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Questionable 1.8

This commit is contained in:
Liza 2024-07-16 01:03:14 +02:00
parent dd11662058
commit 4f7215f4cc
Signed by: liza
GPG Key ID: 7199F8D727D55F67
2 changed files with 19 additions and 19 deletions

2
dist/index.html vendored
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@ -69,7 +69,7 @@
<p>Better AutoRetainer Venture Planner</p>
</article>
<article>
<h4><img src="https://plugins.carvel.li/icons/Questionable.png"/> <a href="https://git.carvel.li/liza/Questionable">Questionable</a><small> v1.7</small></h4>
<h4><img src="https://plugins.carvel.li/icons/Questionable.png"/> <a href="https://git.carvel.li/liza/Questionable">Questionable</a><small> v1.8</small></h4>
<p>A tiny little quest helper plugin, which does quests for you automatically where possible. Uses navmesh to automatically walk to all quest waypoints, and tries to automatically complete all steps along the way (excluding dungeons, single player duties and combat).</p>
<p>Not all quests are supported, check the discord or git repository for an up-to-date list.</p>

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@ -19,7 +19,7 @@
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@ -46,7 +46,7 @@
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@ -76,7 +76,7 @@
"IconUrl": "https://plugins.carvel.li/icons/PalacePal.png",
"Punchline": "Shows possible trap & hoard coffer locations in Palace of the Dead & Heaven on High.",
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@ -104,7 +104,7 @@
"IconUrl": "https://plugins.carvel.li/icons/RetainerTrack.png",
"Punchline": "Track who a retainer belongs to.",
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@ -158,7 +158,7 @@
"IconUrl": "https://plugins.carvel.li/icons/ARDiscard.png",
"Punchline": "Discard items automatically via a command or as a post-venture task for AutoRetainer",
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@ -182,7 +182,7 @@
"IconUrl": "https://plugins.carvel.li/icons/Deliveroo.png",
"Punchline": "Better Grand Company Deliveries",
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@ -206,7 +206,7 @@
"IconUrl": "https://plugins.carvel.li/icons/ARControl.png",
"Punchline": "Better AutoRetainer Venture Planner",
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@ -254,7 +254,7 @@
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@ -278,7 +278,7 @@
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"Punchline": "Find gear upgrades",
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"DownloadLinkInstall": "https://git.carvel.li/liza/Gearsetter/releases/download/v1.1/Gearsetter-1.1.zip",
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@ -302,7 +302,7 @@
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"Punchline": "Sync game stats to InfluxDB",
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@ -329,7 +329,7 @@
"IconUrl": "https://plugins.carvel.li/icons/KitchenSink.png",
"Punchline": "A plugin for things that aren't worth their own plugins.",
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"DownloadLinkInstall": "https://git.carvel.li/liza/KitchenSink/releases/download/v1.0/KitchenSink-1.0.zip",
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@ -341,7 +341,7 @@
"Author": "Liza Carvelli",
"Name": "Questionable",
"InternalName": "Questionable",
"AssemblyVersion": "1.7",
"AssemblyVersion": "1.8",
"Description": "A tiny little quest helper plugin, which does quests for you automatically where possible. Uses navmesh to automatically walk to all quest waypoints, and tries to automatically complete all steps along the way (excluding dungeons, single player duties and combat).\n\nNot all quests are supported, check the discord or git repository for an up-to-date list.\n\nRequired Plugins: vnavmesh, TextAdvance, Lifestream",
"ApplicableVersion": "any",
"RepoUrl": "https://git.carvel.li/liza/Questionable",
@ -357,11 +357,11 @@
"IconUrl": "https://plugins.carvel.li/icons/Questionable.png",
"Punchline": "A tiny quest helper plugin.",
"AcceptsFeedback": false,
"DownloadCount": 2942,
"LastUpdate": 1720988265,
"DownloadLinkInstall": "https://git.carvel.li/liza/Questionable/releases/download/v1.7/Questionable-1.7.zip",
"DownloadLinkUpdate": "https://git.carvel.li/liza/Questionable/releases/download/v1.7/Questionable-1.7.zip",
"Changelog": "v1.7 (2024-07-14)\n- Add combat logic for overworld enemies, along with more detailed quest-specific combat configuration\n- Add new UI window to show which quests are starting from a targeted NPC (instead of outputting it to chat) along with more details (such as whether you've completed the quest or if there's a quest path for it) and actions (copy as filename, start quest)\n- Add Kozama'uka side quests\n- Add/Update (a few) Arkasodara beast tribe daily quests\n- Add/Update (a few) Pixie beast tribe daily quests\n- Fix landing action for certain quests\n\nv1.6 (2024-07-14)\n- Add Pixie beast tribe unlock + (a few) daily quests\n- Add Arkasodara tribe unlock + (a few) daily quests\n- Very experimental combat implementation (requires RSR)\n- Remove 'ShouldBeAJump' interaction, as all previous uses have been converted to real jumps\n\nv1.5 (2024-07-13)\n- Update Endwalker main scenario quests to remove all outdated aether currents\n- Add Dawntrail melee role quests\n- Add Urqopacha side quests\n- Add Living Memory side quests\n- Add (a few) Arkasodara beast tribe daily