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Questionable 3.1

This commit is contained in:
Liza 2024-09-10 22:19:43 +02:00
parent 8ef02b5026
commit 6b57320bd4
Signed by: liza
GPG Key ID: 7199F8D727D55F67
2 changed files with 19 additions and 19 deletions

2
dist/index.html vendored
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@ -44,7 +44,7 @@
<p>The default configuration requires Splatoon to be installed. If you do not wish to install Splatoon, you can switch to the experimental 'Simple' renderer in the configuration.</p> <p>The default configuration requires Splatoon to be installed. If you do not wish to install Splatoon, you can switch to the experimental 'Simple' renderer in the configuration.</p>
</article> </article>
<article> <article>
<h4><img src="https://plugins.carvel.li/icons/Questionable.png"/> <a href="https://git.carvel.li/liza/Questionable">Questionable</a><small> v3.0</small></h4> <h4><img src="https://plugins.carvel.li/icons/Questionable.png"/> <a href="https://git.carvel.li/liza/Questionable">Questionable</a><small> v3.1</small></h4>
<p>A tiny little quest helper plugin, which does quests for you automatically where possible. Uses navmesh to automatically walk to all quest waypoints, and tries to automatically complete all steps along the way (excluding dungeons, single player duties and combat).</p> <p>A tiny little quest helper plugin, which does quests for you automatically where possible. Uses navmesh to automatically walk to all quest waypoints, and tries to automatically complete all steps along the way (excluding dungeons, single player duties and combat).</p>
<p>Not all quests are supported, check the discord or git repository for an up-to-date list.</p> <p>Not all quests are supported, check the discord or git repository for an up-to-date list.</p>

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@ -19,7 +19,7 @@
"IconUrl": "https://plugins.carvel.li/icons/SliceIsRight.png", "IconUrl": "https://plugins.carvel.li/icons/SliceIsRight.png",
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@ -46,7 +46,7 @@
"IconUrl": "https://plugins.carvel.li/icons/FishNotify.png", "IconUrl": "https://plugins.carvel.li/icons/FishNotify.png",
"Punchline": "Plays a sound when a fish is caught", "Punchline": "Plays a sound when a fish is caught",
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@ -76,7 +76,7 @@
"IconUrl": "https://plugins.carvel.li/icons/PalacePal.png", "IconUrl": "https://plugins.carvel.li/icons/PalacePal.png",
"Punchline": "Shows possible trap & hoard coffer locations in Palace of the Dead & Heaven on High.", "Punchline": "Shows possible trap & hoard coffer locations in Palace of the Dead & Heaven on High.",
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@ -104,7 +104,7 @@
"IconUrl": "https://plugins.carvel.li/icons/RetainerTrack.png", "IconUrl": "https://plugins.carvel.li/icons/RetainerTrack.png",
"Punchline": "Track who a retainer belongs to.", "Punchline": "Track who a retainer belongs to.",
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@ -134,7 +134,7 @@
"IconUrl": "https://plugins.carvel.li/icons/ARDiscard.png", "IconUrl": "https://plugins.carvel.li/icons/ARDiscard.png",
"Punchline": "Discard items automatically via a command or as a post-venture task for AutoRetainer", "Punchline": "Discard items automatically via a command or as a post-venture task for AutoRetainer",
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@ -158,7 +158,7 @@
"IconUrl": "https://plugins.carvel.li/icons/Deliveroo.png", "IconUrl": "https://plugins.carvel.li/icons/Deliveroo.png",
"Punchline": "Better Grand Company Deliveries", "Punchline": "Better Grand Company Deliveries",
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@ -182,7 +182,7 @@
"IconUrl": "https://plugins.carvel.li/icons/ARControl.png", "IconUrl": "https://plugins.carvel.li/icons/ARControl.png",
