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Questionable 1.22

This commit is contained in:
Liza 2024-07-29 01:16:20 +02:00
parent c1e5f51f5e
commit 6a7442d413
Signed by: liza
GPG Key ID: 7199F8D727D55F67
2 changed files with 17 additions and 17 deletions

2
dist/index.html vendored
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@ -54,7 +54,7 @@
<p>Shows where Bamboo falls.</p>
</article>
<article>
<h4><img src="https://plugins.carvel.li/icons/Questionable.png"/> <a href="https://git.carvel.li/liza/Questionable">Questionable</a><small> v1.21</small></h4>
<h4><img src="https://plugins.carvel.li/icons/Questionable.png"/> <a href="https://git.carvel.li/liza/Questionable">Questionable</a><small> v1.22</small></h4>
<p>A tiny little quest helper plugin, which does quests for you automatically where possible. Uses navmesh to automatically walk to all quest waypoints, and tries to automatically complete all steps along the way (excluding dungeons, single player duties and combat).</p>
<p>Not all quests are supported, check the discord or git repository for an up-to-date list.</p>

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@ -19,7 +19,7 @@
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@ -317,7 +317,7 @@
"Author": "Liza Carvelli",
"Name": "Questionable",
"InternalName": "Questionable",
"AssemblyVersion": "1.21",
"AssemblyVersion": "1.22",
"Description": "A tiny little quest helper plugin, which does quests for you automatically where possible. Uses navmesh to automatically walk to all quest waypoints, and tries to automatically complete all steps along the way (excluding dungeons, single player duties and combat).\n\nNot all quests are supported, check the discord or git repository for an up-to-date list.\n\nRequired Plugins: vnavmesh, TextAdvance, Lifestream",
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@ -333,11 +333,11 @@
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"Changelog": "v1.21 (2024-07-28)\n- Add last missing quests of Shadowbringers MSQ\n- Update targeting logic (primarily relevant melees and/or for overworld enemies)\n- Rewrite config + logic for skipping certain quest parts\n- Minor updates to tribal quests\n- Minor DT aether current updates\n\nv1.20 (2024-07-27)\n- Update targeting logic\n\nv1.19 (2024-07-27)\n- Add Heavensward MSQ (until 'Heart of Ice'), thanks to JerryWester\n- Minor updates to existing tribal quests\n- Show version number in quest window\n- Always show quest stop button in the same location, even if no quest is active (instead of having it as part of the 'Move to flag'/'Rebuild navmesh' row)\n- Update UseItem to check quest work flags for completion + reduce retry/re-check delay\n- (dev only) Update quest schema location\n- (dev only) Summarize disabled quests per beast tribe instead of listing them individually\n\nv1.18 (testing only) (2024-07-26)\n- Adjust targeting logic in combat steps to generally prefer killing quest-related objectives\n- Check if you're still within range of your combat target every few seconds\n- Use navmesh to move to target if a certain distance away\n- Reduce the default cast distance to avoid situations where you're barely out of range\n- Stop reusing an item if an item that starts combat leads to you being in combat\n- Stop pathfinding/questing if you log out or die\n- Updates to Dawntrail quests\n- Updates to Ul'dah start quests\n- Minor updates to existing daily Pixie/Arkasodara quests\n- (dev only) Reorganize ARR files\n- (dev only) Fix project file issues\n\nv1.17 (2024-07-25)\n- Fix crash that only happens when quests are loaded in the context of Dalamud (and there isn't really an obvious reason why)",
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"Changelog": "v1.22 (2024-07-28)\n- Add Heavensward MSQ (until 'Heavensward') thanks to JerryWester\n- Add Viper quests\n- Pathfinding/following a path via navmesh are no longer considered as 'out of combat' for combat steps (as they can happen to move into cast/melee range)\n- Attempt to fix vesper bay aetheryte ticket problems with gate\n- Rewrite logic for skipping quest steps to be more flexible\n\nv1.21 (2024-07-28)\n- Add last missing quests of Shadowbringers MSQ\n- Update targeting logic (primarily relevant melees and/or for overworld enemies)\n- Rewrite config + logic for skipping certain quest parts\n- Minor updates to tribal quests\n- Minor DT aether current updates\n\nv1.20 (2024-07-27)\n- Update targeting logic\n\nv1.19 (2024-07-27)\n- Add Heavensward MSQ (until 'Heart of Ice'), thanks to JerryWester\n- Minor updates to existing tribal quests\n- Show version number in quest window\n- Always show quest stop button in the same location, even if no quest is active (instead of having it as part of the 'Move to flag'/'Rebuild navmesh' row)\n- Update UseItem to check quest work flags for completion + reduce retry/re-check delay\n- (dev only) Update quest schema location\n- (dev only) Summarize disabled quests per beast tribe instead of listing them individually\n\nv1.18 (testing only) (2024-07-26)\n- Adjust targeting logic in combat steps to generally prefer killing quest-related objectives\n- Check if you're still within range of your combat target every few seconds\n- Use navmesh to move to target if a certain distance away\n- Reduce the default cast distance to avoid situations where you're barely out of range\n- Stop reusing an item if an item that starts combat leads to you being in combat\n- Stop pathfinding/questing if you log out or die\n- Updates to Dawntrail quests\n- Updates to Ul'dah start quests\n- Minor updates to existing daily Pixie/Arkasodara quests\n- (dev only) Reorganize ARR files\n- (dev only) Fix project file issues",
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