forked from liza/Questionable
Minor task adjustments
This commit is contained in:
parent
878d4db618
commit
822f78a4d8
@ -66,7 +66,7 @@ internal sealed class EditorWindow : Window
|
|||||||
|
|
||||||
_target = _targetManager.Target;
|
_target = _targetManager.Target;
|
||||||
var gatheringLocations = _plugin.GetLocationsInTerritory(_clientState.TerritoryType);
|
var gatheringLocations = _plugin.GetLocationsInTerritory(_clientState.TerritoryType);
|
||||||
var location = gatheringLocations.SelectMany(context =>
|
var location = gatheringLocations.ToList().SelectMany(context =>
|
||||||
context.Root.Groups.SelectMany(group =>
|
context.Root.Groups.SelectMany(group =>
|
||||||
group.Nodes.SelectMany(node => node.Locations
|
group.Nodes.SelectMany(node => node.Locations
|
||||||
.Select(location =>
|
.Select(location =>
|
||||||
|
@ -167,7 +167,7 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
|
|||||||
pointOnFloor = pointOnFloor.Value with { Y = pointOnFloor.Value.Y + (fly ? 3f : 0f) };
|
pointOnFloor = pointOnFloor.Value with { Y = pointOnFloor.Value.Y + (fly ? 3f : 0f) };
|
||||||
|
|
||||||
_taskQueue.Enqueue(new MoveTo.MoveTask(territoryId, pointOnFloor ?? averagePosition,
|
_taskQueue.Enqueue(new MoveTo.MoveTask(territoryId, pointOnFloor ?? averagePosition,
|
||||||
null, 50f, Fly: fly, IgnoreDistanceToObject: true));
|
null, 50f, Fly: fly, IgnoreDistanceToObject: true, InteractionType: EInteractionType.WalkTo));
|
||||||
}
|
}
|
||||||
|
|
||||||
_taskQueue.Enqueue(new MoveToLandingLocation.Task(territoryId, fly, currentNode));
|
_taskQueue.Enqueue(new MoveToLandingLocation.Task(territoryId, fly, currentNode));
|
||||||
@ -245,7 +245,7 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
|
|||||||
|
|
||||||
public override IList<string> GetRemainingTaskNames()
|
public override IList<string> GetRemainingTaskNames()
|
||||||
{
|
{
|
||||||
if (_taskQueue.CurrentTaskExecutor?.CurrentTask is {} currentTask)
|
if (_taskQueue.CurrentTaskExecutor?.CurrentTask is { } currentTask)
|
||||||
return [currentTask.ToString() ?? "?", .. base.GetRemainingTaskNames()];
|
return [currentTask.ToString() ?? "?", .. base.GetRemainingTaskNames()];
|
||||||
else
|
else
|
||||||
return base.GetRemainingTaskNames();
|
return base.GetRemainingTaskNames();
|
||||||
|
@ -8,6 +8,7 @@ using Questionable.Controller.Steps.Shared;
|
|||||||
using Questionable.Functions;
|
using Questionable.Functions;
|
||||||
using Questionable.Model;
|
using Questionable.Model;
|
||||||
using Questionable.Model.Gathering;
|
using Questionable.Model.Gathering;
|
||||||
|
using Questionable.Model.Questing;
|
||||||
|
|
||||||
namespace Questionable.Controller.Steps.Gathering;
|
namespace Questionable.Controller.Steps.Gathering;
|
||||||
|
|
||||||
@ -50,7 +51,8 @@ internal static class MoveToLandingLocation
|
|||||||
|
|
||||||
bool fly = Task.FlyBetweenNodes && gameFunctions.IsFlyingUnlocked(Task.TerritoryId);
|
bool fly = Task.FlyBetweenNodes && gameFunctions.IsFlyingUnlocked(Task.TerritoryId);
|
||||||
_moveTask = new MoveTo.MoveTask(Task.TerritoryId, target, null, 0.25f,
|
_moveTask = new MoveTo.MoveTask(Task.TerritoryId, target, null, 0.25f,
|
||||||
DataId: Task.GatheringNode.DataId, Fly: fly, IgnoreDistanceToObject: true);
