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forked from liza/Questionable

Path updates

This commit is contained in:
Liza 2024-06-16 16:15:14 +02:00
parent 65187cdaee
commit dc24fa482a
Signed by: liza
GPG Key ID: 7199F8D727D55F67
7 changed files with 37 additions and 12 deletions

View File

@ -74,7 +74,7 @@
null,
null,
null,
null
-64
],
"$": "QuestVariables after killing enemy: 17 1 0 0 0 64"
},

View File

@ -29,7 +29,10 @@
"TerritoryId": 960,
"InteractionType": "Combat",
"EnemySpawnType": "OverworldEnemies",
"Comment": "Kill 2 Drifting Ea, TODO: add data ids",
"KillEnemyDataIds": [
13315,
14097
],
"$": "QuestVariables: 0 0-16-32 0 0 0 0"
}
]

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@ -151,8 +151,8 @@
null,
64
],
"$.0": "[1]",
"$.1": "QuestVariables if done after [1]: 2 0 0 0 0 ??"
"$.0": "[2]",
"$.1": "QuestVariables if done after [1]: 2 0 0 0 0 96"
},
{
"DataId": 2012281,
@ -170,8 +170,7 @@
null,
null,
128
],
"Comment": "TODO Verify quest variables flags"
]
}
]
},

View File

@ -86,7 +86,8 @@
},
"StopDistance": 5,
"TerritoryId": 960,
"InteractionType": "Interact"
"InteractionType": "Interact",
"Mount": false
}
]
}

View File

@ -107,9 +107,9 @@
"Steps": [
{
"Position": {
"X": 26.119669,
"Y": 269.043,
"Z": -587.29144
"X": 37.10138,
"Y": 269.016,
"Z": -591.87366
},
"TerritoryId": 960,
"InteractionType": "WalkTo",
@ -132,6 +132,7 @@
"StopDistance": 4,
"TerritoryId": 960,
"InteractionType": "Interact",
"DisableNavmesh": true,
"CompletionQuestVariablesFlags": [
null,
null,

View File

@ -32,6 +32,16 @@
"InteractionType": "AttuneAetherCurrent",
"AetherCurrentId": 2818393
},
{
"Position": {
"X": 381.60245,
"Y": 289.09262,
"Z": -387.75546
},
"TerritoryId": 960,
"InteractionType": "WalkTo",
"Comment": "Avoids combat"
},
{
"DataId": 1039787,
"Position": {

View File

@ -21,6 +21,18 @@
{
"Sequence": 1,
"Steps": [
{
"Position": {
"X": 252.4148,
"Y": 10.8,
"Z": -659.2858
},
"TerritoryId": 958,
"InteractionType": "WalkTo",
"SkipIf": [
"FlyingUnlocked"
]
},
{
"Position": {
"X": -80.826256,
@ -34,8 +46,7 @@
"KillEnemyDataIds": [
16332
],
"Fly": true,
"Comment": "TODO Verify that navmesh can still get you here if flying is locked, and doesn't get stuck on rubble"
"Fly": true
}
]
},