1
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Questionable 2.3

This commit is contained in:
Liza 2024-08-07 16:34:44 +02:00
parent 24a76e79f6
commit ee78b9341d
Signed by: liza
GPG Key ID: 7199F8D727D55F67

View File

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"Changelog": "v2.2 (testing only) (2024-08-05)\n- Add automatic turn-in of custom deliveries for custom delivery clients\n- Rework how gathering tasks are handled internally\n- (dev only) Validate that dialogue choices are referring to valid excel sheets/keys\n\nv2.1 (testing only) (2024-08-05)\n- Add gathering support for weekly deliveries (for Zhloe, M'naago, Kurenai, Adkiragh; excluding underwater locations)\n- Add Firmament as supported aethernet destination\n\nv2.0 (testing only) (2024-08-03)\n- Add some gathering related quests (MIN 1-10, EW Studium deliveries), functionality and paths\n- Add basic gathering collectable (600 collectability) logic\n- Update some early ARR quest paths\n- Add an option to disable 'ESC' shortcut to stop questing/movement\n- Rewrite/extend QuestWork logic as required for e.g. early ARR class quests\n- Update how skipping waypoints (move only, no interaction) is configured\n- Fix some rarely used skip conditions being ignore\n- Fix MSQ priority so it no longer prioritizes locked quests\n- Fix MSQ sometimes returning already-completed quests\n- Rewrite logic for QuestIds in preparation for possible future features\n\nv1.24 (2024-08-01)\n- Fix unnecessary teleports when already in the zone you're meant to teleport to\n- Update Dalamud.NET.Sdk\n\nv1.23 (2024-07-30)\n- Add Post-Heavensward MSQ, thanks to JerryWester\n- Add Shadows of Mhach quest chain\n- Add unlock quests for collectables/scrips\n- Add housing unlock quests\n- Add Ishgard Restoration unlock quests, thanks to JerryWester\n- Add beast tribe unlock quests (Amalj'aa, Ixal, Kobolds, Sahagin, Sylphs, Vanu Vanu, Vath)\n- Add progress window to track both your own progress in relation to the game's quest, and which quests are implemented as part of Questionable\n- Fix Viper quests not acting as a quest chain\n- Fix 'Shadows Uncast' for Immortal Flames/Twin Adders\n- Fix logic for certain dialogue prompts when accepting a quest as part of a quest chain\n- (dev only) Change how the debug overlay DrawConditions/Draw are structured",
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