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Questionable 2.10

This commit is contained in:
Liza 2024-08-16 23:20:12 +02:00
parent 35ead0a31e
commit 4a39bde328
Signed by: liza
GPG Key ID: 7199F8D727D55F67
2 changed files with 19 additions and 19 deletions

2
dist/index.html vendored
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@ -54,7 +54,7 @@
<p>Shows where Bamboo falls.</p>
</article>
<article>
<h4><img src="https://plugins.carvel.li/icons/Questionable.png"/> <a href="https://git.carvel.li/liza/Questionable">Questionable</a><small> v2.9</small></h4>
<h4><img src="https://plugins.carvel.li/icons/Questionable.png"/> <a href="https://git.carvel.li/liza/Questionable">Questionable</a><small> v2.10</small></h4>
<p>A tiny little quest helper plugin, which does quests for you automatically where possible. Uses navmesh to automatically walk to all quest waypoints, and tries to automatically complete all steps along the way (excluding dungeons, single player duties and combat).</p>
<p>Not all quests are supported, check the discord or git repository for an up-to-date list.</p>

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@ -19,7 +19,7 @@
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@ -76,7 +76,7 @@
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@ -254,7 +254,7 @@
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@ -305,7 +305,7 @@
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@ -317,7 +317,7 @@
"Author": "Liza Carvelli",
"Name": "Questionable",
"InternalName": "Questionable",
"AssemblyVersion": "2.9",
"AssemblyVersion": "2.10",
"Description": "A tiny little quest helper plugin, which does quests for you automatically where possible. Uses navmesh to automatically walk to all quest waypoints, and tries to automatically complete all steps along the way (excluding dungeons, single player duties and combat).\n\nNot all quests are supported, check the discord or git repository for an up-to-date list.\n\nRequired Plugins: vnavmesh, TextAdvance, Lifestream",
"ApplicableVersion": "any",
"RepoUrl": "https://git.carvel.li/liza/Questionable",
@ -333,11 +333,11 @@
"IconUrl": "https://plugins.carvel.li/icons/Questionable.png",
"Punchline": "A tiny quest helper plugin.",
"AcceptsFeedback": false,
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"Changelog": "v2.9 (2024-08-15)\n- Add Stormblood MSQ (until 'Stormblood') thanks to JerryWester\n- Always skip credits if plugin is enabled\n- Change how quest names are shortened so that it doesn't just cut off one letter\n\nv2.8 (2024-08-14)\n- Fix teleport checking for the wrong unlocked action id\n\nv2.7 (2024-08-14)\n- Add Stormblood MSQ (until 'All the Little Angels') thanks to JerryWester\n- Add Dragoon + White Mage ARR class/job quests, thanks to Cacahuetes\n- Automatically equip recommended gear before any duties, single player instances and combat\n- Priority quests are now only considered 'important' if you have teleporting unlocked + at least 2 000 gil\n- Fighting overworld enemies considers NPCs/mobs outside the nameplate render distance (but that are shown e.g. on the minimap)\n- Fix combat sometimes being stuck for overworld enemies when using 'KillEnemyDataIds' in the path file\n- Fix certain SinglePlayerDuty instances not being triggered\n- Handle 'Revisit' for gathering nodes\n- Fix distance logic for gathering nodes always trying to place you super close\n- Move to Aethernet shards in Rhalgr's Reach while mounted\n- Allow aetherytes to be skipped if teleport is locked, but we're e.g. already in the same zone\n- Remove disabling YesAlready for SinglePlayerDuty dialogue prompts\n- Hide 'cannot execute at this time' toasts when navmesh diving and moving upwards\n- Don't handle dialogue/UI interactions for quests if no quest is running\n\nv2.6 (2024-08-11)\nNo longer in testing, quick recap of changes from 2.0 to 2.5:\n\n- More quests (Moonfire Faire thanks to JerryWester, Qitari unlock)\n- Add support for gathering quests\n- Add Endwalker studium deliveries\n- Add gathering/turning in weekly delivery items for Zhloe, M'naago, Kurenai and Adkiragh\n- Add gathering leves (one level 90 & 96 leve for MIN/BTN right now)\n- Lots of smaller fixes, including to quest paths\n\nChanges for this version from the previous testing version (2.5):\n\n- Add mini quest window that only shows quest name + minimal buttons\n- Add Crystal Tower quests as priority quests\n- Add supported class/job quests as priority quests\n- Add Shadowbringers role quests as priority quests until you've completed one quest line\n- Show priority quests as 'next quest' if you can't