From 86f764aca33b72de0e3fce29788f425e85764eb3 Mon Sep 17 00:00:00 2001 From: Liza Carvelli Date: Sat, 31 Aug 2024 22:31:06 +0200 Subject: [PATCH] Reduce the max melee distance for RSR --- .../Controller/CombatModules/RotationSolverRebornModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Questionable/Controller/CombatModules/RotationSolverRebornModule.cs b/Questionable/Controller/CombatModules/RotationSolverRebornModule.cs index 0af5fda4b..8d0484d6a 100644 --- a/Questionable/Controller/CombatModules/RotationSolverRebornModule.cs +++ b/Questionable/Controller/CombatModules/RotationSolverRebornModule.cs @@ -85,7 +85,7 @@ internal sealed class RotationSolverRebornModule : ICombatModule, IDisposable float hitboxOffset = player.HitboxRadius + gameObject.HitboxRadius; float actualDistance = Vector3.Distance(player.Position, gameObject.Position); - float maxDistance = player.ClassJob.GameData?.Role is 3 or 4 ? 20f : 3f; + float maxDistance = player.ClassJob.GameData?.Role is 3 or 4 ? 20f : 2.9f; if (actualDistance - hitboxOffset >= maxDistance) { if (actualDistance - hitboxOffset <= 5)