1
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forked from liza/Questionable
Questionable/Questionable.Model/V1/QuestStep.cs

79 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using System.Text.Json.Serialization;
using Questionable.Model.V1.Converter;
namespace Questionable.Model.V1;
public sealed class QuestStep
{
public const float DefaultStopDistance = 3f;
public EInteractionType InteractionType { get; set; }
public uint? DataId { get; set; }
[JsonConverter(typeof(VectorConverter))]
public Vector3? Position { get; set; }
public float? StopDistance { get; set; }
public float? NpcWaitDistance { get; set; }
public ushort TerritoryId { get; set; }
public ushort? TargetTerritoryId { get; set; }
public float? DelaySecondsAtStart { get; set; }
public bool Disabled { get; set; }
public bool DisableNavmesh { get; set; }
public bool? Mount { get; set; }
public bool? Fly { get; set; }
public bool? Sprint { get; set; }
public string? Comment { get; set; }
public EAetheryteLocation? AetheryteShortcut { get; set; }
public AethernetShortcut? AethernetShortcut { get; set; }
public uint? AetherCurrentId { get; set; }
public uint? ItemId { get; set; }
public bool? GroundTarget { get; set; }
public EEmote? Emote { get; set; }
public ChatMessage? ChatMessage { get; set; }
public EAction? Action { get; set; }
public EEnemySpawnType? EnemySpawnType { get; set; }
public IList<uint> KillEnemyDataIds { get; set; } = new List<uint>();
public JumpDestination? JumpDestination { get; set; }
public uint? ContentFinderConditionId { get; set; }
public IList<ESkipCondition> SkipIf { get; set; } = new List<ESkipCondition>();
public IList<short?> CompletionQuestVariablesFlags { get; set; } = new List<short?>();
public IList<DialogueChoice> DialogueChoices { get; set; } = new List<DialogueChoice>();
public IList<uint> PointMenuChoices { get; set; } = new List<uint>();
public ushort? QuestId { get; set; }
[JsonConstructor]
public QuestStep()
{
}
public QuestStep(EInteractionType interactionType, uint? dataId, Vector3? position, ushort territoryId)
{
InteractionType = interactionType;
DataId = dataId;
Position = position;
TerritoryId = territoryId;
}
public float CalculateActualStopDistance()
{
if (InteractionType == EInteractionType.WalkTo)
return StopDistance ?? 0.25f;
else
return StopDistance ?? DefaultStopDistance;
}
}