index 58ecb1280..5a3f76c66 100644 --- a/Questionable/Controller/Steps/BaseFactory/AetheryteShortcut.cs +++ b/Questionable/Controller/Steps/BaseFactory/AetheryteShortcut.cs @@ -37,7 +37,7 @@ internal static class AetheryteShortcut GameFunctions gameFunctions, IClientState clientState, IChatGui chatGui, - AetheryteData aetheryteData) : ITask + AetheryteData aetheryteData) : ISkippableTask { private DateTime _continueAt; diff --git a/Questionable/Controller/Steps/BaseFactory/Move.cs b/Questionable/Controller/Steps/BaseFactory/Move.cs index 61f7957a2..5c71dc724 100644 --- a/Questionable/Controller/Steps/BaseFactory/Move.cs +++ b/Questionable/Controller/Steps/BaseFactory/Move.cs @@ -62,8 +62,10 @@ internal static class Move yield return new WaitConditionTask(() => clientState.TerritoryType == Step.TerritoryId, $"Wait(territory: {Step.TerritoryId})"); - yield return new WaitConditionTask(() => movementController.IsNavmeshReady, - "Wait(navmesh ready)"); + + if (!Step.DisableNavmesh) + yield return new WaitConditionTask(() => movementController.IsNavmeshReady, + "Wait(navmesh ready)"); float distance; if (Step.InteractionType == EInteractionType.WalkTo) diff --git a/Questionable/Controller/Steps/BaseFactory/WaitAtEnd.cs b/Questionable/Controller/Steps/BaseFactory/WaitAtEnd.cs index 5c374fad4..59f2c0ec7 100644 --- a/Questionable/Controller/Steps/BaseFactory/WaitAtEnd.cs +++ b/Questionable/Controller/Steps/BaseFactory/WaitAtEnd.cs @@ -65,12 +65,13 @@ internal static class WaitAtEnd ]; case EInteractionType.Interact when step.TargetTerritoryId != null: + case EInteractionType.UseItem when step.TargetTerritoryId != null: ITask waitInteraction; if (step.TerritoryId != step.TargetTerritoryId) { // interaction moves to a different territory - waitInteraction = new WaitConditionTask(() => clientState.TerritoryType == step.TerritoryId, - $"Wait(tp to territory: {step.TerritoryId})"); + waitInteraction = new WaitConditionTask(() => clientState.TerritoryType == step.TargetTerritoryId, + $"Wait(tp to territory: {step.TargetTerritoryId})"); } else { @@ -82,7 +83,10 @@ internal static class WaitAtEnd return false; // interaction moved to elsewhere in the zone - return (lastPosition - currentPosition.Value).Length() > 20; + // the 'closest' locations are probably + // - waking sands' solar + // - rising stones' solar + dawn's respite + return (lastPosition - currentPosition.Value).Length() > 2; }, $"Wait(tp away from {lastPosition.ToString("G", CultureInfo.InvariantCulture)})"); } @@ -122,7 +126,7 @@ internal static class WaitAtEnd "Wait(questComplete)"); } else - return new NextStep(); + return new NextStep(quest.QuestId, sequence.Sequence); } } @@ -193,8 +197,11 @@ internal static class WaitAtEnd $"WaitObj({DataId} at {Destination.ToString("G", CultureInfo.InvariantCulture)})"; } - internal sealed class NextStep : ILastTask + internal sealed class NextStep(ushort questId, int sequence) : ILastTask { + public ushort QuestId { get; } = questId; + public int Sequence { get; } = sequence; + public bool Start() => true; public ETaskResult Update() => ETaskResult.NextStep; @@ -204,6 +211,9 @@ internal static class WaitAtEnd internal sealed class EndAutomation : ILastTask { + public ushort QuestId => throw new InvalidOperationException(); + public int Sequence => throw new InvalidOperationException(); + public bool Start() => true; public ETaskResult Update() => ETaskResult.End; diff --git a/Questionable/Controller/Steps/BaseTasks/MountTask.cs b/Questionable/Controller/Steps/BaseTasks/MountTask.cs index e9aa7b654..f1e816e79 100644 --- a/Questionable/Controller/Steps/BaseTasks/MountTask.cs +++ b/Questionable/Controller/Steps/BaseTasks/MountTask.cs @@ -33,7 +33,7 @@ internal sealed class MountTask( return false; } - if (gameFunctions.HasStatusPreventingSprintOrMount()) + if (gameFunctions.HasStatusPreventingMount()) { logger.LogInformation("Can't mount due to status preventing sprint or mount"); return false; @@ -60,7 +60,7 @@ internal sealed class MountTask( if (!