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Questionable/Questionable.Model/V1/SkipStepConditions.cs

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using System.Collections.Generic;
namespace Questionable.Model.V1;
public sealed class SkipStepConditions
{
public bool Never { get; set; }
public ELockedSkipCondition? Flying { get; set; }
public ELockedSkipCondition? Chocobo { get; set; }
public bool NotTargetable { get; set; }
public List<ushort> InTerritory { get; set; } = new();
public List<ushort> NotInTerritory { get; set; } = new();
public SkipItemConditions? Item { get; set; }
public List<ushort> QuestsAccepted { get; set; } = new();
public List<ushort> QuestsCompleted { get; set; } = new();
public EExtraSkipCondition? ExtraCondition { get; set; }
public bool HasSkipConditions()
{
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if (Never)
return false;
return Flying != null || Chocobo != null || InTerritory.Count > 0 || NotInTerritory.Count > 0 || Item != null;
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}
}