"Punchline": "Better AutoRetainer Venture Planner", "Punchline": "Better AutoRetainer Venture Planner",
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@ -206,7 +206,7 @@
"IconUrl": "https://plugins.carvel.li/icons/Workshoppa.png", "IconUrl": "https://plugins.carvel.li/icons/Workshoppa.png",
"Punchline": "Better Company Workshop Turn-In", "Punchline": "Better Company Workshop Turn-In",
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@ -230,7 +230,7 @@
"IconUrl": "https://plugins.carvel.li/icons/Squadronista.png", "IconUrl": "https://plugins.carvel.li/icons/Squadronista.png",
"Punchline": "Simplified Squadron Calculator, heavily inspired by https://ffxivsquadron.com/", "Punchline": "Simplified Squadron Calculator, heavily inspired by https://ffxivsquadron.com/",
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@ -254,7 +254,7 @@
"IconUrl": "https://plugins.carvel.li/icons/Gearsetter.png", "IconUrl": "https://plugins.carvel.li/icons/Gearsetter.png",
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@ -278,7 +278,7 @@
"IconUrl": "https://plugins.carvel.li/icons/Influx.png", "IconUrl": "https://plugins.carvel.li/icons/Influx.png",
"Punchline": "Sync game stats to InfluxDB", "Punchline": "Sync game stats to InfluxDB",
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@ -305,7 +305,7 @@
"IconUrl": "https://plugins.carvel.li/icons/KitchenSink.png", "IconUrl": "https://plugins.carvel.li/icons/KitchenSink.png",
"Punchline": "A plugin for things that aren't worth their own plugins.", "Punchline": "A plugin for things that aren't worth their own plugins.",
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"DownloadLinkInstall": "https://git.carvel.li/liza/KitchenSink/releases/download/v1.0/KitchenSink-1.0.zip", "DownloadLinkInstall": "https://git.carvel.li/liza/KitchenSink/releases/download/v1.0/KitchenSink-1.0.zip",
"DownloadLinkUpdate": "https://git.carvel.li/liza/KitchenSink/releases/download/v1.0/KitchenSink-1.0.zip", "DownloadLinkUpdate": "https://git.carvel.li/liza/KitchenSink/releases/download/v1.0/KitchenSink-1.0.zip",
@ -317,7 +317,7 @@
"Author": "Liza Carvelli", "Author": "Liza Carvelli",
"Name": "Questionable", "Name": "Questionable",
"InternalName": "Questionable", "InternalName": "Questionable",
"AssemblyVersion": "3.0", "AssemblyVersion": "3.1",
"Description": "A tiny little quest helper plugin, which does quests for you automatically where possible. Uses navmesh to automatically walk to all quest waypoints, and tries to automatically complete all steps along the way (excluding dungeons, single player duties and combat).\n\nNot all quests are supported, check the discord or git repository for an up-to-date list.\n\nRequired Plugins: vnavmesh, TextAdvance, Lifestream", "Description": "A tiny little quest helper plugin, which does quests for you automatically where possible. Uses navmesh to automatically walk to all quest waypoints, and tries to automatically complete all steps along the way (excluding dungeons, single player duties and combat).\n\nNot all quests are supported, check the discord or git repository for an up-to-date list.\n\nRequired Plugins: vnavmesh, TextAdvance, Lifestream",
"ApplicableVersion": "any", "ApplicableVersion": "any",
"RepoUrl": "https://git.carvel.li/liza/Questionable", "RepoUrl": "https://git.carvel.li/liza/Questionable",
@ -333,11 +333,11 @@
"IconUrl": "https://plugins.carvel.li/icons/Questionable.png", "IconUrl": "https://plugins.carvel.li/icons/Questionable.png",
"Punchline": "A tiny quest helper plugin.", "Punchline": "A tiny quest helper plugin.",
"AcceptsFeedback": false, "AcceptsFeedback": false,
"DownloadCount": 31615, "DownloadCount": 33165,
"LastUpdate": 1725819755, "LastUpdate": 1725999441,
