Questionable/Questionable.Model/Questing/Converter/ActionConverter.cs

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using System.Collections.Generic;
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using Questionable.Model.Common.Converter;
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namespace Questionable.Model.Questing.Converter;
public sealed class ActionConverter() : EnumConverter<EAction>(Values)
{
private static readonly Dictionary<EAction, string> Values = new()
{
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{ EAction.HeavySwing, "Heavy Swing" },
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{ EAction.Bootshine, "Bootshine" },
{ EAction.TwinSnakes, "Twin Snakes" },
{ EAction.Demolish, "Demolish" },
{ EAction.DragonKick, "Dragon Kick" },
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{ EAction.HeavyShot, "Heavy Shot" },
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{ EAction.Cure, "Cure" },
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{ EAction.Cure2, "Cure II" },
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{ EAction.Eukrasia, "Eukrasia" },
{ EAction.Diagnosis, "Diagnosis" },
{ EAction.EukrasianDiagnosis, "Eukrasian Diagnosis" },
{ EAction.Esuna, "Esuna" },
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{ EAction.Physick, "Physick" },
{ EAction.AspectedBenefic, "Aspected Benefic" },
{ EAction.FormShift, "Form Shift" },
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{ EAction.BuffetSanuwa, "Buffet (Sanuwa)" },
{ EAction.BuffetGriffin, "Buffet (Griffin)" },
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{ EAction.Trample, "Trample" },
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{ EAction.Fumigate, "Fumigate" },
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{ EAction.SiphonSnout, "Siphon Snout" },
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{ EAction.PeculiarLight, "Peculiar Light" },
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{ EAction.Cannonfire, "Cannonfire" },
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{ EAction.RedGulal, "Red Gulal" },
{ EAction.YellowGulal, "Yellow Gulal" },
{ EAction.BlueGulal, "Blue Gulal" },
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{ EAction.ElectrixFlux, "Electric Flux" },
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{ EAction.HopStep, "Hop-step" },
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{ EAction.Dismount, "Dismount" },
};
}