|
DataId: Task.GatheringNode.DataId, Fly: fly, IgnoreDistanceToObject: true,
|
||||||
|
InteractionType: EInteractionType.Gather);
|
||||||
return moveExecutor.Start(_moveTask);
|
return moveExecutor.Start(_moveTask);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -62,7 +62,8 @@ internal static class UseItem
|
|||||||
nextPosition != null ? Mount.EMountIf.AwayFromPosition : Mount.EMountIf.Always,
|
nextPosition != null ? Mount.EMountIf.AwayFromPosition : Mount.EMountIf.Always,
|
||||||
nextPosition),
|
nextPosition),
|
||||||
new MoveTo.MoveTask(140, new(-408.92343f, 23.167036f, -351.16223f), null, 0.25f,
|
new MoveTo.MoveTask(140, new(-408.92343f, 23.167036f, -351.16223f), null, 0.25f,
|
||||||
DataId: null, DisableNavmesh: true, Sprint: false, Fly: false)
|
DataId: null, DisableNavmesh: true, Sprint: false, Fly: false,
|
||||||
|
InteractionType: EInteractionType.WalkTo)
|
||||||
];
|
];
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -105,7 +106,8 @@ internal static class UseItem
|
|||||||
yield return new AetheryteShortcut.Task(null, null, EAetheryteLocation.Limsa, territoryId);
|
yield return new AetheryteShortcut.Task(null, null, EAetheryteLocation.Limsa, territoryId);
|
||||||
yield return new AethernetShortcut.Task(EAetheryteLocation.Limsa, EAetheryteLocation.LimsaArcanist);
|
yield return new AethernetShortcut.Task(EAetheryteLocation.Limsa, EAetheryteLocation.LimsaArcanist);
|
||||||
yield return new WaitAtEnd.WaitDelay();
|
yield return new WaitAtEnd.WaitDelay();
|
||||||
yield return new MoveTo.MoveTask(territoryId, destination, DataId: npcId, Sprint: false);
|
yield return new MoveTo.MoveTask(territoryId, destination, DataId: npcId, Sprint: false,
|
||||||
|
InteractionType: EInteractionType.WalkTo);
|
||||||
yield return new Interact.Task(npcId, null, EInteractionType.None, true);
|
yield return new Interact.Task(npcId, null, EInteractionType.None, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -36,7 +36,7 @@ internal static class MoveTo
|
|||||||
{
|
{
|
||||||
if (step.Position != null)
|
if (step.Position != null)
|
||||||
{
|
{
|
||||||
return CreateMountTasks(quest.Id, step, step.Position.Value);
|
return CreateMoveTasks(step, step.Position.Value);
|
||||||
}
|
}
|
||||||
else if (step is { DataId: not null, StopDistance: not null })
|
else if (step is { DataId: not null, StopDistance: not null })
|
||||||
{
|
{
|
||||||
@ -44,17 +44,17 @@ internal static class MoveTo
|
|||||||
}
|
}
|
||||||
else if (step is { InteractionType: EInteractionType.AttuneAetheryte, Aetheryte: not null })
|
else if (step is { InteractionType: EInteractionType.AttuneAetheryte, Aetheryte: not null })
|
||||||
{
|
{
|
||||||
return CreateMountTasks(quest.Id, step, aetheryteData.Locations[step.Aetheryte.Value]);
|
return CreateMoveTasks(step, aetheryteData.Locations[step.Aetheryte.Value]);
|
||||||
}
|
}
|
||||||
else if (step is { InteractionType: EInteractionType.AttuneAethernetShard, AethernetShard: not null })
|
else if (step is { InteractionType: EInteractionType.AttuneAethernetShard, AethernetShard: not null })
|
||||||
{
|
{
|
||||||
return CreateMountTasks(quest.Id, step, aetheryteData.Locations[step.AethernetShard.Value]);
|
