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forked from liza/Questionable

Reduce the max melee distance for RSR

This commit is contained in:
Liza 2024-08-31 22:31:06 +02:00
parent 842715337c
commit 86f764aca3
Signed by: liza
GPG Key ID: 7199F8D727D55F67

View File

@ -85,7 +85,7 @@ internal sealed class RotationSolverRebornModule : ICombatModule, IDisposable
float hitboxOffset = player.HitboxRadius + gameObject.HitboxRadius; float hitboxOffset = player.HitboxRadius + gameObject.HitboxRadius;
float actualDistance = Vector3.Distance(player.Position, gameObject.Position); float actualDistance = Vector3.Distance(player.Position, gameObject.Position);
float maxDistance = player.ClassJob.GameData?.Role is 3 or 4 ? 20f : 3f; float maxDistance = player.ClassJob.GameData?.Role is 3 or 4 ? 20f : 2.9f;
if (actualDistance - hitboxOffset >= maxDistance) if (actualDistance - hitboxOffset >= maxDistance)
{ {
if (actualDistance - hitboxOffset <= 5) if (actualDistance - hitboxOffset <= 5)