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Questionable 2.15

This commit is contained in:
Liza 2024-08-24 00:17:20 +02:00
parent b3e4ef87cd
commit 8a094d447d
Signed by: liza
GPG Key ID: 7199F8D727D55F67
2 changed files with 19 additions and 19 deletions

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dist/index.html vendored
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@ -44,7 +44,7 @@
<p>The default configuration requires Splatoon to be installed. If you do not wish to install Splatoon, you can switch to the experimental 'Simple' renderer in the configuration.</p>
</article>
<article>
<h4><img src="https://plugins.carvel.li/icons/Questionable.png"/> <a href="https://git.carvel.li/liza/Questionable">Questionable</a><small> v2.14</small></h4>
<h4><img src="https://plugins.carvel.li/icons/Questionable.png"/> <a href="https://git.carvel.li/liza/Questionable">Questionable</a><small> v2.15</small></h4>
<p>A tiny little quest helper plugin, which does quests for you automatically where possible. Uses navmesh to automatically walk to all quest waypoints, and tries to automatically complete all steps along the way (excluding dungeons, single player duties and combat).</p>
<p>Not all quests are supported, check the discord or git repository for an up-to-date list.</p>

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@ -19,7 +19,7 @@
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@ -317,7 +317,7 @@
"Author": "Liza Carvelli",
"Name": "Questionable",
"InternalName": "Questionable",
"AssemblyVersion": "2.14",
"AssemblyVersion": "2.15",
"Description": "A tiny little quest helper plugin, which does quests for you automatically where possible. Uses navmesh to automatically walk to all quest waypoints, and tries to automatically complete all steps along the way (excluding dungeons, single player duties and combat).\n\nNot all quests are supported, check the discord or git repository for an up-to-date list.\n\nRequired Plugins: vnavmesh, TextAdvance, Lifestream",
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"RepoUrl": "https://git.carvel.li/liza/Questionable",
@ -333,11 +333,11 @@
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"Punchline": "A tiny quest helper plugin.",
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"Changelog": "v2.14 (2024-08-22)\n- Add level 1-20 WAR quests\n- Minor updates to some early MSQ quests\n- Include author name in the quest tooltips\n- Include a context menu for quests (to start them) in progress window\n- Fix logic for when priority quests are available\n- Reduce estimated teleport quest for ARR quests when considering if you have enough gil to do a priority quest\n\nv2.13 (2024-08-21)\n- Attempt to fix diving-related movement issue\n\nv2.12 (2024-08-20)\n- Add Shadowbringers caster role quests\n- Add Kurenai, Kai-Shirr and Ameliance unlock quests\n- Add a few allied society daily quests\n- Minor updates to Firmament quests\n- Wait for navmesh to be ready before moving to/using aethernet shards\n- Fix navmesh sometimes not working for turning in with custom delivery NPCs\n- Fix switching class/job also trying to apply the portrait number as glamour plate\n- Fix aetheryte name for Pla Enni\n- (dev only) Major rewrite of TaskFactory implementations\n\nv2.11 (2024-08-19)\n- Add Alexander raid quests\n- Add Return to Ivalice alliance raid quests\n- Add Wachumeqimeqi MIN/BTN deliveries\n- Add missing unlocks quests & gathering locations for Kurenai, Adkiragh, Ehll Thou, Charlemend, Anden and Margrat\n- Add a few allied society daily quests\n- Add 'Seasonal Events' panel to main Questionable window (shows only until the event is completed or ends)\n- Add 'Gathering Points' to progress window listing each territory, nodes and items found\n- Finish crafting integration with Artisan (e.g. for Lopporit quests)\n- Add equip recommended gear step for some starting class quests\n- Fix for combat step not being able to move you into melee/cast range when enemies are too far away (but instead getting stuck in a navmesh loop)\n- Fix collectable rotation sometimes not tracking the status of scrutiny\n- Small improvements to DNC quests\n- Add missing LNC starting quest\n- Show class that you've used to accept an Allied Society / leve quest in UI\n\nv2.10 (2024-08-16)\n- Add DNC quests, thanks to Fifi\n- Add a few daily allied society quests (for Ananta, Qitari, Dwarves, Omicrons, Loporrits)\n- Add a few side quests\n- Update gathering path logic to allow for more complex interactions (e.g. entering Elysion)\n- Show an icon to indicate a quest is loaded from a local file\n- Fix attune distance for Twelve Wonders aetheryte",
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"Changelog": "v2.15 (2024-08-23)\n- Add Stormblood MSQ (from 'Arenvald's Adventure' until 'The Face of War'), thanks to JerryWester\n- Add Omega raid quests\n- Add Stormblood WAR quests\n- Add Gold Saucer unlock quests\n- Add Immortal Flames as Grand Company to join during MSQ (configurable in the settings)\n- Add/update a few allied society daily quests\n- Remove Lv80 class quests from priority quests (for classes that don't have 'normal' class quests for the level 70-80 range, but only one quest at 80)\n- Fixes to early ARR/MRD quests\n- Always close certain kind of help windows (such as the duty finder tutorial) even if questionable isn't running since it's impossible to differentiate between 'running' and 'not running' at that point in time\n- Add Gold Saucer aethernet shard travel\n- Fix Doman Enclave aethernet shard travel not being included in schema; add Gangos\n- Fix teleport cost estimation for priority quests\n\nv2.14 (2024-08-22)\n- Add level 1-20 WAR quests\n- Minor updates to some early MSQ quests\n- Include author name in the quest tooltips\n- Include a context menu for quests (to start them) in progress window\n- Fix logic for when priority quests are available\n- Reduce estimated teleport quest for ARR quests when considering if you have enough gil to do a priority quest\n\nv2.13 (2024-08-21)\n- Attempt to fix diving-related movement issue\n\nv2.12 (2024-08-20)\n- Add Shadowbringers caster role quests\n- Add Kurenai, Kai-Shirr and Ameliance unlock quests\n- Add a few allied society daily quests\n- Minor updates to Firmament quests\n- Wait for navmesh to be ready before moving to/using aethernet shards\n- Fix navmesh sometimes not working for turning in with custom delivery NPCs\n- Fix switching class/job also trying to apply the portrait number as glamour plate\n- Fix aetheryte name for Pla Enni\n- (dev only) Major rewrite of TaskFactory implementations\n\nv2.11 (2024-08-19)\n- Add Alexander raid quests\n- Add Return to Ivalice alliance raid quests\n- Add Wachumeqimeqi MIN/BTN deliveries\n- Add missing unlocks quests & gathering locations for Kurenai, Adkiragh, Ehll Thou, Charlemend, Anden and Margrat\n- Add a few allied society daily quests\n- Add 'Seasonal Events' panel to main Questionable window (shows only until the event is completed or ends)\n- Add 'Gathering Points' to progress window listing each territory, nodes and items found\n- Finish crafting integration with Artisan (e.g. for Lopporit quests)\n- Add equip recommended gear step for some starting class quests\n- Fix for combat step not being able to move you into melee/cast range when enemies are too far away (but instead getting stuck in a navmesh loop)\n- Fix collectable rotation sometimes not tracking the status of scrutiny\n- Small improvements to DNC quests\n- Add missing LNC starting quest\n- Show class that you've used to accept an Allied Society / leve quest in UI",
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