_mountTriggered) { - if (gameFunctions.HasStatusPreventingSprintOrMount()) + if (gameFunctions.HasStatusPreventingMount()) { logger.LogInformation("Can't mount due to status preventing sprint or mount"); return ETaskResult.TaskComplete; diff --git a/Questionable/Controller/Steps/BaseTasks/WaitConditionTask.cs b/Questionable/Controller/Steps/BaseTasks/WaitConditionTask.cs index 93ad10c55..175654645 100644 --- a/Questionable/Controller/Steps/BaseTasks/WaitConditionTask.cs +++ b/Questionable/Controller/Steps/BaseTasks/WaitConditionTask.cs @@ -4,9 +4,20 @@ namespace Questionable.Controller.Steps.BaseTasks; internal sealed class WaitConditionTask(Func predicate, string description) : ITask { - public bool Start() => predicate(); + private DateTime _continueAt = DateTime.MaxValue; - public ETaskResult Update() => predicate() ? ETaskResult.TaskComplete : ETaskResult.StillRunning; + public bool Start() => !predicate(); + + public ETaskResult Update() + { + if (_continueAt == DateTime.MaxValue) + { + if (predicate()) + _continueAt = DateTime.Now.AddSeconds(0.5); + } + + return DateTime.Now >= _continueAt ? ETaskResult.TaskComplete : ETaskResult.StillRunning; + } public override string ToString() => description; } diff --git a/Questionable/Controller/Steps/ILastTask.cs b/Questionable/Controller/Steps/ILastTask.cs index 66cf214f4..f0f99cc47 100644 --- a/Questionable/Controller/Steps/ILastTask.cs +++ b/Questionable/Controller/Steps/ILastTask.cs @@ -2,5 +2,6 @@ internal interface ILastTask : ITask { - + public ushort QuestId { get; } + public int Sequence { get; } } diff --git a/Questionable/Controller/Steps/ISkippableTask.cs b/Questionable/Controller/Steps/ISkippableTask.cs new file mode 100644 index 000000000..1f0ff9757 --- /dev/null +++ b/Questionable/Controller/Steps/ISkippableTask.cs @@ -0,0 +1,3 @@ +namespace Questionable.Controller.Steps; + +internal interface ISkippableTask : ITask; diff --git a/Questionable/Controller/Steps/InteractionFactory/Interact.cs b/Questionable/Controller/Steps/InteractionFactory/Interact.cs index 8ab55778e..7a2b5f3c5 100644 --- a/Questionable/Controller/Steps/InteractionFactory/Interact.cs +++ b/Questionable/Controller/Steps/InteractionFactory/Interact.cs @@ -1,10 +1,12 @@ using System; +using System.Collections.Generic; using Dalamud.Game.ClientState.Conditions; using Dalamud.Game.ClientState.Objects.Enums; using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Plugin.Services; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; +using Questionable.Controller.Steps.BaseFactory; using Questionable.Model; using Questionable.Model.V1; @@ -14,16 +16,23 @@ internal static class Interact { internal sealed class Factory(IServiceProvider serviceProvider) : ITaskFactory { - public ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step) + public IEnumerable CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step) { if (step.InteractionType != EInteractionType.Interact) - return null; + yield break; ArgumentNullException.ThrowIfNull(step.DataId); - return serviceProvider.GetRequiredService() + // if we're fast enough, it is possible to get the smalltalk prompt + if (sequence.Sequence == 0 && sequence.Steps.IndexOf(step) == 0) + yield return serviceProvider.GetRequiredService(); + + yield return serviceProvider.GetRequiredService() .With(step.DataId.Value, step.TargetTerritoryId != null); } + + public ITask CreateTask(Quest quest, QuestSequence sequence, QuestStep step) + => throw new InvalidOperationException(); } internal sealed class DoInteract(GameFunctions gameFunctions, ICondition condition, ILogger logger) diff --git a/Questionable/Controller/Steps/InteractionFactory/UseItem.cs b/Questionable/Controller/Steps/InteractionFactory/UseItem.cs index 4289e6f22..7b6d043dc 100644 --- a/Questionable/Controller/Steps/InteractionFactory/UseItem.cs +++ b/Questionable/Controller/Steps/InteractionFactory/UseItem.cs @@ -50,18 +50,23 @@ internal static class UseItem private bool _usedItem; private DateTime _continueAt; + public uint ItemId { get; set; } + protected abstract bool UseItem(); public bool Start() { _usedItem = UseItem(); - _continueAt = DateTime.Now.AddSeconds(2); + if (ItemId == 30362) // vesper bay aether ticket + _continueAt = DateTime.Now.AddSeconds(11); + else + _continueAt = DateTime.Now.AddSeconds(2); return true; } public ETaskResult Update() { - if (DateTime.Now > _continueAt) + if (DateTime.Now <= _continueAt) return ETaskResult.StillRunning; if (!_usedItem) @@ -79,7 +84,6 @@ internal static class UseItem internal sealed class UseOnGround(GameFunctions gameFunctions) : UseItemBase { public uint DataId { get; set; } - public uint ItemId { get; set; } public ITask With(uint dataId, uint itemId) { @@ -96,7 +100,6 @@ internal static class UseItem internal sealed class UseOnObject(GameFunctions gameFunctions) : UseItemBase { public uint DataId { get; set; } - public uint ItemId { get; set; } public ITask With(uint dataId, uint itemId) { @@ -112,8 +115,6 @@ internal static class UseItem internal sealed class Use(GameFunctions gameFunctions) : UseItemBase { - public uint ItemId { get; set; } - public ITask With(uint itemId) { ItemId = itemId; diff --git a/Questionable/External/NavmeshIpc.cs b/Questionable/External/NavmeshIpc.cs index 38dc1ddca..cc7bbdd46 100644 --- a/Questionable/External/NavmeshIpc.cs +++ b/Questionable/External/NavmeshIpc.cs @@ -15,6 +15,7 @@ internal sealed class NavmeshIpc private readonly ICallGateSubscriber, bool, object> _pathMoveTo; private readonly ICallGateSubscriber _pathStop; private readonly ICallGateSubscriber _pathIsRunning; + private readonly ICallGateSubscriber> _pathListWaypoints; private readonly ICallGateSubscriber _pathGetTolerance; private readonly ICallGateSubscriber _pathSetTolerance; private readonly ICallGateSubscriber _queryPointOnFloor; @@ -28,6 +29,7 @@ internal sealed class NavmeshIpc _pathMoveTo = pluginInterface.GetIpcSubscriber, bool, object>("vnavmesh.Path.MoveTo"); _pathStop = pluginInterface.GetIpcSubscriber("vnavmesh.Path.Stop"); _pathIsRunning = pluginInterface.GetIpcSubscriber("vnavmesh.Path.IsRunning"); + _pathListWaypoints = pluginInterface.GetIpcSubscriber>("vnavmesh.Path.ListWaypoints"); _pathGetTolerance = pluginInterface.GetIpcSubscriber("vnavmesh.Path.GetTolerance"); _pathSetTolerance = pluginInterface.GetIpcSubscriber("vnavmesh.Path.SetTolerance"); _queryPointOnFloor = @@ -69,4 +71,12 @@ internal sealed class NavmeshIpc public Vector3? GetPointOnFloor(Vector3 position) => _queryPointOnFloor.InvokeFunc(position, true, 1); + + public List GetWaypoints() + { + if (IsPathRunning) + return _pathListWaypoints.InvokeFunc(); + else + return []; + } } diff --git a/Questionable/GameFunctions.cs b/Questionable/GameFunctions.cs