forked from liza/Questionable
Add extra sequence + step arguments to /qst sim
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63bf674e4f
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@ -205,7 +205,24 @@ internal sealed class CommandHandler : IDisposable
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{
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{
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if (_questRegistry.TryGetQuest(questId, out Quest? quest))
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if (_questRegistry.TryGetQuest(questId, out Quest? quest))
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{
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{
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_questController.SimulateQuest(quest);
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byte sequenceId = 0;
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int stepId = 0;
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if (arguments.Length >= 2 && byte.TryParse(arguments[1], out byte parsedSequence))
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{
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QuestSequence? sequence = quest.FindSequence(parsedSequence);
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if (sequence != null)
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{
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sequenceId = (byte)sequence.Sequence;
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if (arguments.Length >= 3 && int.TryParse(arguments[2], out int parsedStep))
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{
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QuestStep? step = sequence.FindStep(parsedStep);
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if (step != null)
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stepId = parsedStep;
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}
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}
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}
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_questController.SimulateQuest(quest, sequenceId, stepId);
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_chatGui.Print($"Simulating quest {questId} ({quest.Info.Name}).", MessageTag, TagColor);
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_chatGui.Print($"Simulating quest {questId} ({quest.Info.Name}).", MessageTag, TagColor);
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}
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}
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else
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else
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@ -213,7 +230,7 @@ internal sealed class CommandHandler : IDisposable
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}
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}
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else
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else
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{
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{
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_questController.SimulateQuest(null);
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_questController.SimulateQuest(null, 0, 0);
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_chatGui.Print("Cleared simulated quest.", MessageTag, TagColor);
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_chatGui.Print("Cleared simulated quest.", MessageTag, TagColor);
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}
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}
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}
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}
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@ -509,11 +509,11 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
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Stop(label);
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Stop(label);
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}
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}
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public void SimulateQuest(Quest? quest)
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public void SimulateQuest(Quest? quest, byte sequence, int step)
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{
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{
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_logger.LogInformation("SimulateQuest: {QuestId}", quest?.Id);
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_logger.LogInformation("SimulateQuest: {QuestId}", quest?.Id);
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if (quest != null)
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if (quest != null)
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_simulatedQuest = new QuestProgress(quest);
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_simulatedQuest = new QuestProgress(quest, sequence, step);
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else
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else
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_simulatedQuest = null;
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_simulatedQuest = null;
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}
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}
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@ -675,16 +675,16 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
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public int Step { get; private set; }
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public int Step { get; private set; }
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public StepProgress StepProgress { get; private set; } = new(DateTime.Now);
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public StepProgress StepProgress { get; private set; } = new(DateTime.Now);
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public QuestProgress(Quest quest, byte sequence = 0)
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public QuestProgress(Quest quest, byte sequence = 0, int step = 0)
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{
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{
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Quest = quest;
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Quest = quest;
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SetSequence(sequence);
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SetSequence(sequence, step);
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}
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}
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public void SetSequence(byte sequence)
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public void SetSequence(byte sequence, int step = 0)
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{
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{
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Sequence = sequence;
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Sequence = sequence;
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SetStep(0);
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SetStep(step);
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}
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}
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public void SetStep(int step)
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public void SetStep(int step)
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@ -400,7 +400,7 @@ internal sealed partial class ActiveQuestComponent
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ImGui.SameLine();
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ImGui.SameLine();
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if (ImGui.Button("Clear sim"))
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if (ImGui.Button("Clear sim"))
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{
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{
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_questController.SimulateQuest(null);
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_questController.SimulateQuest(null, 0, 0);
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_movementController.Stop();
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_movementController.Stop();
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_questController.Stop("ClearSim");
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_questController.Stop("ClearSim");
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