return CreateMoveTasks(step, aetheryteData.Locations[step.AethernetShard.Value]);
|
||||||
}
|
}
|
||||||
|
|
||||||
return [];
|
return [];
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<ITask> CreateMountTasks(ElementId questId, QuestStep step, Vector3 destination)
|
private IEnumerable<ITask> CreateMoveTasks(QuestStep step, Vector3 destination)
|
||||||
{
|
{
|
||||||
if (step.InteractionType == EInteractionType.Jump && step.JumpDestination != null &&
|
if (step.InteractionType == EInteractionType.Jump && step.JumpDestination != null &&
|
||||||
(clientState.LocalPlayer!.Position - step.JumpDestination.Position).Length() <=
|
(clientState.LocalPlayer!.Position - step.JumpDestination.Position).Length() <=
|
||||||
@ -71,13 +71,9 @@ internal static class MoveTo
|
|||||||
{
|
{
|
||||||
yield return new WaitCondition.Task(() => movementController.IsNavmeshReady,
|
yield return new WaitCondition.Task(() => movementController.IsNavmeshReady,
|
||||||
"Wait(navmesh ready)");
|
"Wait(navmesh ready)");
|
||||||
|
}
|
||||||
|
|
||||||
yield return new MoveTask(step, destination);
|
yield return new MoveTask(step, destination);
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
yield return new MoveTask(step, destination);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (step is { Fly: true, Land: true })
|
if (step is { Fly: true, Land: true })
|
||||||
yield return new LandTask();
|
yield return new LandTask();
|
||||||
@ -94,7 +90,7 @@ internal static class MoveTo
|
|||||||
private readonly Mount.MountExecutor _mountExecutor;
|
private readonly Mount.MountExecutor _mountExecutor;
|
||||||
private readonly Mount.UnmountExecutor _unmountExecutor;
|
private readonly Mount.UnmountExecutor _unmountExecutor;
|
||||||
|
|
||||||
private Action _startAction = null!;
|
private Action? _startAction;
|
||||||
private Vector3 _destination;
|
private Vector3 _destination;
|
||||||
private bool _canRestart;
|
private bool _canRestart;
|
||||||
private ITaskExecutor? _nestedExecutor;
|
private ITaskExecutor? _nestedExecutor;
|
||||||
@ -115,13 +111,10 @@ internal static class MoveTo
|
|||||||
_mountExecutor = mountExecutor;
|
_mountExecutor = mountExecutor;
|
||||||
_unmountExecutor = unmountExecutor;
|
_unmountExecutor = unmountExecutor;
|
||||||
_cannotExecuteAtThisTime = dataManager.GetString<LogMessage>(579, x => x.Text)!;
|
_cannotExecuteAtThisTime = dataManager.GetString<LogMessage>(579, x => x.Text)!;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Initialize()
|
private void PrepareMovementIfNeeded()
|
||||||
{
|
{
|
||||||
_destination = Task.Destination;
|
|
||||||
|
|
||||||
if (!_gameFunctions.IsFlyingUnlocked(Task.TerritoryId))
|
if (!_gameFunctions.IsFlyingUnlocked(Task.TerritoryId))
|
||||||
{
|
{
|
||||||
Task = Task with { Fly = false, Land = false };
|
Task = Task with { Fly = false, Land = false };
|
||||||
@ -147,18 +140,22 @@ internal static class MoveTo
|
|||||||
ignoreDistanceToObject: Task.IgnoreDistanceToObject,
|
ignoreDistanceToObject: Task.IgnoreDistanceToObject,
|
||||||
land: Task.Land);
|
land: Task.Land);
|
||||||
}
|
}
|
||||||
|
|
||||||
_canRestart = Task.RestartNavigation;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool Start()
|
protected override bool Start()
|
||||||
{
|