index 67fd79b58..3c3da8052 100644 --- a/Questionable/GameFunctions.cs +++ b/Questionable/GameFunctions.cs @@ -99,6 +99,8 @@ internal sealed unsafe class GameFunctions .AsReadOnly(); } + public DateTime ReturnRequestedAt { get; set; } = DateTime.MinValue; + public (ushort CurrentQuest, byte Sequence) GetCurrentQuest() { ushort currentQuest; @@ -133,7 +135,12 @@ internal sealed unsafe class GameFunctions currentQuest = scenarioTree->Data->CurrentScenarioQuest; if (currentQuest == 0) + { + if (_clientState.TerritoryType == 181) // Starting Limsa + return (107, 0); + return default; + } return (currentQuest, QuestManager.GetQuestSequence(currentQuest)); } @@ -186,6 +193,15 @@ internal sealed unsafe class GameFunctions if (IsAetheryteUnlocked(aetheryteId, out var subIndex)) { + if (aetheryteId == PlayerState.Instance()->HomeAetheryteId && + ActionManager.Instance()->GetActionStatus(ActionType.GeneralAction, 8) == 0) + { + ReturnRequestedAt = DateTime.Now; + if (ActionManager.Instance()->UseAction(ActionType.GeneralAction, 8)) + return true; + } + + // fallback if return isn't available or (more likely) on a different aetheryte return Telepo.Instance()->Teleport(aetheryteId, subIndex); } @@ -197,6 +213,9 @@ internal sealed unsafe class GameFunctions public bool IsFlyingUnlocked(ushort territoryId) { + if (_configuration.Advanced.NeverFly) + return false; + var playerState = PlayerState.Instance(); return playerState != null && _territoryToAetherCurrentCompFlgSet.TryGetValue(territoryId, out byte aetherCurrentCompFlgSet) && @@ -360,19 +379,26 @@ internal sealed unsafe class GameFunctions if (gameObject != null) { _logger.LogInformation("Setting target with {DataId} to {ObjectId}", dataId, gameObject.ObjectId); + _targetManager.Target = null; _targetManager.Target = gameObject; - ulong result = TargetSystem.Instance()->InteractWithObject( + long result = (long)TargetSystem.Instance()->InteractWithObject( (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)gameObject.Address, false); - return result != 0; + + _logger.LogInformation("Interact result: {Result}", result); + return result > 0; } + _logger.LogDebug("Game object is null"); return false; } public bool UseItem(uint itemId) { - return AgentInventoryContext.Instance()->UseItem(itemId) == 0; + long result = AgentInventoryContext.Instance()->UseItem(itemId); + _logger.LogInformation("UseItem result: {Result}", result); + + return result == 0; } public bool UseItem(uint dataId, uint itemId) @@ -381,7 +407,10 @@ internal sealed unsafe class GameFunctions if (gameObject != null) { _targetManager.Target = gameObject; - return AgentInventoryContext.Instance()->UseItem(itemId) == 0; + long result = AgentInventoryContext.Instance()->UseItem(itemId); + + _logger.LogInformation("UseItem result on {DataId}: {Result}", dataId, result); + return result == 0; } return false; @@ -420,11 +449,8 @@ internal sealed unsafe class GameFunctions return gameObject != null && (gameObject.Position - position).Length() < 0.05f; } - public bool HasStatusPreventingSprintOrMount(bool skipConfigCheck = false) + public bool HasStatusPreventingMount() { - if (!skipConfigCheck && _configuration.Advanced.NeverFly) - return true; - if (_condition[ConditionFlag.Swimming] && !IsFlyingUnlockedInCurrentZone()) return true; @@ -433,6 +459,13 @@ internal sealed unsafe class GameFunctions if (playerState != null && !playerState->IsMountUnlocked(1)) return true; + return HasCharacterStatusPreventingMountOrSprint(); + } + + public bool HasStatusPreventingSprint() => HasCharacterStatusPreventingMountOrSprint(); + + private