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Questionable v1.24

This commit is contained in:
Liza 2024-08-01 14:11:38 +02:00
parent dd415f021a
commit b76bbdc7e0
Signed by: liza
GPG Key ID: 7199F8D727D55F67
2 changed files with 19 additions and 19 deletions

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dist/index.html vendored
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@ -54,7 +54,7 @@
<p>Shows where Bamboo falls.</p>
</article>
<article>
<h4><img src="https://plugins.carvel.li/icons/Questionable.png"/> <a href="https://git.carvel.li/liza/Questionable">Questionable</a><small> v1.23</small></h4>
<h4><img src="https://plugins.carvel.li/icons/Questionable.png"/> <a href="https://git.carvel.li/liza/Questionable">Questionable</a><small> v1.24</small></h4>
<p>A tiny little quest helper plugin, which does quests for you automatically where possible. Uses navmesh to automatically walk to all quest waypoints, and tries to automatically complete all steps along the way (excluding dungeons, single player duties and combat).</p>
<p>Not all quests are supported, check the discord or git repository for an up-to-date list.</p>

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@ -19,7 +19,7 @@
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@ -317,7 +317,7 @@
"Author": "Liza Carvelli",
"Name": "Questionable",
"InternalName": "Questionable",
"AssemblyVersion": "1.23",
"AssemblyVersion": "1.24",
"Description": "A tiny little quest helper plugin, which does quests for you automatically where possible. Uses navmesh to automatically walk to all quest waypoints, and tries to automatically complete all steps along the way (excluding dungeons, single player duties and combat).\n\nNot all quests are supported, check the discord or git repository for an up-to-date list.\n\nRequired Plugins: vnavmesh, TextAdvance, Lifestream",
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"Changelog": "v1.23 (2024-07-30)\n- Add Post-Heavensward MSQ, thanks to JerryWester\n- Add Shadows of Mhach quest chain\n- Add unlock quests for collectables/scrips\n- Add housing unlock quests\n- Add Ishgard Restoration unlock quests, thanks to JerryWester\n- Add beast tribe unlock quests (Amalj'aa, Ixal, Kobolds, Sahagin, Sylphs, Vanu Vanu, Vath)\n- Add progress window to track both your own progress in relation to the game's quest, and which quests are implemented as part of Questionable\n- Fix Viper quests not acting as a quest chain\n- Fix 'Shadows Uncast' for Immortal Flames/Twin Adders\n- Fix logic for certain dialogue prompts when accepting a quest as part of a quest chain\n- (dev only) Change how the debug overlay DrawConditions/Draw are structured\n\nv1.22 (2024-07-28)\n- Add Heavensward MSQ (until 'Heavensward') thanks to JerryWester\n- Add Viper quests\n- Pathfinding/following a path via navmesh are no longer considered as 'out of combat' for combat steps (as they can happen to move into cast/melee range)\n- Attempt to fix vesper bay aetheryte ticket problems with gate\n- Rewrite logic for skipping quest steps to be more flexible\n\nv1.21 (2024-07-28)\n- Add last missing quests of Shadowbringers MSQ\n- Update targeting logic (primarily relevant melees and/or for overworld enemies)\n- Rewrite config + logic for skipping certain quest parts\n- Minor updates to tribal quests\n- Minor DT aether current updates\n\nv1.20 (2024-07-27)\n- Update targeting logic\n\nv1.19 (2024-07-27)\n- Add Heavensward MSQ (until 'Heart of Ice'), thanks to JerryWester\n- Minor updates to existing tribal quests\n- Show version number in quest window\n- Always show quest stop button in the same location, even if no quest is active (instead of having it as part of the 'Move to flag'/'Rebuild navmesh' row)\n- Update UseItem to check quest work flags for completion + reduce retry/re-check delay\n- (dev only) Update quest schema location\n- (dev only) Summarize disabled quests per beast tribe instead of listing them individually",
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