currently progress in MSQ (instead of the unaccepted next MSQ quest) if some aren't completed\n- Improve handling of quest automation, remove 'automatically accept next quest' checkbox\n- Interactions now check that you've been occupied for at least one frame and will retry if not\n- Update ARR quest paths\n- Fix Questionable no longer working properly on any quest, if the next MSQ quest is 'A Time to Every Purpose' and you haven't finished the Crystal Tower quests\n- Automatically close the other half of ARR credits that wasn't closed automatically yet\n- Don't unmount to use Vesper Bay aetheryte tickets as it's not necessary\n- Use mount after using a Vesper Bay aetheryte tickets if on foot\n- Add 'EquipRecommended' task\n\nv2.5 (testing only) (2024-08-09)\n- Add Moonfire Faire (2024) quests, thanks to JerryWester\n- Automatically close levemete menu after a leve has been turned in\n- Fix functionality for auto-accepting leve rewards accidentally also affecting quests\n- Minor updates to ARR paths\n- Add extra UI elements to be considered as loading screens/occupied",
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"Changelog": "v2.10 (2024-08-16)\n- Add DNC quests, thanks to Fifi\n- Add a few daily allied society quests (for Ananta, Qitari, Dwarves, Omicrons, Loporrits)\n- Add a few side quests\n- Update gathering path logic to allow for more complex interactions (e.g. entering Elysion)\n- Show an icon to indicate a quest is loaded from a local file\n- Fix attune distance for Twelve Wonders aetheryte\n\nv2.9 (2024-08-15)\n- Add Stormblood MSQ (until 'Stormblood') thanks to JerryWester\n- Always skip credits if plugin is enabled\n- Change how quest names are shortened so that it doesn't just cut off one letter\n\nv2.8 (2024-08-14)\n- Fix teleport checking for the wrong unlocked action id\n\nv2.7 (2024-08-14)\n- Add Stormblood MSQ (until 'All the Little Angels') thanks to JerryWester\n- Add Dragoon + White Mage ARR class/job quests, thanks to Cacahuetes\n- Automatically equip recommended gear before any duties, single player instances and combat\n- Priority quests are now only considered 'important' if you have teleporting unlocked + at least 2 000 gil\n- Fighting overworld enemies considers NPCs/mobs outside the nameplate render distance (but that are shown e.g. on the minimap)\n- Fix combat sometimes being stuck for overworld enemies when using 'KillEnemyDataIds' in the path file\n- Fix certain SinglePlayerDuty instances not being triggered\n- Handle 'Revisit' for gathering nodes\n- Fix distance logic for gathering nodes always trying to place you super close\n- Move to Aethernet shards in Rhalgr's Reach while mounted\n- Allow aetherytes to be skipped if teleport is locked, but we're e.g. already in the same zone\n- Remove disabling YesAlready for SinglePlayerDuty dialogue prompts\n- Hide 'cannot execute at this time' toasts when navmesh diving and moving upwards\n- Don't handle dialogue/UI interactions for quests if no quest is running\n\nv2.6 (2024-08-11)\nNo longer in testing, quick recap of changes from 2.0 to 2.5:\n\n- More quests (Moonfire Faire thanks to JerryWester, Qitari unlock)\n- Add support for gathering quests\n- Add Endwalker studium deliveries\n- Add gathering/turning in weekly delivery items for Zhloe, M'naago, Kurenai and Adkiragh\n- Add gathering leves (one level 90 & 96 leve for MIN/BTN right now)\n- Lots of smaller fixes, including to quest paths\n\nChanges for this version from the previous testing version (2.5):\n\n- Add mini quest window that only shows quest name + minimal buttons\n- Add Crystal Tower quests as priority quests\n- Add supported class/job quests as priority quests\n- Add Shadowbringers role quests as priority quests until you've completed one quest line\n- Show priority quests as 'next quest' if you can't currently progress in MSQ (instead of the unaccepted next MSQ quest) if some aren't completed\n- Improve handling of quest automation, remove 'automatically accept next quest' checkbox\n- Interactions now check that you've been occupied for at least one frame and will retry if not\n- Update ARR quest paths\n- Fix Questionable no longer working properly on any quest, if the next MSQ quest is 'A Time to Every Purpose' and you haven't finished the Crystal Tower quests\n- Automatically close the other half of ARR credits that wasn't closed automatically yet\n- Don't unmount to use Vesper Bay aetheryte tickets as it's not necessary\n- Use mount after using a Vesper Bay aetheryte tickets if on foot\n- Add 'EquipRecommended' task",
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}