bool HasCharacterStatusPreventingMountOrSprint() + { var gameObject = GameObjectManager.GetGameObjectByIndex(0); if (gameObject != null && gameObject->ObjectKind == 1) { @@ -547,6 +580,11 @@ internal sealed unsafe class GameFunctions var questRow = _dataManager.GetExcelSheet()!.GetRow(rowId); return questRow?.Unknown0?.ToString(); } + else if (excelSheet == "Warp") + { + var questRow = _dataManager.GetExcelSheet()!.GetRow(rowId); + return questRow?.Name?.ToString(); + } else if (excelSheet is "ContentTalk" or null) { var questRow = _dataManager.GetExcelSheet()!.GetRow(rowId); diff --git a/Questionable/Questionable.csproj b/Questionable/Questionable.csproj index f249c7fa2..d94842476 100644 --- a/Questionable/Questionable.csproj +++ b/Questionable/Questionable.csproj @@ -1,7 +1,7 @@  net8.0-windows - 0.12 + 0.13 12 enable true diff --git a/Questionable/Windows/DebugWindow.cs b/Questionable/Windows/DebugWindow.cs index beaeca6f7..468a455f1 100644 --- a/Questionable/Windows/DebugWindow.cs +++ b/Questionable/Windows/DebugWindow.cs @@ -6,7 +6,6 @@ using Dalamud.Game.ClientState.Objects; using Dalamud.Interface; using Dalamud.Interface.Colors; using Dalamud.Interface.Components; -using Dalamud.Interface.Windowing; using Dalamud.Plugin; using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.Game; @@ -18,6 +17,7 @@ using LLib.ImGui; using Microsoft.Extensions.Logging; using Questionable.Controller; using Questionable.Controller.Steps.BaseFactory; +using Questionable.External; using Questionable.Model; using Questionable.Model.V1; @@ -34,6 +34,7 @@ internal sealed class DebugWindow : LWindow, IPersistableWindowConfig private readonly ITargetManager _targetManager; private readonly GameUiController _gameUiController; private readonly Configuration _configuration; + private readonly NavmeshIpc _navmeshIpc; private readonly ILogger _logger; public DebugWindow(DalamudPluginInterface pluginInterface, @@ -45,6 +46,7 @@ internal sealed class DebugWindow : LWindow, IPersistableWindowConfig ITargetManager targetManager, GameUiController gameUiController, Configuration configuration, + NavmeshIpc navmeshIpc, ILogger logger) : base("Questionable", ImGuiWindowFlags.AlwaysAutoResize) { @@ -57,6 +59,7 @@ internal sealed class DebugWindow : LWindow, IPersistableWindowConfig _targetManager = targetManager; _gameUiController = gameUiController; _configuration = configuration; + _navmeshIpc = navmeshIpc; _logger = logger; IsOpen = true; @@ -65,6 +68,7 @@ internal sealed class DebugWindow : LWindow, IPersistableWindowConfig MinimumSize = new Vector2(200, 30), MaximumSize = default }; + RespectCloseHotkey = false; } public WindowConfig WindowConfig => _configuration.DebugWindowConfig; @@ -167,8 +171,7 @@ internal sealed class DebugWindow : LWindow, IPersistableWindowConfig if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.ArrowCircleRight, "Skip")) { _movementController.Stop(); - _questController.Stop("Manual"); - _questController.IncreaseStepCount(); + _questController.Skip(currentQuest.Quest.QuestId, currentQuest.Sequence); } if (colored) @@ -304,7 +307,8 @@ internal sealed class DebugWindow : LWindow, IPersistableWindowConfig { var map = AgentMap.Instance(); ImGui.BeginDisabled(map == null || map->IsFlagMarkerSet == 0 || - map->FlagMapMarker.TerritoryId != _clientState.TerritoryType); + map->FlagMapMarker.TerritoryId != _clientState.TerritoryType || + !_navmeshIpc.IsReady); if (ImGui.Button("Move to Flag")) _gameFunctions.ExecuteCommand( $"/vnav {(_gameFunctions.IsFlyingUnlockedInCurrentZone() ? "flyflag" : "moveflag")}");