"DownloadLinkInstall": "https://git.carvel.li/liza/Questionable/releases/download/v3.0/Questionable-3.0.zip", "DownloadLinkInstall": "https://git.carvel.li/liza/Questionable/releases/download/v3.1/Questionable-3.1.zip",
"DownloadLinkUpdate": "https://git.carvel.li/liza/Questionable/releases/download/v3.0/Questionable-3.0.zip", "DownloadLinkUpdate": "https://git.carvel.li/liza/Questionable/releases/download/v3.1/Questionable-3.1.zip",
"Changelog": "v3.0 (2024-09-08)\n- Complete Shadowbringers & Endwalker aether current quests during the MSQ\n- Update paths for Shadowbringers & Endwalker quests\n- Add Shadowbringers tank role quests\n- Add Pictomancer job quests\n- Add ARR ex trial/odin unlock quests\n- Add Warring Triad/ex unlock quests\n- Add Four Lords unlock quests\n- Add Eden quests\n- Add YoRHa: Dark Apocalpyse quests\n- Add Moogle unlock quest chain\n- Add missing/incomplete EW aether current quests\n- Add Old Sharlayan & (partially) Radz-at-Han side quests\n- Add/updated a few daily quests, thanks to plogon_enjoyer\n- Add 'hidden' quest requirements that factually prevent you from picking up a quest despite the game considering those as 'not locked'\n- Show unobtainable quests in journal with dedicated icon/label\n- Don't count unobtainable quests towards your completion count in journal\n- Update 'RepeatedJumps' logic to do nothing while already jumping\n- Increase check distance for follow quests to make it more likely to work under low fps conditions\n- Some smaller fixes\n\nv2.20 (2024-09-04)\n- Complete Heavensward & Stormblood aether current quests during the MSQ\n- Update paths for Heavensward & Stormblood quests\n- Update paths for late ARR + CT + gold saucer quests\n- Update underwater gathering paths\n- Add IPC methods 'Questionable.IsRunning' and 'Questionable.GetCurrentQuestId'\n- Add EnemySpawnType: AfterAction\n- Add (experimental) combat module when mounted in Magiteknical Failure quest\n- Make the 'AcceptQuest' step never interruptible, so that it doesn't pick up side quests but never does them due to being too low priority\n- Fix emote usage in 'Familiar faces'\n- Rework quest chaining logic for class/job quests to not continue if the next quest has locked aetherytes\n- Add missing aetheryte teleports to all class/job quests that wouldn't be picked up automatically otherwise\n- Hide 'Cannot execute at this time' from vnavmesh while moving in general, not only while diving\n- Pick up the correct side quest if multiple are offered\n- Fix debug overlay being closeable via ESC\n\nv2.19 (2024-08-30)\nAs part of movement-related changes, this release will likely break certain functionality that involves diving (such as transitioning between Tamamizu/Sui-no-Sato and the underwater parts of the Ruby Sea). These will require manual adjustments, feel free to report any issues in the Discord.\n\n- Handle zone transitiions in new movement logic\n\nv2.18 (2024-08-30)\nAs part of movement-related changes, this release will likely break certain functionality that involves diving (such as transitioning between Tamamizu/Sui-no-Sato and the underwater parts of the Ruby Sea). These will require manual adjustments, feel free to report any issues in the Discord.\n\n- Add Shadowbringers physical dps role quests, thanks to Fifi\n- Add Shadowbringers healer role quests, thanks to Cacahuetes\n- Add HW/SB WHM quests, thanks to Cacahuetes\n- Add a few Ananta daily quests, thanks to plogon_enjoyer\n- Update movement logic to consider more loading screens as 'occupied' and to possibly retry movement if too far away from the destination\n\nv2.17 (2024-08-27)\n- Add 'The Rising' seasonal quests\n- Add some Omicron quests, thanks to plogon_enjoyer\n- Add some daily quests\n- Set completed daily allied society quests as unable to accept (fixes e.g. the priority quest list)\n- Support 'ChatMessage' for quest completion steps\n- Add some teleport delays