quests\n- Add UI tooltips to certain buttons\n- Add a new way to blacklist certain areas from being used by navmesh\n- Add /welcome and /imperialsalute as usable emotes\n- Add an option for certain interactions to ignore the Y (height) difference between the player and the object\n- Update Mare Lamentorum aether current unlock quests to remove outdated aether currents + add missing jumps\n- Fix flying steps being stuck when too close to use a mount\n- FIx being stuck when trying to accept a specific quest\n- Fix not being able to attune to aetherytes/aethernet shard if e.g. a companion or minion with the same dataId is in the area\n- Hide windows in PVP areas\n- Reduce the wait time after a jump\n- Reorganize quests internally\n\nv1.4 (2024-07-12)\n- Add side quest chain logic (experimental; automatically picks up the next quest if possible)\n- Automatically pick dialogue choices when starting certain side quests\n- Add extra logic for Solution Nine aetheryte/aethernet usage\n- Add 'action' to use abilities/spells (only Esuna for now, will mostly be relevant in job quests later)\n- Update quest window to replace some text buttons with icon buttons\n- Add button to list all quests originating with the target NPC\n- Hide quest window in all instanced duties\n- Skip aetheryte teleport if you're actually standing next to your target\n- Add quest simulation (uses navmesh for quest paths even if it isn't your active quest, mostly for testing/debugging)\n- Add more quest paths for Dawntrail role quests (not complete)\n- Add quest paths for all regular side quests in Tuliyollal/Solution Nine\n- Wrap vnavmesh calls in try/catch\n\nv1.3 (2024-07-10)\n- Path updates (Dawntrail lv97 dungeon until lv100)\n- ESC no longer stops movement/navmesh if no quest is active",
"DownloadCount": 3402,
"LastUpdate": 1721084139,
"DownloadLinkInstall": "https://git.carvel.li/liza/Questionable/releases/download/v1.8/Questionable-1.8.zip",
"DownloadLinkUpdate": "https://git.carvel.li/liza/Questionable/releases/download/v1.8/Questionable-1.8.zip",
"Changelog": "v1.8 (2024-07-15)\n- Add Yak T'el side quests\n- Extend the UI showing quests starting at an NPC to also include quest chain details\n- Check whether a quest can be accepted before setting it as next quest\n- Add /qst zone to show all quests starting in the current zone\n- Add fallback when not owning any Vesper Bay aetheryte tickets\n- (dev only) Add some basic quest validation options to make sure files are structured somewhat consistently\n- Disable certain tribal quests that aren't fully understood (and have RNG)\n- Fix some invalid quest data\n\nv1.7 (2024-07-14)\n- Add combat logic for overworld enemies, along with more detailed quest-specific combat configuration\n- Add new UI window to show which quests are starting from a targeted NPC (instead of outputting it to chat) along with more details (such as whether you've completed the quest or if there's a quest path for it) and actions (copy as filename, start quest)\n- Add Kozama'uka side quests\n- Add/Update (a few) Arkasodara beast tribe daily quests\n- Add/Update (a few) Pixie beast tribe daily quests\n- Fix landing action for certain quests\n\nv1.6 (2024-07-14)\n- Add Pixie beast tribe unlock + (a few) daily quests\n- Add Arkasodara tribe unlock + (a few) daily quests\n- Very experimental combat implementation (requires RSR)\n- Remove 'ShouldBeAJump' interaction, as all previous uses have been converted to real jumps\n\nv1.5 (2024-07-13)\n- Update Endwalker main scenario quests to remove all outdated aether currents\n- Add Dawntrail melee role quests\n- Add Urqopacha side quests\n- Add Living Memory side quests\n- Add (a few) Arkasodara beast tribe daily quests\n- Add UI tooltips to certain buttons\n- Add a new way to blacklist certain areas from being used by navmesh\n- Add /welcome and /imperialsalute as usable emotes\n- Add an option for certain interactions to ignore the Y (height) difference between the player and the object\n- Update Mare Lamentorum aether current unlock quests to remove outdated aether currents + add missing jumps\n- Fix flying steps being stuck when too close to use a mount\n- FIx being stuck when trying to accept a specific quest\n- Fix not being able to attune to aetherytes/aethernet shard if e.g. a companion or minion with the same dataId is in the area\n- Hide windows in PVP areas\n- Reduce the wait time after a jump\n- Reorganize quests internally\n\nv1.4 (2024-07-12)\n- Add side quest chain logic (experimental; automatically picks up the next quest if possible)\n- Automatically pick dialogue choices when starting certain side quests\n- Add extra logic for Solution Nine aetheryte/aethernet usage\n- Add 'action' to use abilities/spells (only Esuna for now, will mostly be relevant in job quests later)\n- Update quest window to replace some text buttons with icon buttons\n- Add button to list all quests originating with the target NPC\n- Hide quest window in all instanced duties\n- Skip aetheryte teleport if you're actually standing next to your target\n- Add quest simulation (uses navmesh for quest paths even if it isn't your active quest, mostly for testing/debugging)\n- Add more quest paths for Dawntrail role quests (not complete)\n- Add quest paths for all regular side quests in Tuliyollal/Solution Nine\n- Wrap vnavmesh calls in try/catch",
"IsHide": false,
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}