.. |
ActionConverter.cs
|
Added action Fiery Breath
|
2024-11-06 22:01:16 +08:00 |
AethernetShardConverter.cs
|
Minor cleanup for SB part 3
|
2024-08-23 19:46:37 +02:00 |
AethernetShortcutConverter.cs
|
Schema update
|
2024-08-02 18:30:21 +02:00 |
CombatItemUseConditionConverter.cs
|
Add Health% as combat item use condition
|
2024-10-13 01:51:44 +02:00 |
DialogueChoiceTypeConverter.cs
|
Schema update
|
2024-08-02 18:30:21 +02:00 |
ElementIdConverter.cs
|
Add basic support for gathering custom delivery items automatically
|
2024-08-04 16:03:23 +02:00 |
ElementIdListConverter.cs
|
Pick up DT aether current quests (first four zones) during the MSQ
|
2024-08-25 19:23:15 +02:00 |
EmoteConverter.cs
|
Update THM paths; fix /cry being the wrong emote
|
2024-11-03 20:18:00 +01:00 |
EnemySpawnTypeConverter.cs
|
Add EnemySpawnType: AfterEmote
|
2024-09-23 16:25:23 +02:00 |
ExcelRefConverter.cs
|
Schema update
|
2024-08-02 18:30:21 +02:00 |
ExtendedClassJobConverter.cs
|
Handle how required classes are configured for individual quest steps + gathering
|
2024-11-04 17:20:11 +01:00 |
InteractionTypeConverter.cs
|
Add rogue quests; adjust ninja paths
|
2024-10-19 17:24:21 +02:00 |
JumpTypeConverter.cs
|
Schema update
|
2024-08-02 18:30:21 +02:00 |
LockedSkipConditionConverter.cs
|
Schema update
|
2024-08-02 18:30:21 +02:00 |
QuestWorkConfigConverter.cs
|
Schema update
|
2024-08-02 18:30:21 +02:00 |
QuestWorkModeConverter.cs
|
Schema update
|
2024-08-02 18:30:21 +02:00 |
SkipConditionConverter.cs
|
Add new skip conditions for NIN quests
|
2024-10-19 10:31:27 +02:00 |
StatusConverter.cs
|
Add rogue quests; adjust ninja paths
|
2024-10-19 17:24:21 +02:00 |