to 'World of Wonders' (Gold Saucer quest)", "Changelog": "v3.1 (2024-09-10)\n- Add ARR, HW and SB Monk quests, thanks to plogon_enjoyer\n- Add missing Lv1/Lv10 ARC quests when starting as ARC, thanks to Cacahuetes\n- Add Limsa venture unlock quest, thanks to Cacahuetes\n- Add Gridania/Ul'dah venture unlock quests\n- Add Kurenai quest at 5 hearts\n- Make sure quest interrupts never happen for quests manually added to the priority window\n- Fix an issue where 'Close to Home' quests wouldn't be auto-accepted on specific classes\n- Fix 'IsRunning' IPC method\n- Minor adjustments to gathering logic\n\nv3.0 (2024-09-08)\n- Complete Shadowbringers & Endwalker aether current quests during the MSQ\n- Update paths for Shadowbringers & Endwalker quests\n- Add Shadowbringers tank role quests\n- Add Pictomancer job quests\n- Add ARR ex trial/odin unlock quests\n- Add Warring Triad/ex unlock quests\n- Add Four Lords quests\n- Add Eden quests\n- Add YoRHa: Dark Apocalpyse quests\n- Add Moogle unlock quest chain\n- Add missing/incomplete EW aether current quests\n- Add Old Sharlayan & (partially) Radz-at-Han side quests\n- Add/updated a few daily quests, thanks to plogon_enjoyer\n- Add 'hidden' quest requirements that factually prevent you from picking up a quest despite the game considering those as 'not locked'\n- Show unobtainable quests in journal with dedicated icon/label\n- Don't count unobtainable quests towards your completion count in journal\n- Update 'RepeatedJumps' logic to do nothing while already jumping\n- Increase check distance for follow quests to make it more likely to work under low fps conditions\n- Some smaller fixes\n\nv2.20 (2024-09-04)\n- Complete Heavensward & Stormblood aether current quests during the MSQ\n- Update paths for Heavensward & Stormblood quests\n- Update paths for late ARR + CT + gold saucer quests\n- Update underwater gathering paths\n- Add IPC methods 'Questionable.IsRunning' and 'Questionable.GetCurrentQuestId'\n- Add EnemySpawnType: AfterAction\n- Add (experimental) combat module when mounted in Magiteknical Failure quest\n- Make the 'AcceptQuest' step never interruptible, so that it doesn't pick up side quests but never does them due to being too low priority\n- Fix emote usage in 'Familiar faces'\n- Rework quest chaining logic for class/job quests to not continue if the next quest has locked aetherytes\n- Add missing aetheryte teleports to all class/job quests that wouldn't be picked up automatically otherwise\n- Hide 'Cannot execute at this time' from vnavmesh while moving in general, not only while diving\n- Pick up the correct side quest if multiple are offered\n- Fix debug overlay being closeable via ESC\n\nv2.19 (2024-08-30)\nAs part of movement-related changes, this release will likely break certain functionality that involves diving (such as transitioning between Tamamizu/Sui-no-Sato and the underwater parts of the Ruby Sea). These will require manual adjustments, feel free to report any issues in the Discord.\n\n- Handle zone transitiions in new movement logic\n\nv2.18 (2024-08-30)\nAs part of movement-related changes, this release will likely break certain functionality that involves diving (such as transitioning between Tamamizu/Sui-no-Sato and the underwater parts of the Ruby Sea). These will require manual adjustments, feel free to report any issues in the Discord.\n\n- Add Shadowbringers physical dps role quests, thanks to Fifi\n- Add Shadowbringers healer role quests, thanks to Cacahuetes\n- Add HW/SB WHM quests, thanks to Cacahuetes\n- Add a few Ananta daily quests, thanks to plogon_enjoyer\n- Update movement logic to consider more loading screens as 'occupied' and to possibly retry movement if too far away from the destination",
"IsHide": false, "IsHide": false,
"IsTestingExclusive": false "IsTestingExclusive": false
} }