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Questionable 3.2 (testing-exclusive)

This commit is contained in:
Liza 2024-09-11 17:38:13 +02:00
parent 6b57320bd4
commit 09638464eb
Signed by: liza
GPG Key ID: 7199F8D727D55F67

View File

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"Name": "Questionable", "Name": "Questionable",
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"msq" "msq"
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"Punchline": "A tiny quest helper plugin.", "Punchline": "A tiny quest helper plugin.",
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"Changelog": "v3.1 (2024-09-10)\n- Add ARR, HW and SB Monk quests, thanks to plogon_enjoyer\n- Add missing Lv1/Lv10 ARC quests when starting as ARC, thanks to Cacahuetes\n- Add Limsa venture unlock quest, thanks to Cacahuetes\n- Add Gridania/Ul'dah venture unlock quests\n- Add Kurenai quest at 5 hearts\n- Make sure quest interrupts never happen for quests manually added to the priority window\n- Fix an issue where 'Close to Home' quests wouldn't be auto-accepted on specific classes\n- Fix 'IsRunning' IPC method\n- Minor adjustments to gathering logic\n\nv3.0 (2024-09-08)\n- Complete Shadowbringers & Endwalker aether current quests during the MSQ\n- Update paths for Shadowbringers & Endwalker quests\n- Add Shadowbringers tank role quests\n- Add Pictomancer job quests\n- Add ARR ex trial/odin unlock quests\n- Add Warring Triad/ex unlock quests\n- Add Four Lords quests\n- Add Eden quests\n- Add YoRHa: Dark Apocalpyse quests\n- Add Moogle unlock quest chain\n- Add missing/incomplete EW aether current quests\n- Add Old Sharlayan & (partially) Radz-at-Han side quests\n- Add/updated a few daily quests, thanks to plogon_enjoyer\n- Add 'hidden' quest requirements that factually prevent you from picking up a quest despite the game considering those as 'not locked'\n- Show unobtainable quests in journal with dedicated icon/label\n- Don't count unobtainable quests towards your completion count in journal\n- Update 'RepeatedJumps' logic to do nothing while already jumping\n- Increase check distance for follow quests to make it more likely to work under low fps conditions\n- Some smaller fixes\n\nv2.20 (2024-09-04)\n- Complete Heavensward & Stormblood aether current quests during the MSQ\n- Update paths for Heavensward & Stormblood quests\n- Update paths for late ARR + CT + gold saucer quests\n- Update underwater gathering paths\n- Add IPC methods 'Questionable.IsRunning' and 'Questionable.GetCurrentQuestId'\n- Add EnemySpawnType: AfterAction\n- Add (experimental) combat module when mounted in Magiteknical Failure quest\n- Make the 'AcceptQuest' step never interruptible, so that it doesn't pick up side quests but never does them due to being too low priority\n- Fix emote usage in 'Familiar faces'\n- Rework quest chaining logic for class/job quests to not continue if the next quest has locked aetherytes\n- Add missing aetheryte teleports to all class/job quests that wouldn't be picked up automatically otherwise\n- Hide 'Cannot execute at this time' from vnavmesh while moving in general, not only while diving\n- Pick up the correct side quest if multiple are offered\n- Fix debug overlay being closeable via ESC\n\nv2.19 (2024-08-30)\nAs part of movement-related changes, this release will likely break certain functionality that involves diving (such as transitioning between Tamamizu/Sui-no-Sato and the underwater parts of the Ruby Sea). These will require manual adjustments, feel free to report any issues in the Discord.\n\n- Handle zone transitiions in new movement logic\n\nv2.18 (2024-08-30)\nAs part of movement-related changes, this release will likely break certain functionality that involves diving (such as transitioning between Tamamizu/Sui-no-Sato and the underwater parts of the Ruby Sea). These will require manual adjustments, feel free to report any issues in the Discord.\n\n- Add Shadowbringers physical dps role quests, thanks to Fifi\n- Add Shadowbringers healer role quests, thanks to Cacahuetes\n- Add HW/SB WHM quests, thanks to Cacahuetes\n- Add a few Ananta daily quests, thanks to plogon_enjoyer\n- Update movement logic to consider more loading screens as 'occupied' and to possibly retry movement if too far away from the destination", "DownloadLinkTesting": "https://git.carvel.li/liza/Questionable/releases/download/v3.2/Questionable-3.2.zip",
"Changelog": "v3.2 (testing only) (2024-09-11)\n- Add setting to automatically complete 'snipe' duties\n- Add Omega: Beyond the Rift quests\n- Mark quests that you don't own the expansion for as unobtainable\n\nv3.1 (2024-09-10)\n- Add ARR, HW and SB Monk quests, thanks to plogon_enjoyer\n- Add missing Lv1/Lv10 ARC quests when starting as ARC, thanks to Cacahuetes\n- Add Limsa venture unlock quest, thanks to Cacahuetes\n- Add Gridania/Ul'dah venture unlock quests\n- Add Kurenai quest at 5 hearts\n- Make sure quest interrupts never happen for quests manually added to the priority window\n- Fix an issue where 'Close to Home' quests wouldn't be auto-accepted on specific classes\n- Fix 'IsRunning' IPC method\n- Minor adjustments to gathering logic\n\nv3.0 (2024-09-08)\n- Complete Shadowbringers & Endwalker aether current quests during the MSQ\n- Update paths for Shadowbringers & Endwalker quests\n- Add Shadowbringers tank role quests\n- Add Pictomancer job quests\n- Add ARR ex trial/odin unlock quests\n- Add Warring Triad/ex unlock quests\n- Add Four Lords quests\n- Add Eden quests\n- Add YoRHa: Dark Apocalpyse quests\n- Add Moogle unlock quest chain\n- Add missing/incomplete EW aether current quests\n- Add Old Sharlayan & (partially) Radz-at-Han side quests\n- Add/updated a few daily quests, thanks to plogon_enjoyer\n- Add 'hidden' quest requirements that factually prevent you from picking up a quest despite the game considering those as 'not locked'\n- Show unobtainable quests in journal with dedicated icon/label\n- Don't count unobtainable quests towards your completion count in journal\n- Update 'RepeatedJumps' logic to do nothing while already jumping\n- Increase check distance for follow quests to make it more likely to work under low fps conditions\n- Some smaller fixes\n\nv2.20 (2024-09-04)\n- Complete Heavensward & Stormblood aether current quests during the MSQ\n- Update paths for Heavensward & Stormblood quests\n- Update paths for late ARR + CT + gold saucer quests\n- Update underwater gathering paths\n- Add IPC methods 'Questionable.IsRunning' and 'Questionable.GetCurrentQuestId'\n- Add EnemySpawnType: AfterAction\n- Add (experimental) combat module when mounted in Magiteknical Failure quest\n- Make the 'AcceptQuest' step never interruptible, so that it doesn't pick up side quests but never does them due to being too low priority\n- Fix emote usage in 'Familiar faces'\n- Rework quest chaining logic for class/job quests to not continue if the next quest has locked aetherytes\n- Add missing aetheryte teleports to all class/job quests that wouldn't be picked up automatically otherwise\n- Hide 'Cannot execute at this time' from vnavmesh while moving in general, not only while diving\n- Pick up the correct side quest if multiple are offered\n- Fix debug overlay being closeable via ESC\n\nv2.19 (2024-08-30)\nAs part of movement-related changes, this release will likely break certain functionality that involves diving (such as transitioning between Tamamizu/Sui-no-Sato and the underwater parts of the Ruby Sea). These will require manual adjustments, feel free to report any issues in the Discord.\n\n- Handle zone transitiions in new movement logic",
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} }