{
|
||||||
Initialize();
|
_canRestart = Task.RestartNavigation;
|
||||||
|
_destination = Task.Destination;
|
||||||
|
|
||||||
|
|
||||||
float stopDistance = Task.StopDistance ?? QuestStep.DefaultStopDistance;
|
float stopDistance = Task.StopDistance ?? QuestStep.DefaultStopDistance;
|
||||||
Vector3? position = _clientState.LocalPlayer?.Position;
|
Vector3? position = _clientState.LocalPlayer?.Position;
|
||||||
float actualDistance = position == null ? float.MaxValue : Vector3.Distance(position.Value, _destination);
|
float actualDistance = position == null ? float.MaxValue : Vector3.Distance(position.Value, _destination);
|
||||||
|
bool requiresMovement = actualDistance > stopDistance;
|
||||||
|
if (requiresMovement)
|
||||||
|
PrepareMovementIfNeeded();
|
||||||
|
|
||||||
|
// might be able to make this optional
|
||||||
if (Task.Mount == true)
|
if (Task.Mount == true)
|
||||||
{
|
{
|
||||||
var mountTask = new Mount.MountTask(Task.TerritoryId, Mount.EMountIf.Always);
|
var mountTask = new Mount.MountTask(Task.TerritoryId, Mount.EMountIf.Always);
|
||||||
@ -207,13 +204,21 @@ internal static class MoveTo
|
|||||||
if (_nestedExecutor.Update() == ETaskResult.TaskComplete)
|
if (_nestedExecutor.Update() == ETaskResult.TaskComplete)
|
||||||
{
|
{
|
||||||
_nestedExecutor = null;
|
_nestedExecutor = null;
|
||||||
|
if (_startAction != null)
|
||||||
_logger.LogInformation("Moving to {Destination}", _destination.ToString("G", CultureInfo.InvariantCulture));
|
{
|
||||||
|
_logger.LogInformation("Moving to {Destination}",
|
||||||
|
_destination.ToString("G", CultureInfo.InvariantCulture));
|
||||||
_startAction();
|
_startAction();
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
return ETaskResult.TaskComplete;
|
||||||
|
}
|
||||||
return ETaskResult.StillRunning;
|
return ETaskResult.StillRunning;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (_startAction == null)
|
||||||
|
return ETaskResult.TaskComplete;
|
||||||
|
|
||||||
if (_movementController.IsPathfinding || _movementController.IsPathRunning)
|
if (_movementController.IsPathfinding || _movementController.IsPathRunning)
|
||||||
return ETaskResult.StillRunning;
|
return ETaskResult.StillRunning;
|
||||||
|
|
||||||
@ -268,7 +273,8 @@ internal static class MoveTo
|
|||||||
bool Fly = false,
|
bool Fly = false,
|
||||||
bool Land = false,
|
bool Land = false,
|
||||||
bool IgnoreDistanceToObject = false,
|
bool IgnoreDistanceToObject = false,
|
||||||
bool RestartNavigation = true) : ITask
|
bool RestartNavigation = true,
|
||||||
|
EInteractionType InteractionType = EInteractionType.None) : ITask
|
||||||
{
|
{
|
||||||
public MoveTask(QuestStep step, Vector3 destination)
|
public MoveTask(QuestStep step, Vector3 destination)
|
||||||
: this(step.TerritoryId,
|
: this(step.TerritoryId,
|
||||||
@ -281,7 +287,8 @@ internal static class MoveTo
|
|||||||
step.Fly == true,
|
step.Fly == true,
|
||||||
step.Land == true,
|
step.Land == true,
|
||||||
step.IgnoreDistanceToObject == true,
|
step.IgnoreDistanceToObject == true,
|
||||||
step.RestartNavigationIfCancelled != false)
|
step.RestartNavigationIfCancelled != false,
|
||||||
|
step.InteractionType)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user