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Questionable 0.11

This commit is contained in:
Liza 2024-06-12 18:08:58 +02:00
parent 77b0734c70
commit c4a473cb71
Signed by: liza
GPG Key ID: 7199F8D727D55F67
2 changed files with 19 additions and 19 deletions

2
dist/index.html vendored
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@ -105,7 +105,7 @@
<p>Sync game stats to InfluxDB</p> <p>Sync game stats to InfluxDB</p>
</article> </article>
<article> <article>
<h4><img src="https://plugins.carvel.li/icons/Questionable.png"/> <a href="https://git.carvel.li/liza/Questionable">Questionable</a><small> v0.10</small></h4> <h4><img src="https://plugins.carvel.li/icons/Questionable.png"/> <a href="https://git.carvel.li/liza/Questionable">Questionable</a><small> v0.11</small></h4>
<blockquote><p>Questionable is currently a testing-exclusive plugin, which means it is largely incomplete. To install it, you need to enable the setting <code>Get plugin testing builds</code> in <code>/xlsettings</code>, <code>Experimental</code></p></blockquote> <blockquote><p>Questionable is currently a testing-exclusive plugin, which means it is largely incomplete. To install it, you need to enable the setting <code>Get plugin testing builds</code> in <code>/xlsettings</code>, <code>Experimental</code></p></blockquote>
<p>A tiny quest helper plugin.</p> <p>A tiny quest helper plugin.</p>
</article> </article>

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@ -19,7 +19,7 @@
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@ -152,7 +152,7 @@
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@ -176,7 +176,7 @@
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@ -296,7 +296,7 @@
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@ -324,7 +324,7 @@
"IconUrl": "https://plugins.carvel.li/icons/KitchenSink.png", "IconUrl": "https://plugins.carvel.li/icons/KitchenSink.png",
"Punchline": "A plugin for things that aren't worth their own plugins.", "Punchline": "A plugin for things that aren't worth their own plugins.",
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"Changelog": "v0.4 (testing only) (2024-05-11)\n- CharacterSwitch: Don't print error in chat when building DTR on unknown character\n- DropboxQueue: Add /dbq request as an advanced form of /dbq crystals; split /dbq crystals into different options (crystals, shards and shards+crystals)\n\nv0.3 (testing only) (2024-05-05)\n- Dropbox Queue commands\n\nv0.2 (testing only) (2024-05-01)\n- Handle/fix DTR bar when not on homeworld\n\nv0.1 (testing only) (2024-04-28)\n- Character Switch module", "Changelog": "v0.4 (testing only) (2024-05-11)\n- CharacterSwitch: Don't print error in chat when building DTR on unknown character\n- DropboxQueue: Add /dbq request as an advanced form of /dbq crystals; split /dbq crystals into different options (crystals, shards and shards+crystals)\n\nv0.3 (testing only) (2024-05-05)\n- Dropbox Queue commands\n\nv0.2 (testing only) (2024-05-01)\n- Handle/fix DTR bar when not on homeworld\n\nv0.1 (testing only) (2024-04-28)\n- Character Switch module",
@ -335,8 +335,8 @@
"Author": "Liza Carvelli", "Author": "Liza Carvelli",
"Name": "Questionable", "Name": "Questionable",
"InternalName": "Questionable", "InternalName": "Questionable",
"AssemblyVersion": "0.10", "AssemblyVersion": "0.11",
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"Description": "A tiny quest helper plugin.", "Description": "A tiny quest helper plugin.",
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@ -352,10 +352,10 @@
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"Changelog": "v0.10 (testing only) (2024-06-11)\n- Fix diving to swimming transition (in Warm Hearts, Rekindled Hopes)\n- Fix log spam\n\nv0.9 (testing only) (2024-06-10)\n- Skipping quest steps based on CompletionFlags now works\n- Waiting for completion flags no longer waits for skip-only flags\n- Path updates\n\nv0.8 (testing only) (2024-06-10)\n- Interacting with a teleporter/npc that teleports you now waits until you're in your target territory, or moved away from the NPC\n- Interacting with npcs that teleport you no longer checks that they have a marker above their head\n- Reattempting mount now checks for statuses preventing mounts\n- Unmounting now reattempts the action if you're still mounted\n- Highlight skip button if it becomes relevant\n- Reduced log spam if on an unknown MSQ quest\n- Improved some control related logs\n- Path updates\n\nv0.7 (testing only) (2024-06-09)\n- Fix WaitForObjectPosition checking neither the right object nor the right position\n- Fix AetheryteShortcut not checking for the target zone the aetheryte is in (but for the step's zone, which can be different if also using an AethernetShortcut)\n- Fix AethernetShortcut not finishing if leaving a town\n- Fix Say checking for the wrong interaction type\n- Mount now only prints 'using mount xxx' log entry if the action succeeded, not every frame it tries\n- Remove redundant code\n- Path updates\n\nv0.6 (testing only) (2024-06-09)\n- Rewrite logic, all quest steps can be executed automatically now", "Changelog": "v0.11 (testing only) (2024-06-12)\n- Automatically accept next quest\n- Small settings menu, primarily to chose your favorite mount\n- Aethernet shortcuts to Airship Landings don't get stuck anymore\n- Quest start/ends wait for quest to be accepted/completed, not just a unit of time\n- Unmount task waits a second, and optionally tries again\n- UseItem is more reliable\n- Simplified logic for handling dialogue choices\n- Increase pathfind duration to 30s\n- Path updates (updated all of post-ShB)\n\nv0.10 (testing only) (2024-06-11)\n- Fix diving to swimming transition (in Warm Hearts, Rekindled Hopes)\n- Fix log spam\n\nv0.9 (testing only) (2024-06-10)\n- Skipping quest steps based on CompletionFlags now works\n- Waiting for completion flags no longer waits for skip-only flags\n- Path updates\n\nv0.8 (testing only) (2024-06-10)\n- Interacting with a teleporter/npc that teleports you now waits until you're in your target territory, or moved away from the NPC\n- Interacting with npcs that teleport you no longer checks that they have a marker above their head\n- Reattempting mount now checks for statuses preventing mounts\n- Unmounting now reattempts the action if you're still mounted\n- Highlight skip button if it becomes relevant\n- Reduced log spam if on an unknown MSQ quest\n- Improved some control related logs\n- Path updates\n\nv0.7 (testing only) (2024-06-09)\n- Fix WaitForObjectPosition checking neither the right object nor the right position\n- Fix AetheryteShortcut not checking for the target zone the aetheryte is in (but for the step's zone, which can be different if also using an AethernetShortcut)\n- Fix AethernetShortcut not finishing if leaving a town\n- Fix Say checking for the wrong interaction type\n- Mount now only prints 'using mount xxx' log entry if the action succeeded, not every frame it tries\n- Remove redundant code\n- Path updates",
"IsHide": false, "IsHide": false,
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} }